Skill list
Aus Eressea
Here's a list of all skills units can learn on Eressea.
- Alchemy
- Make potions from herbs. Learning costs 200 Silver per turn and per person. There can be no more than three alchemists per faction.
- Crossbow
- Crossbow shooting
- With a crossbow: to fight. With skill taxation: collecting taxes (TAX).
- Endurance
- Makes a unit more resistant to physical damage in combat or due to lack of food (see this table).
- Mining
- To extract iron and laen. You can extract one iron per person, per skill level and per turn. For laen, you need a level 7 skill and a mine.
- Note that deposits are limited by level (see resources). You can only see the amount of iron in the top layer. For prospecting, you can't see more than the layer (mining level*2). If the layer is deeper, you won't see anything.
- Bow
- to use a bow
- With a bow: to fight. With skill taxation : collecting taxes (TAX).
- Masonry
- to build buildings and castles (see buildings).
- Trade
- In regions with a castle: buy and sell luxury goods. 10 goods can be traded per person, skill level and turn (see trade and BUY).
- Melee
- With a melee weapon (sword, claymore, axe, laensword): to fight. With skill taxation: collecting taxes (TAX).
- Forestry
- Felling trees and mallorns to make wood (see resources).
- Catapult
- to use a catapult
- With a catapult and Ammunitions : to fight. Can't be used to collect taxes.
- Herbalism
- To find Herbs to make potions. Learning cost is 200 Silver per week per person. With a high level we can use orders RESEARCH HERBS, MAKE SEEDS (see production) and PLANT. Despite high skill level, you may find few or no herbs.
- magic
- This allows you to cast combat spells and other types spells. Learning magic costs silver per person and week, depending on their level.
- Taming
- This skill is required to get horses. It can be used in two ways:
- With MAKE [amount] horse, a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill. Of course, a maximum of as many horses as there are in the region.
- With GROW HORSES you can reproduce horses from existing horses, but you must be in a stable.
- Riding
- With a horse : From riding 1, faster movement, from riding 2, cavalry bonus in combat. Per person and skill level, it is possible to lead (4 x riding level)+1 horses or ride (2 x riding level) horses.
- Armoursmithing
- To produce iron and laen armour (see items).
- Shipcraft
- Construction and repair of wooden ships (see ships).
- Sailing
- With a ship: allows you to sail. All units on ship with sailing skills count as crew.
- Espionage
- Necessary to use the order SPY and thus obtain secret informations about units from other factions ( skills, true belonging to a faction...). Learning Espionage costs 100 Silver per person per week.
- Polearm
- With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): to fight. With skill taxation: collecting taxes (TAX).
- Quarrying
- Produce stones and catapult ammunition (from skill level 3). One stone can be made per person, skill level and turn.
- Note that deposits are limited by level (see resources). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level*2), you can't see anything.
- Taxation
- Collect taxes from peasants. Per skill level and per person armed (and trained in this weapon), units can collect 20 Silver from peasants.
- This skill does not increase when used, nor does the corresponding weapon skill.
- Roadwork
- Building roads from stones. One stone can be built per person, skill level and turn. (see roads)
- tactics
- In combat, the side with the best tactician has extra attacks. Learning costs 200 Silver per turn and per person (see mustering).
- stealth
- The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can steal or thwart vigilance of other units.
- Entertainment
- Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
- Weaponsmithing
- To produce wood, iron and laen weapons (see items).
- Unarmed combat
- Player races cannot learn this skill. It is only available for monsters and other special races.
- Cartmaking
- Construction of carts and catapults from wood. A cart can be built with 5 wood. A unit can make 1 cart per person, skill level and turn, a catapult requires level 5 and 10 wood.
- Wahrnehmung
- Die Einheit ist immer auf der Ausschau nach getarnten Einheiten. Dadurch kann man z.B. Dieben "vorbeugen" (siehe Talente).