Road

Aus Eressea
Version vom 23. Februar 2024, 17:31 Uhr von Vachalet (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „{| border="0" cellspacing="0" align="center" |+ Building Roads |- style="background-color:#aaaaaa" ! Terrain !! Stones for a road section |- style="background-color:#eeeeee" |Mountain |align="right"|250 |- style="background-color:#cccccc" |Plain/Forest |align="right"|50 |- style="background-color:#eeeeee" |Glacier |align="right"|250 |- style="background-color:#cccccc" |Highland |align="right"|100 |- style="background-color:#eeeeee" |Swamp |align=…“)
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Roads increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges. To build roads in a region, a unit needs the roadwork skill and stones (see table).

In each region, you can build a road to the six cardinal points, as long as the destination region is not an ocean. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. For example, if we build a road to the north-east in the region at (6,-3), we need to build a road to the south-west in the region at (6,-2). To build roads, you need a minimum level of 1, and you can increase road by 1 stone per Roadwork level (and per person in the unit).

Some regions are so inhospitable that you have to build a building first: in glaciers, a Tunnel, in swamps, a Dam and in deserts, a Caravanserai.

Building Roads
Terrain Stones for a road section
Mountain 250
Plain/Forest 50
Glacier 250
Highland 100
Swamp 75
Desert 100
Volcano 250


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