Translations:Rassen/20/en
Aus Eressea
- Cold Blooded: In deserts and swamps, insects get +1 on all skills they still have at least at 1, in mountains and glaciers they get -1.
- Summer Creatures: Insects cannot enter glaciers and cannot be recruited there. Insects that nevertheless enter a glacier lose hit points and suffer skill halving according to the normal starvation rule.
- Hibernation: During the winter months of hearth fire, icewind and snowbane, insects can only recruit in deserts. However, alchemists can produce a potion of "nest warmth" that makes recruitment in other terrains possible.
- Carapace Armor: Insects are protected by their natural armor. This natural armour will be halved if the insects are wearing additional armor. (see this combat table).
- Tacticians: Insects get a bonus on the tactics skill when appearing in large numbers. An insect tactician gets (log10 (amount of fighters in their army)) - 1 to their tactics skill. This can also result in a penalty if there are very few fighters! Mind that fighters in different groups usually appear in different armies!
- Nomad Traders: Insects can trade in deserts and swamps without needing castles.
- Wounded insects regenerate at 5% of their hit points.