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Before the battle, the best tactician of all participating units is determined. The side with the best tactician wins the so-called "tactician round": in a skilful manoeuvre, he lures the enemy into an ambush and his allies can strike unexpectedly with a certain chance before the first round of battle, without the enemy being able to attack in this round. If two or more tacticians from different sides are equally good, all of them can strike in the tactician round. The chance of making this strike is 10% for every skill point difference between your best tactician and the best tactician on the other side, including bonuses or penalties. From a talent difference of 10, all allies strike once. The tactician round also counts for reloading, so a crossbow that has fired in the tactician round shoots a second time in round 3 instead of round 4. The tactician round also allows an additional escape attempt.   
Before the battle, the best tactician of all participating units is determined. The side with the best tactician wins the so-called "tactician round": in a skilful manoeuvre, he lures the enemy into an ambush and his allies can strike unexpectedly with a certain chance before the first round of battle, without the enemy being able to attack in this round. If two or more tacticians from different sides are equally good, all of them can strike in the tactician round. The chance of making this strike is 10% for every skill point difference between your best tactician and the best tactician on the other side, including bonuses or penalties. From a talent difference of 10, all allies strike once. The tactician round also counts for reloading, so a crossbow that has fired in the tactician round shoots a second time in round 3 instead of round 4. The tactician round also allows an additional escape attempt.   


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Situationsabhängige_Boni_auf_Taktik"></span>
== Situationsabhängige Boni auf Taktik ==
== Tactical bonuses depending on the situation ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
A Tactician who is [[Special:MyLanguage/KÄMPFE|fighting]] in the first row receives a +1 bonus to his Tactics skill. If he is in the 3rd or 4th row, his skill is reduced by 1.
Ein Taktiker, der in der ersten Reihe [[Special:MyLanguage/KÄMPFE|kämpft]], bekommt einen Bonus von +1 auf sein Taktik-Talent. Steht er in der 3. oder 4. Reihe, reduziert sich sein Talent um 1.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
There are also some racial bonuses to the Tactics skill that depend on the terrain:
Auf das Talent Taktik gibt es auch einige Rassenboni die vom Terrain abhängig sind:
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| border="0" cellpadding="3" cellspacing="0"
{| border="0" cellpadding="3" cellspacing="0"
! Rasse !! Terrain !! Bonus/Malus
! Race !! Terrain !! Bonus/Malus
|-align="center"
|-align="center"
|Elf  ||Wald ||+2  
|Elf  ||Forest ||+2  
|-align="center"
|-align="center"
|Zwerg ||Berg, Gletscher ||+1
|Dwarf ||Mountain, Glacier ||+1
|-align="center"
|-align="center"
|Insekt||Sumpf, Wüste||+1
|Insect||Swamps, Desert||+1
|-align="center"
|-align="center"
|      ||Berg, Gletscher ||-1
|      ||Mountain, Glacier ||-1
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
Insects also receive an additional bonus to the Tactics skill when they appear en masse. An insect tactician receives a bonus of log10(number of fighters in his army)-1 to Tactics. This can also result in a penalty if there are very few fighters! Important: Only the fighters in your army really count. Different groups should therefore be avoided and the troops of alliance partners do not count either.  
Insekten bekommen zudem einen zusätzlichen Bonus auf das Talent Taktik, wenn sie in Massen auftreten. Ein Insektentaktiker bekommt einen Bonus von log10(Anzahl der Kämpfer in seinem Heer)-1 auf Taktik. Das kann bei sehr wenigen Kämpfern auch einen Malus ergeben! Wichtig: Es zählen wirklich nur die Kämpfer in seinem Heer. Unterschiedliche Gruppen sollte man also vermeiden und die Truppen der Bündnispartner zählen auch nicht.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| border="0" cellpadding="3" cellspacing="0"
{| border="0" cellpadding="3" cellspacing="0"
|-align="center"
|-align="center"
! Anzahl Kämpfer
! Number of fighters
| 1-9 || 10-99 || 100-999 || 1000-9.999 || 10.000-99.999 || 100.000-999.999 || ...  
| 1-9 || 10-99 || 100-999 || 1000-9.999 || 10.000-99.999 || 100.000-999.999 || ...  
|-align="center"
|-align="center"
! Massenbonus
! bonus
| -1 || 0 || +1 || +2 || +3 || +4 || ...  
| -1 || 0 || +1 || +2 || +3 || +4 || ...  
|}
|}
</div>


[[Kategorie:Talente{{#translation:}}]]
[[Kategorie:Talente{{#translation:}}]]


