Skill list
Aus Eressea
Here is a list of all skills units can learn in Eressea.
- Alchemy
- Make potions from herbs. Learning costs 200 silver per person. There can be no more than three alchemists per faction.
- Crossbow
- With a crossbow: fight. With the taxation skill: collect taxes (TAX).
- Endurance
- Gives more hit points, making a unit more resistant to damage in combat or due to lack of food (see this table).
- Mining
- Extract iron, laen, or adamantium. You can extract one iron per person and per skill level. For laen and adamantium, you need a skill level of 7 or 8, respectively, and a mine.
- Note that deposits are limited by level (see resources). You can only see the amount of iron in the top layer. For prospecting you can only see layers up to (mining level * 2). If the layer is deeper, you won't see anything.
- Bow
- With a bow: fight. With the taxation skill: collect taxes (TAX).
- Masonry
- Build castles and other buildings.
- Trade
- In regions with a castle: buy and sell luxury goods. Per person and skill you can trade 10 goods (see trade and BUY).
- Melee
- With a blade weapon (sword, claymore, axe, laensword): fight. With the taxation skill: collect taxes (TAX).
- Forestry
- Felling trees to make wood or mallorn (see resources).
- Catapult
- With a catapult and ammunition: fight. Can't be used to collect taxes.
- Herbalism
- Find herbs to make potions. Learning cost is 200 Silver per week. With a high level you can give the orders RESEARCH HERBS, MAKE SEEDS (see production) and PLANT. Despite high skill level, you may sometimes find few or no herbs.
- Taming
- This skill is required to get horses. It can be used in two ways:
- With MAKE [amount] horse, a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill. Of course, a maximum of as many horses as there are in the region.
- With GROW HORSES you can reproduce horses from existing horses, but you must be in a stable.
- Riding
- With a horse : From riding 1, faster movement, from riding 2, cavalry bonus in combat. Per person and skill level, it is possible to lead (4 x riding level)+1 horses or ride (2 x riding level) horses.
- Reiten
- Zusammen mit einem Pferd: Ab Reiten 1 schnellere Bewegung, ab Reiten 2 Pferdebonus im Kampf. Pro Person und Talentstufe können vier Pferde (und ein weiteres pro Person) geführt oder zwei Pferde geritten werden.
- Armoursmithing
- To produce iron and laen armour (see items).
- Shipcraft
- Construction and repair of wooden ships (see ships).
- Sailing
- With a ship: allows you to sail. All units on ship with sailing skills count as crew.
- Espionage
- Necessary to use the order SPY and thus obtain secret informations about units from other factions ( skills, true belonging to a faction...). Learning Espionage costs 100 Silver per person per week.
- Polearm
- With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): to fight. With skill taxation: collecting taxes (TAX).
- Quarrying
- Produce stones and catapult ammunition (from skill level 3). One stone can be made per person, skill level and turn.
- Note that deposits are limited by level (see resources). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level*2), you can't see anything.
- Taxation
- Collect taxes from peasants. Per skill level and per person armed (and trained in this weapon), units can collect 20 Silver from peasants.
- This skill does not increase when used, nor does the corresponding weapon skill.
- Roadwork
- Building roads from stones. One stone can be built per person, skill level and turn. (see roads)
- stealth
- The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can steal or thwart vigilance of other units.
- Entertainment
- Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
- Weaponsmithing
- To produce wood, iron and laen weapons (see items).
- Unarmed combat
- Player races cannot learn this skill. It is only available for monsters and other special races.
- Cartmaking
- Construction of carts and catapults from wood. A cart can be built with 5 wood. A unit can make 1 cart per person, skill level and turn, a catapult requires level 5 and 10 wood.
- Perception
- The unit is always on the lookout for camouflaged units. For example this allows you to "warn" yourself of thieves (see skills).