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Eressea is a complex world. Leading a nation is no easy task. There is a lot to consider to ensure that everything runs smoothly, and the neighbours are also involved. Agreements have to be made, there may be quarrels, even [[Special:MyLanguage/Krieg|war]]. And even if everything goes well, Eressea takes up a lot of time. Whilst you barely need an hour a week at the beginning, this can later increase to ten or more hours a week.
Eressea is a complex world. Leading a nation is no easy task. There is a lot to consider to ensure that everything runs smoothly, and the neighbours are also involved. Agreements have to be made, there may be quarrels, even [[Special:MyLanguage/Krieg|war]]. And even if everything goes well, Eressea takes up a lot of time. Whilst you barely need an hour a week at the beginning, this can later increase to ten or more hours a week.


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There is no clear game objective in Eressea, no end that needs to be reached. Each player sets their own "milestones" that they want to achieve, be it building a trading empire, conquering an entire island, exploring as many regions as possible or whatever. Whatever it is, it will affect the world, which you can describe and whose fate you will help to determine.
There is no clear game objective in Eressea, no end that needs to be reached. Each player sets their own "milestones" that they want to achieve, be it building a trading empire, conquering an entire island, exploring as many regions as possible or whatever.
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== Wie das Spiel funktioniert ==
== How the game works ==
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Version vom 4. März 2024, 16:22 Uhr

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In Eressea, each player takes charge of a faction of people of a certain race that they can choose at sign up. Players are then dropped into the world of Eressea with a few others and can begin to explore the surrounding area and more from there.

Eressea is a fantastic world. Creatures such as elves and dwarves populate the world, and magic is a daily occurrence. Even dragons have been sighted, large, powerful and above all dangerous monsters that require hundreds of soldiers to fight, as well as sea serpents, ents and other strange creatures.

Eressea is a large world. Hundreds of peoples live on the islands of Eressea, and many of them will probably never meet, as it can take years to bridge the distances.

Eressea is a complex world. Leading a nation is no easy task. There is a lot to consider to ensure that everything runs smoothly, and the neighbours are also involved. Agreements have to be made, there may be quarrels, even war. And even if everything goes well, Eressea takes up a lot of time. Whilst you barely need an hour a week at the beginning, this can later increase to ten or more hours a week.

There is no clear game objective in Eressea, no end that needs to be reached. Each player sets their own "milestones" that they want to achieve, be it building a trading empire, conquering an entire island, exploring as many regions as possible or whatever. Whatever it is, it will affect the world, which you can describe and whose fate you will help to determine.

How the game works

In Eressea sendest du in regelmäßigen Abständen einen Zug ein. Ein Zug besteht aus Befehlen, die die Einheiten deiner Partei in der Welt so gut wie möglich auszuführen. Ein Zug ähnelt einem Computerprogramm, damit der Server, das Computerprogramm, das den Zustand der Welt kennt, ihn und die Züge aller anderen Spielenden auswerten und den neuen Zustand der Welt berechnen kann. Der Zugrhythmus liegt bei einer Woche, ZAT (Zug-Abgabe-Termin) ist jeweils Samstag Abend 21:00 Uhr (CET). Als Antwort auf deinen Zug bekommst du einen Report, der den Zustand der Welt enthält, soweit er deiner Partei bekannt ist. Ein Zug besteht aus mehreren Teilen: Einem NR (Normalreport), der den Report in einer für Menschen gut lesbaren Form darstellt. Einem CR (Computerreport), der die gleichen Informationen, aber in einer computerlesbaren Form darstellt, mit der Hilfsprogramme gut zurechtkommen. Und einer Zugvorlage, die als Schablone für deinen nächsten Zug dienen kann. Außerdem kann es noch einen Wochenbericht geben, der ein paar Statistiken über den Zustand des Spiels enthält. Und manchmal den Xontormia Express, eine Zeitung, die Beiträge von Spielenden aus Sicht der Spielwelt enthält.

Kam bei der Spielleitung kein Zug an, so gibt das einen sog. NMR (No Move Received). Bei 4 NMR in Folge wird die Partei automatisch aus dem Spiel genommen. D.h. beim 5. NMR wird die Partei gelöscht.



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