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Here's a list of all skills units can learn on Eressea.
Here is a list of all skills units can learn in Eressea. This is just a short overview, all details are given in the respective chapters.


;Alchemy
;Alchemy
:Make [[Special:MyLanguage/Tränke|potions]] from [[Special:MyLanguage/Kräuter|herbs]]. Learning costs 200 Silver per turn and per person. There can be no more than three alchemists per faction.
:Make [[Special:MyLanguage/Tränke|potions]] from [[Special:MyLanguage/Kräuter|herbs]]. Learning costs 200 silver per person. There can be no more than three alchemists per faction.


;Crossbow : Crossbow shooting
;Crossbow
:With a crossbow: to fight. With skill taxation: collecting taxes (TAX).
:With a crossbow: fight. With the taxation skill: collect taxes (TAX).


;Endurance
;Endurance
:Makes a unit more resistant to physical damage in combat or due to lack of food (see this [[Special:MyLanguage/Kampftabellen#Ausdauer|table]]).
:Gives more hit points, making a unit more resistant to damage in combat or due to lack of food (see this [[Special:MyLanguage/Kampftabellen#Ausdauer|table]]).


;Mining
;Mining
:To extract iron and laen. You can extract one iron per person, per skill level and per turn. For laen, you need a level 7 skill and a mine.
:Extract iron, laen, or adamantium. You can extract one iron per person and per skill level. For laen and adamantium, you need a skill level of 7 or 8, respectively, and a mine.
:Note that deposits are limited by level (see [[Special:MyLanguage/Rohstoffe|resources]]). You can only see the amount of iron in the top layer. For prospecting, you can't see more than the layer (mining level*2). If the layer is deeper, you won't see anything.
:Note that deposits are limited by level (see [[Special:MyLanguage/Rohstoffe|resources]]). You can only see the amount of iron in the top layer. For prospecting you can only see layers up to (mining level * 2). If the layer is deeper, you won't see anything.


;Bow :to use a bow
;Bow
:With a bow: to fight. With skill taxation : collecting taxes (TAX).
:With a bow: fight. With the taxation skill: collect taxes (TAX).


;Masonry
;Masonry
:to build buildings and castles (see [[Special:MyLanguage/Gebäude|buildings]]).
:Build [[Special:MyLanguage/Gebäude|castles and other buildings]].


;Trade
;Trade
:In regions with a castle: buy and sell luxury goods. 10 goods can be traded per person, skill level and turn (see [[Special:MyLanguage/Handel|trade]] and [[Special:MyLanguage/KAUFE|BUY]]).
:In regions with a castle: buy and sell luxury goods. Per person and skill you can trade 10 goods (see [[Special:MyLanguage/Handel|trade]] and [[Special:MyLanguage/KAUFE|BUY]]).


;Melee
;Melee
:With a melee weapon (sword, claymore, axe, laensword): to fight. With skill taxation: collecting taxes (TAX).
:With a "melee" weapon (sword, claymore, axe, laensword): fight. With the taxation skill: collect taxes (TAX).


;Forestry
;Forestry
:Felling trees and mallorns to make wood (see [[Special:MyLanguage/Rohstoffe#Tief im Wald|resources]]).
:Felling trees to make wood or mallorn (see [[Special:MyLanguage/Rohstoffe#Tief im Wald|resources]]).


;Catapult : to use a catapult
;Catapult
:With a catapult and Ammunitions : to fight. Can't be used to collect taxes.
:With a catapult and ammunition: fight. Can't be used to collect taxes.


