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(Die Seite wurde neu angelegt: „{| border="0" cellspacing="2" align="center" |+ Potions list |- style="background-color:#aaaaaa" ! Level !! Abbr !! Name !! Ingredients !! Description !! Target |- style="background-color:#eeeeee" !1 |Sm |Seven mile tea |cobalt fungus, windbag |10 men on foot can travel as fast as if mounted |Unit |- style="background-color:#cccccc" !1 |Gw |Goliath water |bugleweed, fjord fungus |10 men can carry as much as 10 horses |Unit |- style="backg…“)
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|Duncebun
|Duncebun
|Eulenauge, Grüner Spinnerich, Höhlenglimm, Fjordwuchs  
|Eulenauge, Grüner Spinnerich, Höhlenglimm, Fjordwuchs  
|bei 10 Leuten: kein Lernen oder Lehrer bringt nichts oder vergessen 1 Woche des besten Talents
|for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill
|(fremde) Unit**
|(foreign) Unit**
|- style="background-color:#cccccc"
|- style="background-color:#cccccc"
!3
!3

Version vom 23. Februar 2024, 19:27 Uhr

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Alchemical potions are prepared using Herbs and other ingredients, and can then be used by any unit. To make a potion, you need units with the skill Alchemy, and to find the required herbs, you need units with the skill Herbalism.

Potions are make with the order MAKE "potion_name". Each potion requires several ingredients. Recipes are given each time you reach the level required to concoct them. Later, you can find them using the SHOW command. To be able to make a potion, the alchemist's level must be twice as high as the potion's level. Each turn, an alchemist can make (skill level)/(potion level*2) potions. A level 6 alchemist can therefore make a maximum of one level 3 potion, one level 2 potion or three level 1 potions.

If you want to use a potion, you do so with order USE [amount] "potion_name" [unit ID]. Unit ID is required only for Duncebun potion. A potion cannot be divided between several units. However, a large unit can be divided into several smaller units after the potion has been used, retaining its effects.

Most potions give their benefits to the unit giving the order. Exceptions are potions which affect a region -then the region where the unit was at the beginning of turn is affected- or those that affect other units (Duncebun potion).

Usually a potion affects 10 people or 10 goods during the turn it is used, as mentioned in its recipe. Potions that affect a unit's items expire if they cannot be used because the unit no longer has these items. Many potions work in such a way that too many people in the unit make no difference, i.e. with 12 people and a potion (works for 10) the effect only affects 10 of the 12 people. This is not possible with "berserks blood" potion, as the persons do not act as a unit in battle. Here it is necessary that all persons in the unit have the effect of the potion before the fight, otherwise it will not work!

The "residual effect" of potions does not expire with all potions, so that, for example, a person can benefit from the effect of a “Brain wax” or “busybeers” for ten weeks after using it.

Potions list

Potions list
Level Abbr Name Ingredients Description Target
1 Sm Seven mile tea cobalt fungus, windbag 10 men on foot can travel as fast as if mounted Unit
1 Gw Goliath water bugleweed, fjord fungus 10 men can carry as much as 10 horses Unit
1 WL Water of life Elfenlieb, Knotiger Saugwurz Transforms 10 pieces of wood or Mallorn into 10 saplings Region
1 TW Potion of truth Flachwurz, Fjordwuchs Allows to reveal illusions Region
2 St Busybeer Alraune, Spaltwachs, Würziger Wagemut Doubles the productivity of 10 men when using MAKE order Unit
2 Ws Ointment Blauer Baumringel, Weißer Wüterich, Würziger Wagemut Heals up to 400 hit points Unit
2 Ba Peasant blood Höhlenglimm, Fjordwuchs, Blauer Baumringel, Bauer Up to 100 demons can do without killing peasants Unit*
3 Gs Brain wax Wasserfinder, Steinbeißer, Windbeutel, Gurgelkraut Increases the chances for up to 10 men of learning a skill Unit
3 Db Duncebun Eulenauge, Grüner Spinnerich, Höhlenglimm, Fjordwuchs for 10 people: no learning or teacher brings nothing or forget 1 week of the best skill (foreign) Unit**
3 Nw Nestwärme Eisblume, Grüner Spinnerich, Spaltwachs, Kakteenschwitz Insekten können auch im Winter rekrutieren Region
3 Pg Pferdeglück Blauer Baumringel, Sandfäule, Kakteenschwitz, Knotiger Saugwurz 50 Pferde vermehren sich bis zu vier mal Region
3 Be Berserkerblut Weißer Wüterich, Alraune, Flachwurz, Sandfäule 10 Leute im Kampf Angriff +1 Unit
4 Bl Bauernlieb Alraune, Schneekristall, Steinbeißer, Blasenmorchel, Elfenlieb gibt bis zu 1000 Bauern in der Region die zehnfache Chance, sich zu vermehren Region
4 EM Elixier der Macht Elfenlieb, Wasserfinder, Windbeutel, Grüner Spinnerich, Blasenmorchel, Drachenblut gibt 10 Personen fünffache Trefferpunkte Unit
4 Ht Heiltrank Gurgelkraut, Windbeutel, Eisblume, Elfenlieb, Spaltwachs eine Person überlebt sonst tödlichen Schaden; pro Person nur einmal pro Woche möglich Unit

* Wirkt auf die Einheit, aber alle Dämonen der Partei in der Region bedienen sich davon, wenn etwas übrig ist. Es reicht also, eine Einheit (pro Region) damit zu bestücken, solange sie genug Bauernblut für alle Dämonen trinkt.

** Der Trank wird auf eine andere Einheit mit dem Befehl BENUTZE Dumpfbackenbrot abcd angewandt. Hierbei ist zu beachten: Ist das Tarnungstalent des Anwenders kleiner oder gleich Wahrnehmung + 2 des Opfers, so geht die Anwendung fehl. Im Falle dass die Anwendung schief geht, bleibt das Dumpfbackenbrot beim Anwender und er bekommt eine Fehlermeldung.

Kräutermatrix

Kraut TW Sm Gw WL Ba St Ws Be Db Gs Pg Nw Bl EM Ht
Flachwurz X X
Würziger Wagemut X X
Eulenauge X
Grüner Spinnerich X X X
Blauer Baumringel X X X X
Elfenlieb X X X X
Gurgelkraut X X X
Knotiger Saugwurz X X
Blasenmorchel X X
Wasserfinder X X
Kakteenschwitz X X
Sandfäule X X
Windbeutel X X X X
Fjordwuchs X X X X
Alraune X X X
Steinbeißer X X
Spaltwachs X X X
Höhlenglimm X X
Eisblume X X
Weißer Wüterich X X
Schneekristall X


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