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The first unit in the example is a unit of the faction that received that report. It consists of one human of that faction, which is not explicitly mentioned. It has 20 silver and knows how to wield melee weapons: it has level 1 in this skill. It masters [[Special:MyLanguage/TREIBE|taxation]] at level 2 (for more on [[Special:MyLanguage/Talente|skills]] see the corresponding chapter). As you can see, Konrad also has a sword. "<tt>TAX</tt>" is his so-called [[Special:MyLanguage/DEFAULT|default order]]. If the unit is not given new orders for the next round, it will continue gathering taxes. Only one default order is ever given in the NR, but units may sometimes have more than one. They will be only listed in the CR or in the template orders. More on this in the chapter on [[Special:MyLanguage/Befehl|orders]].
The first unit in the example is a unit of the faction that received that report. It consists of one human of that faction, which is not explicitly mentioned. It has 20 silver and knows how to wield melee weapons: it has level 1 in this skill. It masters [[Special:MyLanguage/TREIBE|taxation]] at level 2 (for more on [[Special:MyLanguage/Talente|skills]] see the corresponding chapter). As you can see, Konrad also has a sword. "<tt>TAX</tt>" is his so-called [[Special:MyLanguage/DEFAULT|default order]]. If the unit is not given new orders for the next round, it will continue gathering taxes. Only one default order is ever given in the NR, but units may sometimes have more than one. They will be only listed in the CR or in the template orders. More on this in the chapter on [[Special:MyLanguage/Befehl|orders]].


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Units have a "combat status", which is "front" in this case. The details are explained in the chapter about [[Special:MyLanguage/Krieg|war]] in the section on [[Special:MyLanguage/Schlacht#Kampfreihen|combat rows]] and the explanation of the order <tt>[[Special:MyLanguage/KÄMPFE|COMBAT]]</tt>).
Einheiten haben einen "Kampfstatus", in diesem Fall "vorne". Die Einzelheiten kannst du im Kapital [[Special:MyLanguage/Krieg|Krieg]] im Abschnitt [[Special:MyLanguage/Schlacht#Kampfreihen|Kampfreihen]] sowie in der Erklärung zum Befehl [[Special:MyLanguage/KÄMPFE|KÄMPFE]]) nachlesen.
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Version vom 4. März 2024, 12:38 Uhr

Sprachen:

Players lead so-called factions on Eressea. A faction initially consists of one, later sometimes many units. These units consist of one, a few or even thousands of people from the race of the faction. Each unit can have any number of items and silver, and can also learn all skills of Eressea. You can give units commands every turn, which they will carry out as well as they can.

You drop out of the game if your faction has no more members, that is, if all units are destroyed or disbanded, or if no orders have been received for five consecutive turns (5 NMR).

Units

A faction starts a game with one unit consisting of one person with 2500 silver, 10 wood, 4 stones and a race-specific starting gift. A hint: if you do not know what you have there, try the order SHOW "Item". This first person is not special in any way; they are just the first person belonging to your new faction. You can recruit new persons, and eventually produce items, and build buildings and ships, tame horses, forge weapons and so on.

New units are created by generating them with an existing unit using the MAKE TEMP order. A new unit has no people, yet: you first have to transfer them from another unit or recruit them, which requires money. Units created by units on ships or buildings will start inside the same ship or building.

A faction can only have a certain number of units, known as the unit limit. It is currently at 2500 units, which is also shown in the report. Da unit limit prevents the creation of new units. It does not matter if units have been disbanded during the turn. Under certain circumstances it may be possible that a faction has more units than the limit allows. The surplus units are not deleted; you merely cannot create new units until the number of units goes below the limit again.

Here is an example for units:

    * Konrad Rabenhelm (tb2), 1 human, front, guard the region, skills:
    melee 1, taxation 2, has: sword, 20 silver, "TAX";
    Konrad Rabenhelm ist ein typischer Ritter seines Ordens. Der Orden der
    Gerechtigkeit ist bekannt für seine düsteren und zurückhaltenden 
    Mitglieder. Sie scheinen alle an einem finsteren Erlebnis zu nagen.
   
  - Botschafter des Clans (2ow), anonymous, 1 dwarf, has: horse,
    silverbag; Der Botschafter ist auf der Suche nach befreundeten Völkern
    und solchen, die es werden wollen.
   
