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!3
!3
|Nw
|Nw
|Nestwärme
|Potion of nest warmth
|Eisblume, Grüner Spinnerich, Spaltwachs, Kakteenschwitz
|Eisblume, Grüner Spinnerich, Spaltwachs, Kakteenschwitz
|Insekten können auch im Winter rekrutieren
|Allows insects to recruit men even in winter
|Region  
|Region  
|- style="background-color:#eeeeee"
|- style="background-color:#eeeeee"
!3
!3
|Pg
|Pg
|Pferdeglück
|Horsepower potion
|Blauer Baumringel, Sandfäule, Kakteenschwitz, Knotiger Saugwurz  
|Blauer Baumringel, Sandfäule, Kakteenschwitz, Knotiger Saugwurz  
|50 Pferde vermehren sich bis zu vier mal
|50 horses give birth to up to 4 foals
|Region
|Region
|- style="background-color:#cccccc"
|- style="background-color:#cccccc"
!3
!3
|Be
|Be
|Berserkerblut
|Berserkers blood
|Weißer Wüterich, Alraune, Flachwurz, Sandfäule  
|Weißer Wüterich, Alraune, Flachwurz, Sandfäule  
|10 Leute im Kampf Angriff +1
|10 men receive a +1 attack modifier in combat
|Unit
|Unit
|- style="background-color:#eeeeee"
|- style="background-color:#eeeeee"
!4
!4
|Bl
|Bl
|Bauernlieb
|Peasant love potion
|Alraune, Schneekristall, Steinbeißer, Blasenmorchel, Elfenlieb  
|Alraune, Schneekristall, Steinbeißer, Blasenmorchel, Elfenlieb  
|gibt bis zu 1000 Bauern in der Region die zehnfache Chance, sich zu vermehren
|1000 peasants grow twice as fast as usual
|Region
|Region
|- style="background-color:#cccccc"
|- style="background-color:#cccccc"
!4  
!4  
|EM
|EM
|Elixier der Macht
|Elixir of power
|Elfenlieb, Wasserfinder, Windbeutel, Grüner Spinnerich, Blasenmorchel, Drachenblut  
|Elfenlieb, Wasserfinder, Windbeutel, Grüner Spinnerich, Blasenmorchel, Drachenblut  
|gibt 10 Personen fünffache Trefferpunkte
|10 men get 5 times their normal hit points
|Unit
|Unit
|- style="background-color:#eeeeee"
|- style="background-color:#eeeeee"
!4
!4
|Ht
|Ht
|Heiltrank
|Healing potion
|Gurgelkraut, Windbeutel, Eisblume, Elfenlieb, Spaltwachs  
|Gurgelkraut, Windbeutel, Eisblume, Elfenlieb, Spaltwachs  
|eine Person überlebt sonst tödlichen Schaden; pro Person nur einmal pro Woche möglich
|one person survives otherwise fatal damage; only possible once per person per week
|Unit
|Unit
|}
|}

Version vom 23. Februar 2024, 19:34 Uhr

Alchemical potions are prepared using Herbs and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill Alchemy, and to find the required herbs, you need units with the skill Herbalism.

Potions are make with the order MAKE "potion_name". Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the SHOW command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.

If you want to use a potion, you do so with order USE [amount] "potion_name" [unit ID]. Unit ID is required only for Duncebun potion. A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.

Most potions give their benefits to the unit giving the order. Exceptions are potions which affect a region -then the region where the unit was at the beginning of turn is affected- or those that affect other units (Duncebun potion).

Usually a potion affects 10 people or 10 goods during the turn it is used, as mentioned in its recipe. Potions that affect a unit's items expire if they cannot be used because the unit no longer has these items. Many potions work in such a way that too many people in the unit make no difference, i.e. with 12 people and a potion (works for 10) the effect only affects 10 of the 12 people. This is not possible with "berserks blood" potion, as the persons do not act as a unit in battle. Here it is necessary that all persons in the unit have the effect of the potion before the fight, otherwise it will not work!

