Tränke/en: Unterschied zwischen den Versionen

Aus Eressea
Zur Navigation springenZur Suche springen
Die Seite wurde neu angelegt: „If you want to use a potion, you do so with order <tt>USE [amount] "potion_name" [unit ID]</tt>. Unit ID is required only for Duncebun potion. A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.“
Keine Bearbeitungszusammenfassung
 
(20 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 2: Zeile 2:
Alchemical ''potions'' are prepared using [[Special:MyLanguage/Kräuter|Herbs]] and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill [[Special:MyLanguage/Liste der Talente|Alchemy]], and to find the required herbs, you need units with the skill [[Special:MyLanguage/Liste der Talente|Herbalism]].
Alchemical ''potions'' are prepared using [[Special:MyLanguage/Kräuter|Herbs]] and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill [[Special:MyLanguage/Liste der Talente|Alchemy]], and to find the required herbs, you need units with the skill [[Special:MyLanguage/Liste der Talente|Herbalism]].


Potions are make with the order <tt>[[Special:MyLanguage/MACHE|MAKE]] "potion_name"</tt>. Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the [[SHOW]] command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.
Potions are make with the order <tt>[[Special:MyLanguage/MACHE|MAKE]] "potion_name"</tt>. Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the [[Special:MyLanguage/ZEIGE|SHOW]] command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.


If you want to use a potion, you do so with order <tt>[[Special:MyLanguage/BENUTZE|USE]] [amount] "potion_name" [unit ID]</tt>. Unit ID is required only for Duncebun potion.
If you want to use a potion, you do so with order <tt>[[Special:MyLanguage/BENUTZE|USE]] [amount] "potion_name" [unit ID]</tt>. Unit ID is required only for Duncebun potion.
A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.
A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.