;Herbalism
;Herbalism
:To find [[Special:MyLanguage/Kräuter|Herbs]] to make [[Special:MyLanguage/Tränke|potions]]. Learning cost is 200 Silver per week per person. With a high level we can use orders <tt>[[Special:MyLanguage/FORSCHE|RESEARCH HERBS]]</tt>, <tt>[[Special:MyLanguage/MACHE|MAKE SEEDS]]</tt> (see [[Special:MyLanguage/Produktion|production]]) and <tt>[[Special:MyLanguage/PFLANZE|PLANT]]</tt>. Despite high skill level, you may find few or no herbs.  
:Find [[Special:MyLanguage/Kräuter|herbs]] to make [[Special:MyLanguage/Tränke|potions]]. Learning cost is 200 Silver per week. With a high level you can give the orders <tt>[[Special:MyLanguage/FORSCHE|RESEARCH HERBS]]</tt>, <tt>[[Special:MyLanguage/MACHE|MAKE SEEDS]]</tt> (see [[Special:MyLanguage/Produktion|production]]) and <tt>[[Special:MyLanguage/PFLANZE|PLANT]]</tt>. Despite high skill level, you may sometimes find few or no herbs.  


;[[Special:MyLanguage/Magie|magic]]
;[[Special:MyLanguage/Magie|Magic]]
:This allows you to cast combat spells and other types spells. Learning magic costs [[Special:MyLanguage/Magie|silver]] per person and week, depending on their level.
:This allows you to cast combat spells and other types spells. Learning magic costs [[Special:MyLanguage/Magie|silver]] depending on the level.


;Taming
;Taming
:This skill is required to get [[Special:MyLanguage/Pferd und Wagen|horses]]. It can be used in two ways:
:This skill is required to get [[Special:MyLanguage/Pferd und Wagen|horses]]. It can be used in two ways:
:* With <tt>[[Special:MyLanguage/MACHE|MAKE]] [''amount''] horse</tt>, a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill. Of course, a maximum of as many horses as there are in the region.
:* With <tt>[[Special:MyLanguage/MACHE|MAKE]] [''amount''] horse</tt> a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill.
:* With <tt>[[Special:MyLanguage/ZÜCHTE|GROW HORSES]]</tt> you can reproduce horses from existing horses, but you must be in a [[Special:MyLanguage/Pferdezucht|stable]].
:* With <tt>[[Special:MyLanguage/ZÜCHTE|GROW HORSES]]</tt> you can reproduce horses from existing horses, but you must be in a [[Special:MyLanguage/Pferdezucht|stable]].
;Riding
;Riding
:With a [[Special:MyLanguage/Pferd und Wagen|horse]] : From riding 1, faster movement, from riding 2, cavalry bonus in combat. Per person and skill level, it is possible to lead (4 x riding level)+1 horses or ride (2 x riding level) horses.
:With a [[Special:MyLanguage/Pferd und Wagen|horse]]: Strting from riding 1 faster movement; starting from riding 2 you may get the cavalry bonus in combat. Walk with (4 x riding level) + 1 horses or ride with (2 x riding level) horses.


;Armoursmithing
;Armoursmithing
:To produce iron and laen armour (see [[Special:MyLanguage/Waren|items]]).
:Produce iron, laen, and adamantium armour (see [[Special:MyLanguage/Waren|items]]).


;Shipcraft
;Shipcraft
:Construction and repair of wooden ships (see [[Special:MyLanguage/Schiffe|ships]]).
:Construct and repair ships with wood (see [[Special:MyLanguage/Schiffe|ships]]).


;Sailing
;Sailing
:With a ship: allows you to sail. All units on ship with sailing skills count as crew.
:With a ship: allows you to sail. All units on the ship with sailing skill count as crew.


;Espionage
;Espionage
:Necessary to use the order <tt>[[Special:MyLanguage/SPIONIERE|SPY]]</tt> and thus obtain secret informations about units from other factions ( skills, true belonging to a faction...). Learning Espionage costs 100 Silver per person per week.  
:Necessary to use the order <tt>[[Special:MyLanguage/SPIONIERE|SPY]]</tt> and thus obtain secret information about units of other factions (skills, true belonging to a faction, ...). Learning espionage costs 100 silver per person per week.  


