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Horses can also be captured at will. Without help, only wild horses reproduce. However, it is possible to breed other horses in a [[Special:MyLanguage/Pferdezucht|Stable]]. Wild horses love space and freedom, which is why some of them migrate to neighbouring regions when there are fewer horses there. Skills : taming  
Horses can also be captured at will. Without help, only wild horses reproduce. However, it is possible to breed other horses in a [[Special:MyLanguage/Pferdezucht|Stable]]. Wild horses love space and freedom, which is why some of them migrate to neighbouring regions when there are fewer horses there. Skills : taming  


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Herbs can also be harvested to make potions. There is a maximum of one herb species in each region. See the [[Special:MyLanguage/Kräuter#Kräuterliste|Herbs list]]. Skill : Herbalism, Alchemy
Weiterhin gibt es in jeder Region maximal eine Kräuterart. Zur Zuordnung siehe die [[Special:MyLanguage/Kräuter#Kräuterliste|Kräuterliste]].
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Version vom 25. Februar 2024, 15:56 Uhr

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Resources exploitation

When exploiting resources, it is important to consider that units on guard (GUARD) prevent non-allied factions (HELP ALL or HELP GUARD) from exploiting them (see GUARD and HELP). This does not apply if the guarding faction does not see the producer, for example because he is cloaked.

About Mining

Iron, stone, laen, and, in particularly ancient regions, sometimes even adamantium, can be mined or quarried from mountains, glaciers, and sometimes other types of regions. Laen and adamantium require a mine and particularly high Mining skill. These resources can be difficult to extract. In your report you can find out by the number after the “/”. For example, if the report says "20 iron/4", this means that 20 irons with skill level 4 can still be mined. Once these have been extracted, miners will need to be level 5 to extract iron from the next layer (5). In general, the quantities that can be extracted increase with each new layer. These resources need mining ou quarrying skill.

About Forest

The development of Eressea's vegetation is determined by the seasons. As soon as the first rays of sunlight hit the ground in spring, the seeds hidden in the soil germinate and last year's saplings grow into mature trees. If there isn't enough sun (no free working space), the seeds remain dormant in the soil. During the summer and autumn months, mature trees shed their seeds, which can be collected with the MAKE seed/"mallorn seed" order and Herbalism skill (minimum level 3/4) and then replanted elsewhere with the PLANT seed/"mallorn seed" order (minimum level 6/7).

If wood or mallorn is felled, the forest shrinks and only recovers very slowly. As long as there is enough wood, it can be felled in any quantity. The same applies to mallorn, a 'magic' wood found only in a few regions. Mallorn reproduces like wood, but mallorn seeds only grow in regions that are suitable for them. In regions with mallorn, the "MAKE wood" order can also be used to harvest wood instead of mallorn. The number of Mallorn trees is then reduced by the same amount as if Mallorns had been felled. Skills : forestry, herbalism

And elsewhere

Horses can also be captured at will. Without help, only wild horses reproduce. However, it is possible to breed other horses in a Stable. Wild horses love space and freedom, which is why some of them migrate to neighbouring regions when there are fewer horses there. Skills : taming

Herbs can also be harvested to make potions. There is a maximum of one herb species in each region. See the Herbs list. Skill : Herbalism, Alchemy

Siehe auch


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