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Alchemical ''potions'' are prepared using [[Special:MyLanguage/Kräuter|Herbs]] and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill [[Special:MyLanguage/Liste der Talente|Alchemy]], and to find the required herbs, you need units with the skill [[Special:MyLanguage/Liste der Talente|Herbalism]].
Alchemical ''potions'' are prepared using [[Special:MyLanguage/Kräuter|Herbs]] and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill [[Special:MyLanguage/Liste der Talente|Alchemy]], and to find the required herbs, you need units with the skill [[Special:MyLanguage/Liste der Talente|Herbalism]].


<div class="mw-translate-fuzzy">
Potions are make with the order <tt>[[Special:MyLanguage/MACHE|MAKE]] "potion_name"</tt>. Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the [[Special:MyLanguage/ZEIGE|SHOW]] command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.
Potions are make with the order <tt>[[Special:MyLanguage/MACHE|MAKE]] "potion_name"</tt>. Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the [[SHOW]] command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.
</div>


If you want to use a potion, you do so with order <tt>[[Special:MyLanguage/BENUTZE|USE]] [amount] "potion_name" [unit ID]</tt>. Unit ID is required only for Duncebun potion.
If you want to use a potion, you do so with order <tt>[[Special:MyLanguage/BENUTZE|USE]] [amount] "potion_name" [unit ID]</tt>. Unit ID is required only for Duncebun potion.
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== Potions list ==
== Potions list ==


{| border="0" cellspacing="2" align="center"
{| class="wikitable zebra"
|+ Potions list
|+ Potions list
|- style="background-color:#aaaaaa"
|-
! Level !!  Abbr !! Name  !!      Ingredients    !! Description !! Target
! Level !!  Abbr !! Name  !!      Ingredients    !! Description !! Target
|- style="background-color:#eeeeee"
|-  
!1
!1
|Sm
|Sm
Zeile 30: Zeile 28:
|10 men on foot can travel as fast as if mounted
|10 men on foot can travel as fast as if mounted
|Unit
|Unit
|- style="background-color:#cccccc"
|-
!1
!1
|Gw
|Gw
Zeile 37: Zeile 35:
|10 men can carry as much as 10 horses
|10 men can carry as much as 10 horses
|Unit
|Unit
|- style="background-color:#eeeeee"
|-  
!1
!1
|WL
|WL
Zeile 44: Zeile 42:
|Transforms 10 pieces of wood or Mallorn into 10 mallorn/saplings
|Transforms 10 pieces of wood or Mallorn into 10 mallorn/saplings
|Region
|Region
|- style="background-color:#cccccc"
|-
!1
!1
|TW
|TW
Zeile 51: Zeile 49:
|Allows to reveal illusions
|Allows to reveal illusions
|Region
|Region
|- style="background-color:#eeeeee"
|-  
!2
!2
|St
|St
Zeile 58: Zeile 56:
|Doubles the productivity of 10 men when using <tt>MAKE</tt> order  
|Doubles the productivity of 10 men when using <tt>MAKE</tt> order  
|Unit
|Unit
|- style="background-color:#cccccc"
|-
!2
!2
|Ws
|Ws
Zeile 65: Zeile 63:
|Heals up to 400 hit points
|Heals up to 400 hit points
|Unit
|Unit
|- style="background-color:#eeeeee"
|-  
!2
!2
|Ba
|Ba
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|Up to 100 demons can do without killing peasants
|Up to 100 demons can do without killing peasants
|Unit*
|Unit*
|- style="background-color:#cccccc"
|-
!3
!3
|Gs
|Gs
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|Increases the chances for up to 10 men of learning a skill
|Increases the chances for up to 10 men of learning a skill
|Unit
|Unit
|- style="background-color:#eeeeee"
|-  
!3
!3
|Db
|Db
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|for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill
|for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill
|(foreign) Unit**
|(foreign) Unit**
|- style="background-color:#cccccc"
|-
!3
!3
|Nw
|Nw
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|Allows insects to recruit men even in winter
|Allows insects to recruit men even in winter
|Region  
|Region  
|- style="background-color:#eeeeee"
|-  
!3
!3
|Pg
|Pg
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|50 horses give birth to up to 4 foals
|50 horses give birth to up to 4 foals
|Region
|Region
|- style="background-color:#cccccc"
|-
!3
!3
|Be
|Be
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|10 men receive a +1 attack modifier in combat
|10 men receive a +1 attack modifier in combat
|Unit
|Unit
|- style="background-color:#eeeeee"
|-  
!4
!4
|Bl
|Bl
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|1000 peasants grow twice as fast as usual
|1000 peasants grow twice as fast as usual
|Region
|Region
|- style="background-color:#cccccc"
|-
!4  
!4  
|EM
|EM
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|10 men get 5 times their normal hit points
|10 men get 5 times their normal hit points
|Unit
|Unit
|- style="background-color:#eeeeee"
|-  
!4
!4
|Ht
|Ht
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<nowiki>*</nowiki> Acts on the unit, but all the faction's demons in the region use it if there are any left. So you only need to equip one unit (per region), as long as it drinks enough peasant blood for all the demons..
<nowiki>*</nowiki> Acts on the unit, but all the faction's demons in the region use it if there are any left. So you only need to equip one unit (per region), as long as it drinks enough peasant blood for all the demons..


