Road

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Version vom 23. Februar 2024, 17:19 Uhr von Vachalet (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „In each region, you can build a road to the six cardinal points, as long as the destination region is not an ocean. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. For example, if we build a road to the north-east in the region at (6,-3), we need to build a road to the south-west in the region at (6,-2). To build roads, you need a minimum level of 1, and you can increase road by 1 sto…“)
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Roads increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges. To build roads in a region, a unit needs the roadwork skill and stones (see table).

In each region, you can build a road to the six cardinal points, as long as the destination region is not an ocean. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. For example, if we build a road to the north-east in the region at (6,-3), we need to build a road to the south-west in the region at (6,-2). To build roads, you need a minimum level of 1, and you can increase road by 1 stone per Roadwork level (and per person in the unit).

Einige Regionen sind so ungastlich, daß zuvor ein Gebäude erreichtet werden muß: in Gletschern ein Tunnel, in Sümpfen ein Damm und in Wüsten eine Karawanserei.

Straßenbau
Gelände Steine für Straßenstück
Gebirge 250
Ebene/Wald 50
Gletscher 250
Hochland 100
Sumpf 75
Wüste 100
Vulkan 250


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