<div lang="de" dir="ltr" class="mw-content-ltr">
Most potions give their benefits to the unit giving the order.
Die meisten Tränke nutzen der Einheit, die sie anwendet. Ausnahmen sind Tränke, die sich auf eine Region beziehen - hier wird der Effekt in der Region erzielt, in der sich die Einheit bei Zugbeginn aufhält - oder die auf andere Einheiten wirken (Dumpfbackenbrot).
Exceptions are potions which affect a region -then the region where the unit was at the beginning of turn is affected- or those that affect other units (Duncebun potion).
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
Usually a potion affects 10 people or 10 goods during the turn it is used, as mentioned in its recipe. Potions that affect a unit's items expire if they cannot be used because the unit no longer has these items. Many potions work in such a way that too many people in the unit make no difference, i.e. with 12 people and a potion (works for 10) the effect only affects 10 of the 12 people. This is not possible with "berserks blood" potion, as the persons do not act as a unit in battle. Here it is necessary that all persons in the unit have the effect of the potion before the fight, otherwise it will not work!
Ein Trank wirkt normalerweise für 10 Personen bzw. Gegenstände (dies ist in den Rezepten auch angegeben), und zwar in der Runde, in der er benutzt wurde. Tränke, die auf die Gegenstände einer Einheit wirken, verfallen, wenn sie nicht benutzt werden können, weil die Einheit diese Gegenstände nicht (mehr) hat. Viele Tränke wirken so, dass zu viele Personen in der Einheit nichts ausmachen, d.h. bei 12 Personen und einem Trank (wirkt für 10) betrifft die Wirkung eben nur 10 der 12 Leute. Beim "Berserkerblut" ist dies nicht möglich, da im Kampf die Beteiligten nicht als Einheit auftreten. Hier ist es notwendig, dass vor dem Kampf alle Personen der Einheit die Wirkung des Trankes haben, da er sonst nicht wirkt!
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
The "residual effect" of potions does not expire with all potions, so that, for example, a person can benefit from the effect of a “Brain wax” or “busybeers” for ten weeks after using it.
Die "Restwirkung" von Tränken verfällt nicht bei allen Tränken, so dass z.B. eine Person nach Anwendung von einem Gehirnschmalz oder Schaffenstrunk zehn Wochen von der Wirkung profitieren kann.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Trankliste"></span>
== Trankliste ==
== Potions list ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable zebra"
{| border="0" cellspacing="2" align="center"
|+ Potions list
|+ Trankliste
|-
|- style="background-color:#aaaaaa"
! Level !!  Abbr !! Name  !!      Ingredients     !! Description !! Target
! Stufe  !!  Kürzel !! Name  !!      Zutaten     !! Beschreibung !! Wirkung
|-  
|- style="background-color:#eeeeee"
!1
!1
|Sm
|Sm
|Siebenmeilentee
|Seven mile tea
|Blauer Baumringel, Windbeutel
|cobalt fungus, windbag
|10 Leute schnell wie Pferde
|10 men on foot can travel as fast as if mounted
|Einheit
|Unit
|- style="background-color:#cccccc"
|-
!1
!1
|Gw
|Gw
|Goliathwasser
|Goliath water
|Gurgelkraut, Fjordwuchs
|bugleweed, fjord fungus
|10 Leute Tragkraft wie Pferde
|10 men can carry as much as 10 horses
|Einheit
|Unit
|- style="background-color:#eeeeee"
|-  
!1
!1
|WL
|WL
|Wasser des Lebens
|Water of life
|Elfenlieb, Knotiger Saugwurz
|elvendear, knotroot
|macht aus 10 Holz/Mallorn 10 Schößlinge/Mallornschößlinge
|Transforms 10 pieces of wood or Mallorn into 10 mallorn/saplings
|Region
|Region
|- style="background-color:#cccccc"
|-
!1
!1
|TW
|TW
|Trank der Wahrheit
|Potion of truth
|Flachwurz, Fjordwuchs
|flatroot, fjord fungus
|Anwender durchschaut Illusionen
|Allows to reveal illusions
|Region
|Region
|- style="background-color:#eeeeee"
|-  
!2
!2
|St
|St
|Schaffenstrunk
|Busybeer
|Alraune, Spaltwachs, Würziger Wagemut
|mandrake, gapgrowth, tangy temerity
|verdoppelt Produktivität von 10 Leuten (nur bei <tt>MACHE</tt>)
|Doubles the productivity of 10 men when using <tt>MAKE</tt> order
|Einheit
|Unit
|- style="background-color:#cccccc"
|-
!2
!2
|Ws
|Ws
|Wundsalbe
|Ointment
|Blauer Baumringel, Weißer Wüterich, Würziger Wagemut
|cobalt fungus, white hemlock, tangy temerity
|bringt bis zu 400 Trefferpunkte zurück
|Heals up to 400 hit points
|Einheit
|Unit
|- style="background-color:#eeeeee"
|-  
!2
!2
|Ba
|Ba
|Bauernblut
|Peasant blood
|Höhlenglimm, Fjordwuchs, Blauer Baumringel, Bauer
|cave lichen, fjord fungus, cobalt fungus, Peasant
|bis zu 100 Dämonen brauchen keinen Bauern zum Fraß
|Up to 100 demons can do without killing peasants
|Einheit*
|Unit*
|- style="background-color:#cccccc"
|-
!3
!3
|Gs
|Gs
|Gehirnschmalz
|Brain wax
|Wasserfinder, Steinbeißer, Windbeutel, Gurgelkraut
|waterfinder, rock weed, windbag, bugleweed
|erhöhte Lernchance für 10 Personen
|Increases the chances for up to 10 men of learning a skill
|Einheit
|Unit
|- style="background-color:#eeeeee"
|-  
!3
!3
|Db
|Db
|Dumpfbackenbrot
|Duncebun
|Eulenauge, Grüner Spinnerich, Höhlenglimm, Fjordwuchs
|owlsgaze, spider ivy, cave lichen, fjord fungus