;Polearm
;Polearm
:With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): to fight. With skill taxation: collecting taxes (TAX).
:With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): fight. With the taxation skill: collect taxes (TAX).


;Quarrying
;Quarrying
:Produce stones and catapult ammunition (from skill level 3). One stone can be made per person, skill level and turn.
:Produce stones and catapult ammunition (with at least level 3). One stone can be made per person and skill level.
:Note that deposits are limited by level (see [[Special:MyLanguage/Rohstoffe#Vom Bergbau|resources]]). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level*2), you can't see anything.
:Note that deposits are limited by level (see [[Special:MyLanguage/Rohstoffe#Vom Bergbau|resources]]). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level * 2), you can't see anything.


;Taxation
;Taxation
:Collect taxes from peasants. Per skill level and per person armed (and trained in this weapon), units can collect 20 Silver from peasants.
:Collect taxes from peasants. Per skill level and per person armed and trained with a weapon, units can collect 20 silver from peasants.
:This skill does not increase when used, nor does the corresponding weapon skill.
:This skill does not increase when used, nor does the corresponding weapon skill.


;Roadwork
;Roadwork
:Building roads from stones. One stone can be built per person, skill level and turn. (see [[Special:MyLanguage/Straßen|roads]])
:Building [[Special:MyLanguage/Straßen|roads]] from stones. One stone can be built per person and skill level.


;[[Special:MyLanguage/Taktik|tactics]]
;[[Special:MyLanguage/Taktik|Tactics]]
:In combat, the side with the best tactician has extra attacks. Learning costs 200 Silver per turn and per person (see [[Special:MyLanguage/Musterung|mustering]]).
:In combat, the side with the best tactician has extra attacks (see [[Special:MyLanguage/Musterung|mustering]]). Learning costs 200 silver per person.


;[[Special:MyLanguage/Tarnung|stealth]]
;[[Special:MyLanguage/Tarnung|Stealth]]
:The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can [[Special:MyLanguage/BEKLAUE|steal]] or thwart [[Special:MyLanguage/BEWACHE|vigilance]] of other units.
:The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can [[Special:MyLanguage/BEKLAUE|steal]] or thwart [[Special:MyLanguage/BEWACHE|guarding]] units.


;Entertainment
;Entertainment
:Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
:Entertain the peasants. If the peasants have enough silver, units can earn 20 silver per person and skill level.


<div lang="de" dir="ltr" class="mw-content-ltr">
;Weaponsmithing
;Waffenbau
:Produce weapons from wood and metals (see [[Special:MyLanguage/Waren|items]]).
:Bau von Waffen aus Eisen, Laen oder Holz (siehe [[Special:MyLanguage/Waren|Waren]]).
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
;Unarmed combat
;Waffenloser Kampf
:Player races cannot learn this skill. It is only available for monsters and other special races where it works like a close combat skill without a weapon.
:Spielerrassen können dieses Talent nicht lernen. Es ist nur für Monster und andere Spezialrassen verfügbar.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
;Cartmaking
;Wagenbau
:Construction of carts and catapults from wood. A cart can be built with 5 wood. A unit can make 1 cart per person and skill level, a catapult requires level 5 and 10 wood.
:Bau von Wagen und Katapulten aus Holz. Pro Person, Talentstufe und Runde kann aus 5 Holz ein Wagen gebaut werden, Katapulte benötigen Wagenbau 5 und 10 Holz.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
;Perception
;[[Special:MyLanguage/Wahrnehmung|Wahrnehmung]]
:The unit is always on the lookout for camouflaged units. For example this allows you to prevent theft (see [[Special:MyLanguage/Wahrnehmung|perception]]).
:Die Einheit ist immer auf der Ausschau nach getarnten Einheiten. Dadurch kann man z.B. Dieben "vorbeugen" (siehe [[Special:MyLanguage/Talente#Wahrnehmung, Tarnung und Spionage|Talente]]).
</div>


{{weiter|Tarnung|Stealth}}
[[Kategorie:Talente{{#translation:}}]]
[[Kategorie:Talente{{#translation:}}]]

Aktuelle Version vom 11. April 2024, 12:33 Uhr

Sprachen:

Here is a list of all skills units can learn in Eressea. This is just a short overview, all details are given in the respective chapters.

