Translations:Hinweise/21/en

Aus Eressea
Zur Navigation springenZur Suche springen

Another reason is often that the departure of a faction would lead to a major change in the balance of power. An alliance that loses an important member takes over the player's party and runs it as a second party. This is also not okay unless it has been coordinated with the game management (there are several legacy factions where it has been allowed). To alleviate the phenomenon, we have the command QUIT with the argument FACTION, which transfers the units of the leaving party to an allied party, which ensures that the unit limit and the upper limits for mages, heroes, etc. are adhered to.