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(Die Seite wurde neu angelegt: „* Born Fighters: All newly recruited orcs start out with level 1 in Melee and Polearm skills. * Laziness: Orcs earn less silver than other races with the <tt>WORK</tt> order. * Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. (Substract is rounded up) * Similarly, only for every two orcs given away (see the…“) |
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* Born Fighters: All newly recruited orcs start out with level | * Born Fighters: All newly recruited orcs start out with a level in the melee and polearm skills. | ||
* Laziness: Orcs earn less silver than other races with the <tt>[[Special:MyLanguage/ARBEITE|WORK]]</tt> | * Laziness: Orcs earn less silver than other races with the <tt>[[Special:MyLanguage/ARBEITE|WORK]]</tt> order. | ||
* Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. | * Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. Fractions are rounded up. | ||
* | * Likewise, for every two orcs given to the peasants (see the <tt>[[Special:MyLanguage/GIB|GIVE 0]]</tt> order) only one peasant is added to the peasant pool of the region (rounded down this time). | ||
* Dangerous: Unarmed orcs do not fight in melee combat with a -2 penalty like other races, but with ("best melee combat skill" - 3). They still need weapons to collect taxes. | |||
* Dangerous: Unarmed orcs do not fight in | * Orcs are slow thinkers and generally learn all non-weapon skills somewhat slower than other races. | ||
* Orcs are slow | |||
* Wounded orcs regenerate at 5% of their hit points. | * Wounded orcs regenerate at 5% of their hit points. |
Version vom 29. Februar 2024, 12:08 Uhr
- Born Fighters: All newly recruited orcs start out with a level in the melee and polearm skills.
- Laziness: Orcs earn less silver than other races with the WORK order.
- Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. Fractions are rounded up.
- Likewise, for every two orcs given to the peasants (see the GIVE 0 order) only one peasant is added to the peasant pool of the region (rounded down this time).
- Dangerous: Unarmed orcs do not fight in melee combat with a -2 penalty like other races, but with ("best melee combat skill" - 3). They still need weapons to collect taxes.
- Orcs are slow thinkers and generally learn all non-weapon skills somewhat slower than other races.
- Wounded orcs regenerate at 5% of their hit points.