  + Kieselnasen (kies), Gesteinsfreunde (135), 4 trolls, has: 1 cart, 30 gems.

Your own units are marked with a '*'. Units of other factions are marked with '-', or '+' if you help that faction.

Each unit has a unique computer-generated number, which is used as in identifier in all orders, in this example it is tb2. You may find the term "number" strange, but in Eressea units are given "base 36" numbers: along with the digits 0–9, the letters a–z are also valid "digits" here. Every unit also has a name ("Konrad Rabenhelm") and maybe a description (following the semicolon). The belongings and, if available, the skills are also displayed.

Many of the descriptions that you encounter during the game will be in German, because the majority of players is also German. You may use any language you feel comfortable with for naming and describing your units, just bear in mind how that may affect the experience of your co-players.

The first unit in the example is a unit of the faction that received that report. It consists of one human of that faction, which is not explicitly mentioned. It has 20 silver and knows how to wield melee weapons: it has level 1 in this skill. It masters taxation at level 2 (for more on skills see the corresponding chapter). As you can see, Konrad also has a sword. "TAX" is his so-called default order. If the unit is not given new orders for the next round, it will continue gathering taxes. Only one default order is ever given in the NR, but units may sometimes have more than one. They will be only listed in the CR or in the template orders. More on this in the chapter on orders.

Units have a "combat status", which is "front" in this case. The details are explained in the chapter about war in the section on combat rows and the explanation of the order COMBAT).

Eine Einheit kann eine Region bewachen (zu den Auswirkungen siehe BEWACHE). In diesem Fall steht bei ihr zusätzlich "bewacht die Region".

Schlussendlich kann eine Einheit durch einen Kampf oder durch Hunger verwundet sein. In diesem Fall steht bei der Einheit noch "erschöpft", "verwundet" oder gar "schwer verwundet".

Die nächste Einheit hat die Nummer 2ow, besteht aus einem Zwergen und hat ein Pferd und einen Silberbeutel. Das heißt, dass sie mehr als 500 Silber bei sich hat. Hätte sie gar mehr als 5000 Silber bei sich, sähe man eine Silberkassette. Welcher Partei die fremde Einheit angehört, kann man nicht sehen, denn sie hat sich parteigetarnt, verbirgt also ihre Parteizugehörigkeit. Dies ist bei Botschaftern natürlich keine besonders kluge Wahl, da die anderen Spielenden so auch nicht an die E-Mail-Adresse der Partei kommen. Du kannst einer solchen Einheit höchstens eine BOTSCHAFT zukommen lassen.

Schließlich siehst du ein paar befreundete Trolle, die Juwelen geladen haben. Neben Menschen, Zwergen und Trollen gibt es noch viele andere Rassen in Eressea. Sie werden diesem Kapitel näher behandelt.

Über fremde Einheiten gibt es nur begrenzte Informationen. Ihr Kampfstatus, Verletzungen, Talente, Gruppe, Parteitarnung, Rassentarnung, Heldenstatus und Zauber sind verborgen. Die meisten Gegenstände sind sichtbar, aber Silber, Kräuter und magische Gegenstände sind nicht alle genau zu erkennen.

Sollte eine Einheit am Ende der Runde einmal keine Personen mehr haben (sei es durch Hunger, Übergabe oder weil sie nie welche bekommen hat), wird sie aufgelöst. Ihre Gegenstände fallen dann an eine Einheit der eigenen Partei, falls vorhanden, ansonsten an eine befreundete Einheit (zu der sie HELFE Silber hat und die zu ihr HELFE GIB hat). Dabei wird wahrscheinlich die erste Einheit der Reportreihenfolge ausgewählt. Falls beides nicht geht, fallen Silber und Pferde an die Region, alle anderen Gegenstände gehen verloren.

Player experience: Solthar
Es soll Fälle geben, bei denen besondere magische Gegenstände eine unheimliche Energie erzeugen, die Einheiten in einem Zustand zwischen Leben und Tod erhalten. Diese sind dann aber nicht mehr unter der Kontrolle ihrer ehemaligen Partei.


Siehe auch

Continue reading: Rassen