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  • Cold Blooded: In deserts and swamps, insects get +1 on all skills they still have at least at 1, in mountains and glaciers -1.
  • Summer Creatures: Insects cannot enter glaciers and cannot be recruited there. Insects that nevertheless enter a glacier lose hit points and suffer to skill halving according to the normal starvation rule.
  • Hibernation: During the winter months of Hearth fire, Icewind and Snowbane, insects can only recruit in deserts. However, a potion of "nest warmth" can be made through Alchemy skill that makes recruitment in other terrain possible.
  • Carapace Armor: Insects are protected by their natural armor. This natural armour will be halved if the insects are wearing additional armour. (see here).
  • Tacticians: Insects get a bonus on tactics skill when appearing in number. An insect tactician gets (log10 (amount of fighters in his group))-1 to his tactics skill. This can also result in a malus if there are very few fighters! (be carefull with Groups)
  • Nomad Traders: Insects can trade in deserts and swamps without needing any form of building.
  • Wounded insects regenerate at 5% of their hit points.