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You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example). The unit itself must have these horses; the material pool is not used here.
You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example).
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For <tt>GROW HERBS</tt> you need at least [[Special:MyLanguage/Liste der Talente|Herbalism]] 6. The unit tries to plant the specified number of herbs, but no more than one herb per skill level; it needs the appropriate number of herbs of the corresponding type as well as a potion of "Water of Life". It is not possible to change herb types of a region, the unit always tries to plant the type found before.
For <tt>GROW HERBS</tt> you need at least [[Special:MyLanguage/Liste der Talente|Herbalism]] 6. The unit tries to plant the specified number of herbs, but no more than one herb per skill level; it needs the appropriate number of herbs of the corresponding type as well as a potion of "Water of Life". It is not possible to change herb types of a region, the unit always tries to plant the type found before.

Version vom 8. März 2024, 13:22 Uhr

Sprachen:

GROW Horses
GROW [amount] HERBS

GROW is a long order with which units try to plant herbs in a region or breed horses if in a Stable.

With GROW HORSES a unit can breed one horse per person and skill level in Taming with a probability of [Taming skill]%.

You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example). The unit itself must have these horses; the material pool is not used here.

For GROW HERBS you need at least Herbalism 6. The unit tries to plant the specified number of herbs, but no more than one herb per skill level; it needs the appropriate number of herbs of the corresponding type as well as a potion of "Water of Life". It is not possible to change herb types of a region, the unit always tries to plant the type found before.

See also