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Tagesform"></span>
== Tagesform ==
== Inspiration ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
To allow for a little "inspiration" and luck, each tactician receives a random bonus that starts at 0 and can become very large, with the probability of this becoming smaller and smaller the larger the bonus is. If a tactician unit consists of several people, the dice are rolled once for each person.  
Um ein wenig "Tagesform" und Glück einfließen zu lassen, erhält jeder Taktiker einen zufälligen Bonus, der bei 0 startet und sehr groß werden kann, wobei die Wahrscheinlichkeit dafür immer geringer wird, je größer der Bonus ist. Besteht eine Taktiker-Einheit aus mehreren Personen, so wird für jede Person einmal gewürfelt.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| border="0" cellpadding="3" cellspacing="0"
{| border="0" cellpadding="3" cellspacing="0"
! Wahrscheinlichkeit !! Bonus !! Sonstiges
! Probability !! Bonus !! Other
|-align="center"
|-align="center"
| 40%|| +0 ||  
| 40%|| +0 ||  
Zeile 65: Zeile 50:
|  7%|| +3 ||
|  7%|| +3 ||
|-align="center"
|-align="center"
|  3%|| +3 || nochmal würfeln
|  3%|| +3 || roll again
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
Depending on the number of tacticians, this results in the following average inspiration bonuses:
Daraus ergeben sich je nach Taktikeranzahl folgende mittleren Tagesform-Boni:
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| border="0" cellpadding="3" cellspacing="0"
{| border="0" cellpadding="3" cellspacing="0"
|-align="center"
|-align="center"
! Anzahl Taktiker
! Number of tactician
| 1 || 3 || 12 || 44 || 129 || 410 || 1480   
| 1 || 3 || 12 || 44 || 129 || 410 || 1480   
|-align="center"
|-align="center"
! Mittlerer Bonus
! Average Bonus
| 1,03 || 1,96 || 3,05 || 4,03 || 5,03 || 6,03 || 7,03
| 1,03 || 1,96 || 3,05 || 4,03 || 5,03 || 6,03 || 7,03
|}
|}
This means that 12 Tacticians level X reach the same level on average as one Tactician level X+2. You can therefore (also) replace a lack of class in Tacticians with mass, but it becomes very expensive relatively quickly.
<div lang="de" dir="ltr" class="mw-content-ltr">
== Siehe auch ==
</div>
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<div lang="de" dir="ltr" class="mw-content-ltr">
Das bedeutet 12 Taktiker Stufe X erreichen im Mittel die gleiche Stufe wie ein Taktiker Stufe X+2. Man kann also (auch) bei Taktikern fehlende Klasse durch Masse ersetzen, allerdings wird es relativ schnell sehr teuer.
* [[Kampf#Die_Taktikerrunde|Vom Kriege]]
</div>
</div>

Aktuelle Version vom 23. Februar 2024, 21:30 Uhr

Sprachen:

Before the battle, the best tactician of all participating units is determined. The side with the best tactician wins the so-called "tactician round": in a skilful manoeuvre, he lures the enemy into an ambush and his allies can strike unexpectedly with a certain chance before the first round of battle, without the enemy being able to attack in this round. If two or more tacticians from different sides are equally good, all of them can strike in the tactician round. The chance of making this strike is 10% for every skill point difference between your best tactician and the best tactician on the other side, including bonuses or penalties. From a talent difference of 10, all allies strike once. The tactician round also counts for reloading, so a crossbow that has fired in the tactician round shoots a second time in round 3 instead of round 4. The tactician round also allows an additional escape attempt.

Tactical bonuses depending on the situation

A Tactician who is fighting in the first row receives a +1 bonus to his Tactics skill. If he is in the 3rd or 4th row, his skill is reduced by 1.

There are also some racial bonuses to the Tactics skill that depend on the terrain:

Race Terrain Bonus/Malus
Elf Forest +2
Dwarf Mountain, Glacier +1
Insect Swamps, Desert +1
Mountain, Glacier -1

Insects also receive an additional bonus to the Tactics skill when they appear en masse. An insect tactician receives a bonus of log10(number of fighters in his army)-1 to Tactics. This can also result in a penalty if there are very few fighters! Important: Only the fighters in your army really count. Different groups should therefore be avoided and the troops of alliance partners do not count either.

Number of fighters 1-9 10-99 100-999 1000-9.999 10.000-99.999 100.000-999.999 ...
bonus -1 0 +1 +2 +3 +4 ...

Inspiration

To allow for a little "inspiration" and luck, each tactician receives a random bonus that starts at 0 and can become very large, with the probability of this becoming smaller and smaller the larger the bonus is. If a tactician unit consists of several people, the dice are rolled once for each person.

Probability Bonus Other
40% +0
30% +1
20% +2
7% +3
3% +3 roll again

Depending on the number of tacticians, this results in the following average inspiration bonuses:

Number of tactician 1 3 12 44 129 410 1480
Average Bonus 1,03 1,96 3,05 4,03 5,03 6,03 7,03

This means that 12 Tacticians level X reach the same level on average as one Tactician level X+2. You can therefore (also) replace a lack of class in Tacticians with mass, but it becomes very expensive relatively quickly.

Siehe auch