<nowiki>**</nowiki> You can apply it to a certain unit with the order USE "Duncebun" <unit−id>. The application of the potion fails if the STEALTH skill of the acting unit is less or equal to the victim's PERCEPTION+2. In this case, you get an error message and the Dumpfbackenbrot is not used up (thus it remains where it is).
<nowiki>**</nowiki> You can apply it to a unit with the order USE "Duncebun" <unit−id>. The application of the potion fails if the STEALTH skill of the acting unit is less or equal to the victim's PERCEPTION+2. In this case, you get an error message and the Dumpfbackenbrot is not used up (thus it remains to the unit).


<span id="Kräutermatrix"></span>
<span id="Kräutermatrix"></span>
== Herbs Table ==
== Herbs Table ==


{|class='wikitable'
{|class='wikitable sortable zebra center_content'
!Herb
!Herb
!TW
!TW
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|}
|}


{{weiter|Befehl}}
{{weiter|Kräuter|Herbs}}
 
[[Kategorie:Regeln{{#translation:}}]]

Aktuelle Version vom 8. März 2024, 13:19 Uhr

Alchemical potions are prepared using Herbs and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill Alchemy, and to find the required herbs, you need units with the skill Herbalism.

Potions are make with the order MAKE "potion_name". Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the SHOW command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.

If you want to use a potion, you do so with order USE [amount] "potion_name" [unit ID]. Unit ID is required only for Duncebun potion. A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.

Most potions give their benefits to the unit giving the order. Exceptions are potions which affect a region -then the region where the unit was at the beginning of turn is affected- or those that affect other units (Duncebun potion).

Usually a potion affects 10 people or 10 goods during the turn it is used, as mentioned in its recipe. Potions that affect a unit's items expire if they cannot be used because the unit no longer has these items. Many potions work in such a way that too many people in the unit make no difference, i.e. with 12 people and a potion (works for 10) the effect only affects 10 of the 12 people. This is not possible with "berserks blood" potion, as the persons do not act as a unit in battle. Here it is necessary that all persons in the unit have the effect of the potion before the fight, otherwise it will not work!

The "residual effect" of potions does not expire with all potions, so that, for example, a person can benefit from the effect of a “Brain wax” or “busybeers” for ten weeks after using it.

Potions list

Potions list
Level Abbr Name Ingredients Description Target
1 Sm Seven mile tea cobalt fungus, windbag 10 men on foot can travel as fast as if mounted Unit
1 Gw Goliath water bugleweed, fjord fungus 10 men can carry as much as 10 horses Unit
1 WL Water of life elvendear, knotroot Transforms 10 pieces of wood or Mallorn into 10 mallorn/saplings Region
1 TW Potion of truth flatroot, fjord fungus Allows to reveal illusions Region
2 St Busybeer mandrake, gapgrowth, tangy temerity Doubles the productivity of 10 men when using MAKE order Unit
2 Ws Ointment cobalt fungus, white hemlock, tangy temerity Heals up to 400 hit points Unit
2 Ba Peasant blood cave lichen, fjord fungus, cobalt fungus, Peasant Up to 100 demons can do without killing peasants Unit*
3 Gs Brain wax waterfinder, rock weed, windbag, bugleweed Increases the chances for up to 10 men of learning a skill Unit
3 Db Duncebun owlsgaze, spider ivy, cave lichen, fjord fungus for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill (foreign) Unit**
3 Nw Potion of nest warmth ice begonia, spider ivy, gapgrowth, peyote Allows insects to recruit men even in winter Region
3 Pg Horsepower potion cobalt fungus, sand reeker, peyote, knotroot 50 horses give birth to up to 4 foals Region
3 Be Berserkers blood white hemlock, mandrake, flatroot, sand reeker 10 men receive a +1 attack modifier in combat Unit
4 Bl Peasant love potion mandrake, snowcrystal petal, rock weed, bubblemorel, elvendear 1000 peasants grow twice as fast as usual Region
4 EM Elixir of power elvendear, waterfinder, windbag, spider ivy, bubblemorel, Dragon blood 10 men get 5 times their normal hit points Unit
4 Ht Healing potion bugleweed, windbag, ice begonia, elvendear, gapgrowth one person survives otherwise fatal damage; only possible once per person per week Unit

* Acts on the unit, but all the faction's demons in the region use it if there are any left. So you only need to equip one unit (per region), as long as it drinks enough peasant blood for all the demons..

** You can apply it to a unit with the order USE "Duncebun" <unit−id>. The application of the potion fails if the STEALTH skill of the acting unit is less or equal to the victim's PERCEPTION+2. In this case, you get an error message and the Dumpfbackenbrot is not used up (thus it remains to the unit).

Herbs Table

Herb TW Sm Gw WL Ba St Ws Be Db Gs Pg Nw Bl EM Ht
flatroot X X
tangy temerity X X
owlsgaze X
spider ivy X X X
cobalt fungus X X X X
elvendear X X X X
bugleweed X X X
knotroot X X
bubblemorel X X
waterfinder X X
peyote X X
sand reeker X X
windbag X X X X
fjord fungus X X X X
mandrake X X X
rock weed X X
gapgrowth X X X
cave lichen X X
ice begonia X X
white hemlock X X
snowcrystal petal X


Continue reading: Herbs