Krieg/en: Revision history

From Eressea
Jump to navigationJump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

17 April 2024

  • curprev 17:0817:08, 17 April 2024Vachalet talk contribs 33,157 bytes −74 Die Seite wurde neu angelegt: „Against ranged weapons, those being attacked only defend with half their skill level. Units in the front row defend with their full skill level if the ranged combatant is also in the front row.“
  • curprev 17:0417:04, 17 April 2024Vachalet talk contribs 33,231 bytes −102 Die Seite wurde neu angelegt: „The table below shows the differences between ranged weapons. Bows are very difficult to use, but can be used in every round of combat. Crossbows are much easier to use, but can only fire every third round of combat. Catapults fire randomly once in the first five combat rounds and inflict heavy damage.“
  • curprev 16:5916:59, 17 April 2024Vachalet talk contribs 33,333 bytes −92 Die Seite wurde neu angelegt: „Crossbows can also pierce armour: against a crossbow shot, the armour is only half effective (rounded down).“
  • curprev 16:5716:57, 17 April 2024Vachalet talk contribs 33,425 bytes −60 No edit summary
  • curprev 16:5416:54, 17 April 2024Vachalet talk contribs 33,485 bytes −59 Die Seite wurde neu angelegt: „Ranged weapons and catapults can be used effectively in the second line. There, they will be protected from your opponent's hand-to-hand combatants by your front line.“
  • curprev 16:5016:50, 17 April 2024Vachalet talk contribs 33,544 bytes −23 Die Seite wurde neu angelegt: „=== Ranged combat ===“
  • curprev 16:4716:47, 17 April 2024Vachalet talk contribs 33,567 bytes −98 Die Seite wurde neu angelegt: „There's also the Endurance skill, which allows you to harden your body and take more damage before dying (see this table).“
  • curprev 16:4416:44, 17 April 2024Vachalet talk contribs 33,665 bytes −109 Die Seite wurde neu angelegt: „Some creatures or weapons are also able to cause magical damage. Normal armour is ineffective against magical damage. Only the Magic Resistance counts, which can be increased by specific items and spells.“
  • curprev 16:4216:42, 17 April 2024Vachalet talk contribs 33,774 bytes −127 Die Seite wurde neu angelegt: „When a fighter wears armour, it can absorb some (or all) of the damage points. However, armour makes the fighter less mobile and increases his chances of being hit (see this table). Against crossbows, armour is only half effective (rounded down).“
  • curprev 16:3916:39, 17 April 2024Vachalet talk contribs 33,901 bytes −79 Die Seite wurde neu angelegt: „If a person has received more damage than he can "take", he dies (see Racial skill modifiers the different hits taken during the fight are added together).“

