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Version vom 26. Februar 2024, 15:13 Uhr von Vachalet (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „* Born Fighters: All newly recruited orcs start out with level 1 in Melee and Polearm skills. * Laziness: Orcs earn less silver than other races with the <tt>WORK</tt> order. * Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. (Substract is rounded up) * Similarly, only for every two orcs given away (see the…“)
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  • Born Fighters: All newly recruited orcs start out with level 1 in Melee and Polearm skills.
  • Laziness: Orcs earn less silver than other races with the WORK order.
  • Easy Recruits: For two recruited orcs only one peasant is subtracted from the peasant pool of the region. Thus you can recruit twice the recruitment limit of a region. (Substract is rounded up)
  • Similarly, only for every two orcs given away (see the GIVE 0 order) a peasant is added to the peasant pool of the region (However, this is rounded off).
  • Likewise: if you give orcs to peasants with the order GIVE 0, only half of them are added to the peasants. This is rounded down.
  • Dangerous: Unarmed orcs do not fight in close combat with -2 penalty like other races, but with ("best close combat skill" -3). They still need weapons to collect taxes.
  • Orcs are slow brain and generally learn all non-combat skills (to use a weapon) somewhat slower than other races.
  • Wounded orcs regenerate at 5% of their hit points.