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<div lang="de" dir="ltr" class="mw-content-ltr">
<languages/>
Eressea ist eine fantastische Welt. Wesen wie [[Elf|Elfen]] und [[Zwerg|Zwerge]] bevölkern die Welt, und [[Magie]] gehört zum täglichen Geschehen. Sogar [[Drachen]] wurden schon gesichtet, große, mächtige und vor allem gefährliche [[Monster]], die zu bekämpfen einige Hundertschaften von Soldaten benötigt, ebenso Seeschlangen, Ents und andere seltsame Kreaturen.
In Eressea, each player takes charge of a [[Special:MyLanguage/Partei|faction]] of people of a certain [[Special:MyLanguage/Rassen|race]] that they can choose at [[Special:MyLanguage/Anmelden wie?|sign up]]. Players are then dropped into the world of Eressea with a few others and can begin to explore the surrounding area and more from there.
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<div lang="de" dir="ltr" class="mw-content-ltr">
Eressea is a fantastic world. Creatures such as [[Special:MyLanguage/Elf|elves]] and [[Special:MyLanguage/Zwerg|dwarves]] populate the world, and [[Special:MyLanguage/Magie|magic]] is a daily occurrence. Even [[Special:MyLanguage/Drachen|dragons]] have been sighted, large, powerful and above all dangerous [[Special:MyLanguage/Monster|monsters]] that require hundreds of soldiers to fight, as well as sea serpents, ents and other strange creatures.
Eressea ist eine große Welt. Hunderte von Völkern leben auf den Inseln Eresseas, und viele von ihnen werden sich wohl niemals begegnen, denn es kann Jahre dauern, die Entfernungen zu überbrücken.
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<div lang="de" dir="ltr" class="mw-content-ltr">
Eressea is a large world. Hundreds of peoples live on the islands of Eressea, and many of them will probably never meet, as it can take years to bridge the distances.
Eressea ist eine komplexe Welt. Ein Volk zu führen ist keine leichte Aufgabe. Vieles gilt es zu berücksichtigen, damit alles klappt und die Nachbarn mischen auch noch mit. Absprachen müssen getroffen werden, vielleicht kommt es zu Streitereien, gar zum [[Krieg]]. Und auch, wenn alles gut geht, beansprucht Eressea viel Zeit. Während man anfänglich kaum eine Stunde pro Woche braucht, kann das später auf zehn und mehr Stunden pro Woche anwachsen.
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<div lang="de" dir="ltr" class="mw-content-ltr">
Eressea is a complex world. Leading a nation is no easy task. There is a lot to consider to ensure that everything runs smoothly, and the neighbours are also involved. Agreements have to be made, there may be quarrels, even [[Special:MyLanguage/Krieg|war]]. And even if everything goes well, Eressea takes up a lot of time. Whilst you barely need an hour a week at the beginning, this can later increase to ten or more hours a week.
Es gibt kein eindeutiges Spielziel in Eressea, kein Ende, welches es zu erreichen gilt. Jeder Spieler setzt sich selbst "Etappenziele", die er erreichen möchte, sei es der Aufbau eines Handelsimperiums, das Erobern einer kompletten Insel, das Erforschen möglichst vieler Regionen oder was auch immer.
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<div lang="de" dir="ltr" class="mw-content-ltr">
There is no clear game objective in Eressea, no end that needs to be reached. Each player sets their own "milestones" that they want to achieve, be it building a trading empire, conquering an entire island, exploring as many regions as possible or whatever. Whatever it is, it will affect the world, which you can describe and whose fate you will help to determine.
In Eressea übernimmt jeder Spieler eine [[Partei]] von Personen einer bestimmten [[Rassen|Rasse]], die er sich bei der [[Anmelden wie?|Anmeldung]] aussuchen kann. Die Spieler werden dann mit einigen anderen gemeinsam in der Welt von Eressea ausgesetzt und können von dort aus mit der Erforschung der Gegend und des ganzen Landes beginnen.
 