14 April 2024

12 April 2024

  • curprev 19:4919:49, 12 April 2024Vachalet talk contribs 33,976 bytes −80 Die Seite wurde neu angelegt: „When a fighter manages to hit his opponent, he inflicts damage. Different weapons inflict different amounts of damage (damage points, see Weapon characteristics). It's also worthwhile having high levels of skill in weapon mastery: if you have more skill levels than your opponent, the damage inflicted by a hit increases by one point for every two skill levels difference. Only skill levels are consid…“
  • curprev 19:3419:34, 12 April 2024Vachalet talk contribs 34,056 bytes −267 Die Seite wurde neu angelegt: „* The attacker's attack and the defender's parry are (initially) as high as their weapon skill level. * Add bonuses and penalties: Add any bonuses and penalties to the attacker's attack and the defender's parry. * If the attacker is a ranged fighter, the opponent's modified parry value is halved. * The basic hit probability (BT) of an attacker is 30%. * Subtract values from each other: For every point difference betwee…“
  • curprev 19:0919:09, 12 April 2024Vachalet talk contribs 34,323 bytes −272 Die Seite wurde neu angelegt: „<span id="Kampfattacken"></span> == The fight between two persons ==“
  • curprev 19:0419:04, 12 April 2024Vachalet talk contribs 34,595 bytes −59 Die Seite wurde neu angelegt: „Heroes are particularly powerful fighters. They must have been previously designated with the order PROMOTE. Heroes can attack 5 times per combat round.“
  • curprev 19:0219:02, 12 April 2024Vachalet talk contribs 34,654 bytes −30 Die Seite wurde neu angelegt: „== Heroes ==“
  • curprev 18:5918:59, 12 April 2024Vachalet talk contribs 34,684 bytes −132 Die Seite wurde neu angelegt: „'''Example:''' Camp A has one person with tactics 4 in the first row. Camp B has 10 people with tactics 4 in the third row. Therefore, side A effectively has 5 and side B 3. Without the random bonus, each person on side A would have a 20% chance of attacking during the tactician's turn. If the person on side A rolls a bonus 0, at least one person on side B must roll a 2. Otherwise, side A has the tactician's turn. Let's suppose that the best result obtain…“
  • curprev 18:4418:44, 12 April 2024Vachalet talk contribs 34,816 bytes −103 Die Seite wurde neu angelegt: „The side with the best tactician can attack on turn 0 (called the "tactician's turn") without the enemy being able to react. The number of attacks made depends on the difference between the best tactics score of the winning side and that of the losing side: For each point's difference, each person has a 10% chance of attacking on the tactician's turn.“
  • curprev 18:4018:40, 12 April 2024Vachalet talk contribs 34,919 bytes +4 No edit summary
  • curprev 18:4018:40, 12 April 2024Vachalet talk contribs 34,915 bytes −101 Die Seite wurde neu angelegt: „Before the battle, the best Tactician of all participating units is chosen. A tactician fighting in the 1st row receives a +1 bonus to his "tactics" skill. If he is in the 3rd or 4th row, his level is reduced by 1. In order to leave an element of "form of the day" and luck, each tactician also receives a random bonus which starts at 0 and which, in pure theory, can become very significant, the probability being lower and lowe…“
  • curprev 18:2918:29, 12 April 2024Vachalet talk contribs 35,016 bytes −180 Die Seite wurde neu angelegt: „<span id="Taktik"></span> == Tactics round ==“
  • curprev 15:2815:28, 12 April 2024Vachalet talk contribs 35,196 bytes −390 Die Seite wurde neu angelegt: „'''Caution:''' Unused weapons or armour are not automatically redistributed to unarmed or unequipped units.“
  • curprev 15:0215:02, 12 April 2024Vachalet talk contribs 35,586 bytes −19 No edit summary
  • curprev 14:5514:55, 12 April 2024Vachalet talk contribs 35,605 bytes −56 Die Seite wurde neu angelegt: „<span id="Musterung"></span> == Die Musterung der Einheiten ==“
  • curprev 14:3814:38, 12 April 2024Vachalet talk contribs 35,661 bytes −111 Die Seite wurde neu angelegt: „If a faction and its allies have more than three times as many persons in the front row as their opponents, the 1st row is overrun. All opposing 2nd row units must move up to the first row. The 3rd row then moves up to the 2nd row and takes part in the fight. If there are still not enough people in the 1st row, the following rows move up until there are enough people in the 1st row. This distribution is checked before each combat round.“
  • curprev 14:1714:17, 12 April 2024Vachalet talk contribs 35,772 bytes −96 Die Seite wurde neu angelegt: „=== Overrun ===“
  • curprev 14:1414:14, 12 April 2024Vachalet talk contribs 35,868 bytes −80 Die Seite wurde neu angelegt: „Units fighting in the 2nd row can only be attacked directly in close combat when they reach the 1st row (this can happen, for example, when the 1st row is overwhelmed, see below). Against opposing ranged attacks, they defend with their best combat skills.“
  • curprev 14:1014:10, 12 April 2024Vachalet talk contribs 35,948 bytes −103 Die Seite wurde neu angelegt: „Only the first two combat rows take an active part in the battle, i.e. they can strike, shoot and be hit. Non-combat-ready units that are directly attacked only take part in the battle when one of the front row is overrun. Fleeing units naturally try to escape (see here).“
  • curprev 14:0414:04, 12 April 2024Vachalet talk contribs 36,051 bytes −57 Die Seite wurde neu angelegt: „# Row: This is where you'll find all the units that have set <tt>COMBAT</tt> or <tt>COMBAT AGGRESSIVE</tt>. # Row: This is where you'll find all the units that have set <tt>COMBAT REAR or <tt>KÄMPFE DEFENSIVE</tt> # Row: This is where you'll find all the units that have set <tt>COMBAT NOT</tt>. # Row:…“
  • curprev 13:4813:48, 12 April 2024Vachalet talk contribs 36,108 bytes −61 Die Seite wurde neu angelegt: „In battle, there are four combat rows. These are only made up of units that are actually participating in combat (see above). For more information on combat status, see COMBAT.“