Alchemy
Make potions from herbs. Learning costs 200 silver per person. There can be no more than three alchemists per faction.
Crossbow
With a crossbow: fight. With the taxation skill: collect taxes (TAX).
Endurance
Gives more hit points, making a unit more resistant to damage in combat or due to lack of food (see this table).
Mining
Extract iron, laen, or adamantium. You can extract one iron per person and per skill level. For laen and adamantium, you need a skill level of 7 or 8, respectively, and a mine.
Note that deposits are limited by level (see resources). You can only see the amount of iron in the top layer. For prospecting you can only see layers up to (mining level * 2). If the layer is deeper, you won't see anything.
Bow
With a bow: fight. With the taxation skill: collect taxes (TAX).
Masonry
Build castles and other buildings.
Trade
In regions with a castle: buy and sell luxury goods. Per person and skill you can trade 10 goods (see trade and BUY).
Melee
With a "melee" weapon (sword, claymore, axe, laensword): fight. With the taxation skill: collect taxes (TAX).
Forestry
Felling trees to make wood or mallorn (see resources).
Catapult
With a catapult and ammunition: fight. Can't be used to collect taxes.
Herbalism
Find herbs to make potions. Learning cost is 200 Silver per week. With a high level you can give the orders RESEARCH HERBS, MAKE SEEDS (see production) and PLANT. Despite high skill level, you may sometimes find few or no herbs.
Magic
This allows you to cast combat spells and other types spells. Learning magic costs silver depending on the level.
Taming
This skill is required to get horses. It can be used in two ways:
  • With MAKE [amount] horse a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill.
  • With GROW HORSES you can reproduce horses from existing horses, but you must be in a stable.
Riding
With a horse: Strting from riding 1 faster movement; starting from riding 2 you may get the cavalry bonus in combat. Walk with (4 x riding level) + 1 horses or ride with (2 x riding level) horses.
Armoursmithing
Produce iron, laen, and adamantium armour (see items).
Shipcraft
Construct and repair ships with wood (see ships).
Sailing
With a ship: allows you to sail. All units on the ship with sailing skill count as crew.
Espionage
Necessary to use the order SPY and thus obtain secret information about units of other factions (skills, true belonging to a faction, ...). Learning espionage costs 100 silver per person per week.
Polearm
With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): fight. With the taxation skill: collect taxes (TAX).
Quarrying
Produce stones and catapult ammunition (with at least level 3). One stone can be made per person and skill level.
Note that deposits are limited by level (see resources). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level * 2), you can't see anything.
Taxation
Collect taxes from peasants. Per skill level and per person armed and trained with a weapon, units can collect 20 silver from peasants.
This skill does not increase when used, nor does the corresponding weapon skill.
Roadwork
Building roads from stones. One stone can be built per person and skill level.
Tactics
In combat, the side with the best tactician has extra attacks (see mustering). Learning costs 200 silver per person.
Stealth
The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can steal or thwart guarding units.
Entertainment
Entertain the peasants. If the peasants have enough silver, units can earn 20 silver per person and skill level.
Weaponsmithing
Produce weapons from wood and metals (see items).
Unarmed combat
Player races cannot learn this skill. It is only available for monsters and other special races where it works like a close combat skill without a weapon.
Cartmaking
Construction of carts and catapults from wood. A cart can be built with 5 wood. A unit can make 1 cart per person and skill level, a catapult requires level 5 and 10 wood.
Perception
The unit is always on the lookout for camouflaged units. For example this allows you to prevent theft (see perception).


Continue reading: Stealth