Skill list

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Here is a list of all skills units can learn in Eressea.

Alchemy
Make potions from herbs. Learning costs 200 silver per person. There can be no more than three alchemists per faction.
Crossbow
With a crossbow: fight. With the taxation skill: collect taxes (TAX).
Endurance
Gives more hit points, making a unit more resistant to damage in combat or due to lack of food (see this table).
Mining
Extract iron, laen, or adamantium. You can extract one iron per person and per skill level. For laen and adamantium, you need a skill level of 7 or 8, respectively, and a mine.
Note that deposits are limited by level (see resources). You can only see the amount of iron in the top layer. For prospecting you can only see layers up to (mining level * 2). If the layer is deeper, you won't see anything.
Bow
With a bow: fight. With the taxation skill: collect taxes (TAX).
Masonry
Build castles and other buildings.
Trade
In regions with a castle: buy and sell luxury goods. Per person and skill you can trade 10 goods (see trade and BUY).
Melee
With a blade weapon (sword, claymore, axe, laensword): fight. With the taxation skill: collect taxes (TAX).
Forestry
Felling trees to make wood or mallorn (see resources).
Catapult
With a catapult and ammunition: fight. Can't be used to collect taxes.
Herbalism
Find herbs to make potions. Learning cost is 200 Silver per week. With a high level you can give the orders RESEARCH HERBS, MAKE SEEDS (see production) and PLANT. Despite high skill level, you may sometimes find few or no herbs.
magic
This allows you to cast combat spells and other types spells. Learning magic costs silver depending on the level.
Taming
This skill is required to get horses. It can be used in two ways:
  • With MAKE [amount] horse a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill.
  • With GROW HORSES you can reproduce horses from existing horses, but you must be in a stable.
Riding
With a horse: Faster movement; starting from riding 2 you may get the cavalry bonus in combat. Per person and skill level, it is possible to walk with (4 x riding level) + 1 horses or ride (2 x riding level) horses.
Armoursmithing
Produce iron, laen, and adamantium armour (see items).
Shipcraft
Construction and repair of wooden ships (see ships).
Sailing
With a ship: allows you to sail. All units on ship with sailing skills count as crew.
Espionage
Necessary to use the order SPY and thus obtain secret informations about units from other factions ( skills, true belonging to a faction...). Learning Espionage costs 100 Silver per person per week.
Polearm
With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): to fight. With skill taxation: collecting taxes (TAX).
Quarrying
Produce stones and catapult ammunition (from skill level 3). One stone can be made per person, skill level and turn.
Note that deposits are limited by level (see resources). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level*2), you can't see anything.
Taxation
Collect taxes from peasants. Per skill level and per person armed (and trained in this weapon), units can collect 20 Silver from peasants.
This skill does not increase when used, nor does the corresponding weapon skill.
Roadwork
Building roads from stones. One stone can be built per person, skill level and turn. (see roads)
tactics
In combat, the side with the best tactician has extra attacks. Learning costs 200 Silver per turn and per person (see mustering).
stealth
The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can steal or thwart vigilance of other units.
Entertainment
Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
Weaponsmithing
To produce wood, iron and laen weapons (see items).
Unarmed combat
Player races cannot learn this skill. It is only available for monsters and other special races.
Cartmaking
Construction of carts and catapults from wood. A cart can be built with 5 wood. A unit can make 1 cart per person, skill level and turn, a catapult requires level 5 and 10 wood.
Perception
The unit is always on the lookout for camouflaged units. For example this allows you to "warn" yourself of thieves (see skills).