  • curprev 13:4413:44, 12 April 2024Vachalet talk contribs 36,169 bytes +842 No edit summary
  • curprev 13:1313:13, 12 April 2024Vachalet talk contribs 35,327 bytes −1 No edit summary
  • curprev 13:1113:11, 12 April 2024Vachalet talk contribs 35,328 bytes −227 Die Seite wurde neu angelegt: „Note that persons taking part in a battle (the persons listed in the battle report, i.e. attacked or attacking) cannot, in principle, execute other long orders. The exceptions are combat at sea and combat in regions which, ''at the start of combat'', are guarded by at least one unit of its own faction or which has put <tt>HELP GUARD</tt> with the combatant's faction. In this case, oth…“
  • curprev 13:0413:04, 12 April 2024Vachalet talk contribs 35,555 bytes −58 Die Seite wurde neu angelegt: „<span id="Schlacht"></span> == The battle ==“
  • curprev 12:0012:00, 12 April 2024Vachalet talk contribs 35,613 bytes −1,133 Die Seite wurde neu angelegt: „'''Warning:''' Badly specified help statuses or ATTACK orders have already led to battles with unexpected outcomes. Allies have stood by and done nothing or have even fought amongst themselves. There are a few tips to help you avoid the biggest blunders:b“
  • curprev 10:4510:45, 12 April 2024Vachalet talk contribs 36,746 bytes −76 Die Seite wurde neu angelegt: „{{Geruecht|author=|text=In fact, it's even more complicated. See for example Discussion here.}}“
  • curprev 09:5809:58, 12 April 2024Vachalet talk contribs 36,822 bytes −64 Die Seite wurde neu angelegt: „'''Example 4:''' A and B attack C. In this case they help each other against C (even if they are not allied), since they have a common enemy.“
  • curprev 09:5709:57, 12 April 2024Vachalet talk contribs 36,886 bytes −103 Die Seite wurde neu angelegt: „'''Example 3:''' A attacks B and C. If B and C are not allies, they still help each other against A, because A is a common enemy. So, if B still has front-line troops and C only has archers, B's troops move in front of C to protect him. Exception: If B and C are enemies, e.g. because B is fighting against an additional ally D of C, then they do not help each other, not even against A.“
  • curprev 09:5309:53, 12 April 2024Vachalet talk contribs 36,989 bytes −51 Die Seite wurde neu angelegt: „'''Example 2:''' A helps B and C. B and C attack each other. In this situation, A helps neither B nor C, because neither of them is considered an ally and neither is an enemy of A.“
  • curprev 09:4909:49, 12 April 2024Vachalet talk contribs 37,040 bytes −86 Die Seite wurde neu angelegt: „'''Example 1:''' A helps B and C. C attacks B, which is why A is involved in the battle: B is an ally. Faction C is not considered an ally because it is attacking an ally. <br> Who's fighting who now? <br> I fight my enemies. My enemies are factions that attack me, that I attack, or that attack an ally (according to the definition I've just given).“
  • curprev 09:4709:47, 12 April 2024Vachalet talk contribs 37,126 bytes −38 Die Seite wurde neu angelegt: „In theory, anyone to whom <tt>HELP COMBAT</tt> has been assigned is considered an ally, and who has not attacked anyone to whom <tt>HELP COMBAT</tt> has also been assigned.“
  • curprev 09:3909:39, 12 April 2024Vachalet talk contribs 37,164 bytes −88 Die Seite wurde neu angelegt: „So, to jointly attack an enemy, each attacking faction must attack at least one of the enemy's units. To defend together against attackers, all the defending factions do is assist each other (HELP).“
  • curprev 09:2509:25, 12 April 2024Vachalet talk contribs 37,252 bytes −148 Die Seite wurde neu angelegt: „Allies therefore only automatically help defenders and "only if the defender has not attacked himself". Attacked units defend themselves with all the units of the faction, unless they explicitly stay out of the fight. For the attacker, combat status is irrelevant: apart from defenders, only units that have given an order <tt>ATTACK</tt> are engaged in combat. However, units that have set <tt>Special:MyLanguage/KÄMPFE|C…“
  • curprev 09:1809:18, 12 April 2024Vachalet talk contribs 37,400 bytes −205 Die Seite wurde neu angelegt: „# The unit ready to fight attacks another unit. In this case, it takes part in the combat in all cases. # The unit is attacked by another unit. It then joins the Combat ranks according to its combat status. # A unit whose faction is being attacked. The unit then takes part in the combat if it has not set <tt>COMBAT NOT</tt> or <tt>COMBAT FLEE</tt>. In the latter case, it has no idea of fleeing as it is not directly threate…“
  • curprev 09:0909:09, 12 April 2024Vachalet talk contribs 37,605 bytes −72 Die Seite wurde neu angelegt: „There are therefore different reasons why a unit takes part in combat. These are listed in order of priority:“
  • curprev 09:0309:03, 12 April 2024Vachalet talk contribs 37,677 bytes −210 Die Seite wurde neu angelegt: „The attacking side consists of all units that have given <tt>ATTACK</tt> orders against one or more units of the defenders.“
  • curprev 08:4308:43, 12 April 2024Vachalet talk contribs 37,887 bytes −65 Die Seite wurde neu angelegt: „<span id="Kampfseite"></span> == The sides in battle ==“
  • curprev 08:4208:42, 12 April 2024Vachalet talk contribs 37,952 bytes −90 Die Seite wurde neu angelegt: „Conflict is bound to arise in Eressea. There will be quarrels over money, over regions, over taxes, over trade routes and so on. That's why you should always look for friends and allies, because "friends come and go, enemies multiply".“
  • curprev 08:3708:37, 12 April 2024Vachalet talk contribs 38,042 bytes +38,042 Die Seite wurde neu angelegt: „The defenders' camp is made up of the units that have been attacked, on which the opponent has therefore given the order <tt>ATTACK ''unit-id''</tt>, and with all the units of the attacked faction that are ready to fight (therefore those in <tt>COMBAT, COMBAT AGGRESSIVE, COMBAT REAR</tt> or <tt>COMBAT DEFENSIVE</tt>). In addition,…“