|bei 10 Leuten: kein Lernen oder Lehrer bringt nichts oder vergessen 1 Woche des besten Talents
|for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill
|(fremde) Einheit**
|(foreign) Unit**
|- style="background-color:#cccccc"
|-
!3
!3
|Nw
|Nw
|Nestwärme
|Potion of nest warmth
|Eisblume, Grüner Spinnerich, Spaltwachs, Kakteenschwitz
|ice begonia, spider ivy, gapgrowth, peyote
|Insekten können auch im Winter rekrutieren
|Allows insects to recruit men even in winter
|Region  
|Region  
|- style="background-color:#eeeeee"
|-  
!3
!3
|Pg
|Pg
|Pferdeglück
|Horsepower potion
|Blauer Baumringel, Sandfäule, Kakteenschwitz, Knotiger Saugwurz
|cobalt fungus, sand reeker, peyote, knotroot
|50 Pferde vermehren sich bis zu vier mal
|50 horses give birth to up to 4 foals
|Region
|Region
|- style="background-color:#cccccc"
|-
!3
!3
|Be
|Be
|Berserkerblut
|Berserkers blood
|Weißer Wüterich, Alraune, Flachwurz, Sandfäule
|white hemlock, mandrake, flatroot, sand reeker
|10 Leute im Kampf Angriff +1
|10 men receive a +1 attack modifier in combat
|Einheit
|Unit
|- style="background-color:#eeeeee"
|-  
!4
!4
|Bl
|Bl
|Bauernlieb
|Peasant love potion
|Alraune, Schneekristall, Steinbeißer, Blasenmorchel, Elfenlieb
|mandrake, snowcrystal petal, rock weed, bubblemorel, elvendear
|gibt bis zu 1000 Bauern in der Region die zehnfache Chance, sich zu vermehren
|1000 peasants grow twice as fast as usual
|Region
|Region
|- style="background-color:#cccccc"
|-
!4  
!4  
|EM
|EM
|Elixier der Macht
|Elixir of power
|Elfenlieb, Wasserfinder, Windbeutel, Grüner Spinnerich, Blasenmorchel, Drachenblut
|elvendear, waterfinder, windbag, spider ivy, bubblemorel, Dragon blood
|gibt 10 Personen fünffache Trefferpunkte
|10 men get 5 times their normal hit points
|Einheit
|Unit
|- style="background-color:#eeeeee"
|-  
!4
!4
|Ht
|Ht
|Heiltrank
|Healing potion
|Gurgelkraut, Windbeutel, Eisblume, Elfenlieb, Spaltwachs
|bugleweed, windbag, ice begonia, elvendear, gapgrowth
|eine Person überlebt sonst tödlichen Schaden; pro Person nur einmal pro Woche möglich
|one person survives otherwise fatal damage; only possible once per person per week
|Einheit
|Unit
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<nowiki>*</nowiki> Acts on the unit, but all the faction's demons in the region use it if there are any left. So you only need to equip one unit (per region), as long as it drinks enough peasant blood for all the demons..
<nowiki>*</nowiki> Wirkt auf die Einheit, aber alle Dämonen der Partei in der Region bedienen sich davon, wenn etwas übrig ist. Es reicht also, eine Einheit (pro Region) damit zu bestücken, solange sie genug Bauernblut für alle Dämonen trinkt.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<nowiki>**</nowiki> You can apply it to a unit with the order USE "Duncebun" <unit−id>. The application of the potion fails if the STEALTH skill of the acting unit is less or equal to the victim's PERCEPTION+2. In this case, you get an error message and the Dumpfbackenbrot is not used up (thus it remains to the unit).
<nowiki>**</nowiki> Der Trank wird auf eine andere Einheit mit dem Befehl <tt>BENUTZE Dumpfbackenbrot abcd</tt> angewandt. Hierbei ist zu beachten: Ist das Tarnungstalent des Anwenders kleiner oder gleich Wahrnehmung + 2 des Opfers, so geht die Anwendung fehl. Im Falle dass die Anwendung schief geht, bleibt das Dumpfbackenbrot beim Anwender und er bekommt eine Fehlermeldung.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Kräutermatrix"></span>
== Kräutermatrix ==
== Herbs Table ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{|class='wikitable sortable zebra center_content'
{|class='wikitable'
!Herb
!Kraut
!TW
!TW
!Sm
!Sm
Zeile 167: Zeile 153:
!Ht
!Ht
|-
|-
|Flachwurz
|flatroot
|X
|X
|
|
Zeile 184: Zeile 170:
|
|
|-
|-
|Würziger Wagemut
|tangy temerity
|
|
|
|
Zeile 201: Zeile 187:
|
|
|-
|-
|Eulenauge
|owlsgaze
|
|
|
|
Zeile 218: Zeile 204:
|
|
|-
|-
|Grüner Spinnerich
|spider ivy
|
|
|
|
Zeile 235: Zeile 221:
|
|
|-
|-
|Blauer Baumringel
|cobalt fungus
|
|
|X
|X
Zeile 252: Zeile 238:
|
|
|-
|-
|Elfenlieb
|elvendear
|
|
|
|
Zeile 269: Zeile 255:
|X
|X
|-
|-
|Gurgelkraut
|bugleweed
|
|
|
|
Zeile 286: Zeile 272:
|X
|X
|-
|-
|Knotiger Saugwurz
|knotroot
|
|
|
|
Zeile 303: Zeile 289:
|
|
|-
|-
|Blasenmorchel
|bubblemorel
|
|
|
|
Zeile 320: Zeile 306:
|
|
|-
|-
|Wasserfinder
|waterfinder
|
|
|
|
Zeile 337: Zeile 323:
|
|
|-
|-
|Kakteenschwitz
|peyote
|
|
|
|
Zeile 354: Zeile 340:
|
|
|-
|-
|Sandfäule
|sand reeker
|
|
|
|
Zeile 371: Zeile 357:
|
|
|-
|-
|Windbeutel
|windbag
|
|
|X
|X
Zeile 388: Zeile 374:
|X
|X
|-
|-
|Fjordwuchs
|fjord fungus
|X
|X
|
|
Zeile 405: Zeile 391:
|
|
|-
|-
|Alraune
|mandrake
|
|
|
|
Zeile 422: Zeile 408:
|
|
|-
|-
|Steinbeißer
|rock weed
|
|
|
|
Zeile 439: Zeile 425:
|
|
|-
|-
|Spaltwachs
|gapgrowth
|
|
|
|
Zeile 456: Zeile 442:
|X
|X
|-
|-
|Höhlenglimm
|cave lichen
|
|
|
|
Zeile 473: Zeile 459:
|
|
|-
|-
|Eisblume
|ice begonia
|
|
|
|
Zeile 490: Zeile 476:
|X
|X
|-
|-
|Weißer Wüterich
|white hemlock
|
|
|
|
Zeile 507: Zeile 493:
|
|
|-
|-
|Schneekristall
|snowcrystal petal
|
|
|
|
Zeile 524: Zeile 510:
|
|
|}
|}
</div>