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<span id="Wie_das_Spiel_funktioniert"></span>
== How the game works ==
 
In Eressea, you send in a ''turn'' at regular intervals. A turn consists of [[Special:MyLanguage/Befehle|orders]] that your party's units execute in the world as well as possible. A turn is similar to a computer program so that the ''server'', the computer program that knows the state of the world, can evaluate it and the turns of all other players and calculate the new state of the world. The turn cycle is one week, Due Date (ZAT in German for "move submission deadline") is Saturday evening 21:00 (CET). In response to your turn you will receive a ''report'' containing the state of the world as far as it is known to your party. A report consists of several parts: A ''[[Special:MyLanguage/NR|NR]]'' (normal report), which presents the report in a form that is easy to read for humans. A ''[[Special:MyLanguage/CR|CR]]'' (computer report), which presents the same information but in computer-readable form that [[Special:MyLanguage/Hilfsmittel|automatic tools]] can work with. And a ''[[Special:MyLanguage/Zugvorlage|move template]]'', which can serve as a template for your next move. There may also be [[Special:MyLanguage/Wochenbericht|weekly abstract]] (Wochenbericht), which contains a few statistics about the state of the game. And sometimes the [[Special:MyLanguage/Xontormia Express|Xontormia Express]], a newspaper that contains posts from players from the perspective of the game world.
 
If no move is received by the game master, this results in a so-called NMR (no move received). If there are 4 NMRs in a row, the faction is automatically removed from the game. This means that the faction is deleted on the 5th NMR.


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{{weiter|Welt}}
{{weiter|Welt|World}}
[[Kategorie:Regeln]]
 
[[Kategorie:Regeln{{#translation:}}]]
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Aktuelle Version vom 8. März 2024, 13:38 Uhr

Sprachen:

In Eressea, each player takes charge of a faction of people of a certain race that they can choose at sign up. Players are then dropped into the world of Eressea with a few others and can begin to explore the surrounding area and more from there.

Eressea is a fantastic world. Creatures such as elves and dwarves populate the world, and magic is a daily occurrence. Even dragons have been sighted, large, powerful and above all dangerous monsters that require hundreds of soldiers to fight, as well as sea serpents, ents and other strange creatures.

Eressea is a large world. Hundreds of peoples live on the islands of Eressea, and many of them will probably never meet, as it can take years to bridge the distances.

Eressea is a complex world. Leading a nation is no easy task. There is a lot to consider to ensure that everything runs smoothly, and the neighbours are also involved. Agreements have to be made, there may be quarrels, even war. And even if everything goes well, Eressea takes up a lot of time. Whilst you barely need an hour a week at the beginning, this can later increase to ten or more hours a week.

There is no clear game objective in Eressea, no end that needs to be reached. Each player sets their own "milestones" that they want to achieve, be it building a trading empire, conquering an entire island, exploring as many regions as possible or whatever. Whatever it is, it will affect the world, which you can describe and whose fate you will help to determine.

How the game works

In Eressea, you send in a turn at regular intervals. A turn consists of orders that your party's units execute in the world as well as possible. A turn is similar to a computer program so that the server, the computer program that knows the state of the world, can evaluate it and the turns of all other players and calculate the new state of the world. The turn cycle is one week, Due Date (ZAT in German for "move submission deadline") is Saturday evening 21:00 (CET). In response to your turn you will receive a report containing the state of the world as far as it is known to your party. A report consists of several parts: A NR (normal report), which presents the report in a form that is easy to read for humans. A CR (computer report), which presents the same information but in computer-readable form that automatic tools can work with. And a move template, which can serve as a template for your next move. There may also be weekly abstract (Wochenbericht), which contains a few statistics about the state of the game. And sometimes the Xontormia Express, a newspaper that contains posts from players from the perspective of the game world.

If no move is received by the game master, this results in a so-called NMR (no move received). If there are 4 NMRs in a row, the faction is automatically removed from the game. This means that the faction is deleted on the 5th NMR.


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