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These are the rules for the play-by-email game Eressea.
These are the rules for the play-by-email game Eressea.


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Eressea is played exclusively by e-mail. If you do not have your own e-mail address, you cannot play Eressea. The move rhythm is one week, ZAT (German for "move submission deadline") is Saturday evening 21:00h (CET). If no move is received by the game master, this results in a so-called NMR (no moves received). If there are 4 NMRs in a row, the faction is automatically removed from the game. This means that the faction is deleted on the 5th NMR.
Eressea wird ausschließlich per eMail gespielt. Wer keine eigene E-Mail-Adresse hat, kann bei Eressea leider nicht mitspielen. Der Zugrhythmus liegt bei einer Woche, ZAT (Zug-Abgabe-Termin) ist jeweils Samstag Abend 21:00h (CET). Kam beim Spielleiter kein Zug an, so gibt das einen sog. NMR (No Moves Received). Bei 4 NMR in Folge wird die Partei automatisch aus dem Spiel genommen. D.h. beim 5. NMR wird die Partei gelöscht.
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Version vom 20. Januar 2024, 17:46 Uhr

These are the rules for the play-by-email game Eressea.

Eressea is played exclusively by e-mail. If you do not have your own e-mail address, you cannot play Eressea. The move rhythm is one week, ZAT (German for "move submission deadline") is Saturday evening 21:00h (CET). If no move is received by the game master, this results in a so-called NMR (no moves received). If there are 4 NMRs in a row, the faction is automatically removed from the game. This means that the faction is deleted on the 5th NMR.

Warning: Under Construction!

Eressea is a play in the river.

Das Editieren der Regeln ist erlaubt, beachtet aber bitte unbedingt die Hinweise zum Editieren der Regeln!

Continue reading: Einleitung