{{weiter|Befehl}}
{{weiter|Kräuter|Herbs}}
 
[[Kategorie:Regeln{{#translation:}}]]

Aktuelle Version vom 8. März 2024, 13:19 Uhr

Alchemical potions are prepared using Herbs and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill Alchemy, and to find the required herbs, you need units with the skill Herbalism.

Potions are make with the order MAKE "potion_name". Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the SHOW command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.

If you want to use a potion, you do so with order USE [amount] "potion_name" [unit ID]. Unit ID is required only for Duncebun potion. A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.

Most potions give their benefits to the unit giving the order. Exceptions are potions which affect a region -then the region where the unit was at the beginning of turn is affected- or those that affect other units (Duncebun potion).

Usually a potion affects 10 people or 10 goods during the turn it is used, as mentioned in its recipe. Potions that affect a unit's items expire if they cannot be used because the unit no longer has these items. Many potions work in such a way that too many people in the unit make no difference, i.e. with 12 people and a potion (works for 10) the effect only affects 10 of the 12 people. This is not possible with "berserks blood" potion, as the persons do not act as a unit in battle. Here it is necessary that all persons in the unit have the effect of the potion before the fight, otherwise it will not work!

The "residual effect" of potions does not expire with all potions, so that, for example, a person can benefit from the effect of a “Brain wax” or “busybeers” for ten weeks after using it.

Potions list

Potions list
Level Abbr Name Ingredients Description Target
1 Sm Seven mile tea cobalt fungus, windbag 10 men on foot can travel as fast as if mounted Unit
1 Gw Goliath water bugleweed, fjord fungus 10 men can carry as much as 10 horses Unit
1 WL Water of life elvendear, knotroot Transforms 10 pieces of wood or Mallorn into 10 mallorn/saplings Region
1 TW Potion of truth flatroot, fjord fungus Allows to reveal illusions Region
2 St Busybeer mandrake, gapgrowth, tangy temerity Doubles the productivity of 10 men when using MAKE order Unit
2 Ws Ointment cobalt fungus, white hemlock, tangy temerity Heals up to 400 hit points Unit
2 Ba Peasant blood cave lichen, fjord fungus, cobalt fungus, Peasant Up to 100 demons can do without killing peasants Unit*
3 Gs Brain wax waterfinder, rock weed, windbag, bugleweed Increases the chances for up to 10 men of learning a skill Unit
3 Db Duncebun owlsgaze, spider ivy, cave lichen, fjord fungus for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill (foreign) Unit**
3 Nw Potion of nest warmth ice begonia, spider ivy, gapgrowth, peyote Allows insects to recruit men even in winter Region
3 Pg Horsepower potion cobalt fungus, sand reeker, peyote, knotroot 50 horses give birth to up to 4 foals Region
3 Be Berserkers blood white hemlock, mandrake, flatroot, sand reeker 10 men receive a +1 attack modifier in combat Unit
4 Bl Peasant love potion mandrake, snowcrystal petal, rock weed, bubblemorel, elvendear 1000 peasants grow twice as fast as usual Region
4 EM Elixir of power elvendear, waterfinder, windbag, spider ivy, bubblemorel, Dragon blood 10 men get 5 times their normal hit points Unit
4 Ht Healing potion bugleweed, windbag, ice begonia, elvendear, gapgrowth one person survives otherwise fatal damage; only possible once per person per week Unit

* Acts on the unit, but all the faction's demons in the region use it if there are any left. So you only need to equip one unit (per region), as long as it drinks enough peasant blood for all the demons..

** You can apply it to a unit with the order USE "Duncebun" <unit−id>. The application of the potion fails if the STEALTH skill of the acting unit is less or equal to the victim's PERCEPTION+2. In this case, you get an error message and the Dumpfbackenbrot is not used up (thus it remains to the unit).

Herbs Table

Herb TW Sm Gw WL Ba St Ws Be Db Gs Pg Nw Bl EM Ht
flatroot X X
tangy temerity X X
owlsgaze X
spider ivy X X X
cobalt fungus X X X X
elvendear X X X X
bugleweed X X X
knotroot X X
bubblemorel X X
waterfinder X X
peyote X X
sand reeker X X
windbag X X X X
fjord fungus X X X X
mandrake X X X
rock weed X X
gapgrowth X X X
cave lichen X X
ice begonia X X
white hemlock X X
snowcrystal petal X


Continue reading: Herbs