The "residual effect" of potions does not expire with all potions, so that, for example, a person can benefit from the effect of a “Brain wax” or “busybeers” for ten weeks after using it.

Potions list

Potions list
Level Abbr Name Ingredients Description Target
1 Sm Seven mile tea cobalt fungus, windbag 10 men on foot can travel as fast as if mounted Unit
1 Gw Goliath water bugleweed, fjord fungus 10 men can carry as much as 10 horses Unit
1 WL Water of life Elfenlieb, Knotiger Saugwurz Transforms 10 pieces of wood or Mallorn into 10 saplings Region
1 TW Potion of truth Flachwurz, Fjordwuchs Allows to reveal illusions Region
2 St Busybeer Alraune, Spaltwachs, Würziger Wagemut Doubles the productivity of 10 men when using MAKE order Unit
2 Ws Ointment Blauer Baumringel, Weißer Wüterich, Würziger Wagemut Heals up to 400 hit points Unit
2 Ba Peasant blood Höhlenglimm, Fjordwuchs, Blauer Baumringel, Bauer Up to 100 demons can do without killing peasants Unit*
3 Gs Brain wax Wasserfinder, Steinbeißer, Windbeutel, Gurgelkraut Increases the chances for up to 10 men of learning a skill Unit
3 Db Duncebun Eulenauge, Grüner Spinnerich, Höhlenglimm, Fjordwuchs for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill (foreign) Unit**
3 Nw Potion of nest warmth Eisblume, Grüner Spinnerich, Spaltwachs, Kakteenschwitz Allows insects to recruit men even in winter Region
3 Pg Horsepower potion Blauer Baumringel, Sandfäule, Kakteenschwitz, Knotiger Saugwurz 50 horses give birth to up to 4 foals Region
3 Be Berserkers blood Weißer Wüterich, Alraune, Flachwurz, Sandfäule 10 men receive a +1 attack modifier in combat Unit
4 Bl Peasant love potion Alraune, Schneekristall, Steinbeißer, Blasenmorchel, Elfenlieb 1000 peasants grow twice as fast as usual Region
4 EM Elixir of power Elfenlieb, Wasserfinder, Windbeutel, Grüner Spinnerich, Blasenmorchel, Drachenblut 10 men get 5 times their normal hit points Unit
4 Ht Healing potion Gurgelkraut, Windbeutel, Eisblume, Elfenlieb, Spaltwachs one person survives otherwise fatal damage; only possible once per person per week Unit

* Wirkt auf die Einheit, aber alle Dämonen der Partei in der Region bedienen sich davon, wenn etwas übrig ist. Es reicht also, eine Einheit (pro Region) damit zu bestücken, solange sie genug Bauernblut für alle Dämonen trinkt.

** Der Trank wird auf eine andere Einheit mit dem Befehl BENUTZE Dumpfbackenbrot abcd angewandt. Hierbei ist zu beachten: Ist das Tarnungstalent des Anwenders kleiner oder gleich Wahrnehmung + 2 des Opfers, so geht die Anwendung fehl. Im Falle dass die Anwendung schief geht, bleibt das Dumpfbackenbrot beim Anwender und er bekommt eine Fehlermeldung.

Kräutermatrix

Kraut TW Sm Gw WL Ba St Ws Be Db Gs Pg Nw Bl EM Ht
Flachwurz X X
Würziger Wagemut X X
Eulenauge X
Grüner Spinnerich X X X
Blauer Baumringel X X X X
Elfenlieb X X X X
Gurgelkraut X X X
Knotiger Saugwurz X X
Blasenmorchel X X
Wasserfinder X X
Kakteenschwitz X X
Sandfäule X X
Windbeutel X X X X
Fjordwuchs X X X X
Alraune X X X
Steinbeißer X X
Spaltwachs X X X
Höhlenglimm X X
Eisblume X X
Weißer Wüterich X X
Schneekristall X


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