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Sprache
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu-Xian Min
cpx-hans - Pu-Xian Min (Simplified Han script)
cpx-hant - Pu-Xian Min (Traditional Han script)
cpx-latn - Pu-Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Crimean Tatar (Romania)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
wuu-hans - Wu Chinese (Simplified)
wuu-hant - Wu Chinese (Traditional)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified)
yue-hant - Cantonese (Traditional)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
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Hole
{{DISPLAYTITLE:Other Buildings}}<languages/> Buildings are built with the [[Special:MyLanguage/MACHE|MAKE "building type"]] order and can be enlarged with [[Special:MyLanguage/MACHE|MAKE "building type" ID-building]]. Examples: MAKE [[#leuchtturm|Lighthouse]] or MAKE [[#hafen|Harbour]] xyz. These buildings require a minimum level in Masonry skill, which is indicated in the table. Some buildings are of a specific size. Here is a summarised table, more detailed explanations follow below. {| class="wikitable" |- !Buildings !colspan="4"|Building costs !Skill !colspan="2"|Upkeep !Max. !Capacity |- ! !Stone !Wood !Iron !Silver ! !Silver !Resource ! ! |+ Building; see also table on [[Special:MyLanguage/Burgen|building castles]]<br />The capacity refers only to the persons who can benefit from the building.<br />*: also 2 Mallorn and 2 Laen per size point |- |[[#leuchtturm|Lighthouse]] ||2 ||1 ||1 ||100 ||3 ||100 ||-/- ||none ||4 persons |- |[[#bergwerk|Mine]] ||5 ||10 ||1 ||250 ||4 ||500 ||-/- ||none ||size |- |[[#steinbruch|Quarry]] ||1 ||5 ||1 ||250 ||2 ||250 ||-/- ||none ||size |- |[[#sägewerk|Sawmill]] ||5 ||5 ||3 ||200 ||3 ||250 ||-/- ||none ||size |- |[[#schmiede|Smithy]] ||5 ||5 ||2 ||200 ||3 ||300 ||1 wood ||none ||size |- |[[#pferdezucht|Stable]] ||2 ||4 ||1 ||100 ||2 ||150 ||-/- ||none ||size |- |[[#hafen|Harbour]] ||5 ||5 ||-/- ||250 ||3 ||250 ||-/- ||25 ||size |- |[[#karawanserei|Caravanserai]] ||1 ||5 ||1 ||500 ||2 ||3000 ||2 horses ||10 ||size |- |[[#akademie|Academy]] ||5 ||5 ||1 ||500 ||3 ||1000 ||-/- ||25 ||size |- |[[#magierturm|Mage Tower]]* ||5 ||3 ||3 ||500 ||5 ||1000 ||-/- ||50 ||2 Personen |- |[[#damm|Dam]] ||5 ||10 ||1 ||500 ||4 ||1000 ||3 wood ||50 ||size |- |[[#tunnel|Tunnel]] ||10 ||5 ||1 ||300 ||6 ||100 ||2 stones ||100 ||size |- |[[#taverne|Inn]] ||4 ||3 ||1 ||200 ||2 ||5*size ||-/- ||none ||size |- |[[#monument|Monument]] ||1 ||1 ||1 ||400 ||4 ||-/- ||-/- ||none ||size |- |[[#steinkreis|Stonecircle]] ||5 ||5 ||-/- ||-/- ||2 ||-/- ||-/- ||100 ||3 Persons |- |{{E3Akurz|[[Special:MyLanguage/Das_dritte_Zeitalter#Wirtschaft_und_Moral|Markt]]}} ||1 ||1 ||-/- ||-/- ||3 ||200 ||-/- ||10 ||size |} <span id="leuchtturm"></span> <span id="Leuchtturm"></span> == Lighthouse == <div class="row_layout"> <div class="row_element"> {| class="wikitable" |Costs per point of size: ||2 stones, 1 wood, 1 iron, 100 Silver |- |Skill required: ||3 |- |Maintenance per turn: ||100 Silver |- |Maximum size: ||none |- |Capacity: ||4 units |} </div> <div class="row_element"> {|class="wikitable" |Size || Perception || Visibility |- |10 || 3 || 1 |- |10 || 6 || 2 |- |100 || 9 || 3 |- |1000 || 12 || 4 |- |colspan="3" | etc |} </div> </div> * Beginning from size 10, a lighthouse reduces the possibility that a ship drifts off. This effect extends 1+ log<sub>10</sub>(size of the lighthouse) regions around the building. * The lighthouse gives the occupants (only up to 4 units) information about ship sightings in all ocean regions within a radius of 1 + log<sub>10</sub>(lighthouse size) regions. The unit must have a perception of at least distance * 3. A report from an ocean region three hexes away can only be obtained if the lighthouse is at least size 100 and the unit has at least perception 9. {{E3Akurz|You don't need perception to use a lighthouse.}} {{Geruecht|author=Bruck|text=Ships protected by a lighthouse may still be stopped by a storm. They will, however, not drift to an adjacent region.}} <span id="bergwerk"></span> <span id="Bergwerk"></span> == Mine == {| class="wikitable" |Costs per point of size: ||5 stones, 10 wood, 1 iron, 250 Silver |- |Skill required: ||4 |- |Maintenance per turn: ||500 Silver |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Only half of the iron mined by units inside the mine is deducted from the region's supply. This effect works cumulatively together with any corresponding racial advantages. * Units inside a mine extract as they have +1 on their mining skill, but it doesn’t apply to the mining level needed to reach a deeper layer. * To produce laen you must be inside a mine. '''Examples:''' * A human with mining 2 can mine 3 iron from layers 1 or 2 if they are in a mine. Because of rounding, 2 iron are deducted from the region deposit. Two humans may mine 6 iron and only 3 are deducted. * 10 dwarves mine 60 iron in a region. Because of their racial benefit, only 36 are deducted from the region deposit. If they are in a mine, only 18 iron will be deducted. If there are only 9 iron left in the region, they can of course online mine 15, or 30 iron, respectively. <span id="steinbruch"></span> <span id="Steinbruch"></span> == Quarry == {| class="wikitable" |Costs per point of size: ||1 stone, 5 wood, 1 iron, 250 Silver |- |Skill required: ||2 |- |Maintenance per turn: ||250 Silver |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Only half of the stone mined by units inside the mine is deducted from the region's supply. This effect works cumulatively together with any corresponding racial advantages. * Units inside a quarry extract as they have +1 on their Quarrying level, but it doesn’t apply to the mining level needed to reach a deeper layer '''Example:''' 10 trolls produce 40 stones in a region. Due to the special ability of the trolls the supply of the region is only reduced by 30 stones. If the trolls are inside a quarry, the supply will be reduced by 15 Stones. If there are only 7 stones left in the region, the trolls can only produce 9 stones but 18 in a quarry. <span id="sägewerk"></span> <span id="Sägewerk"></span> == Sawmill == {| class="wikitable" |Costs per point of size: ||5 stone, 5 wood, 3 iron, 200 Silver |- |Skill required: ||3 |- |Maintenance per turn: ||250 Silver |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Only half of the wood/saplings/mallorn produced by units inside a sawmill is subtracted from the supply in the region. This number is rounded up (i.e. if a unit, in a sawmill, makes 11 woods, 6 trees are cut). * Units inside a sawmill get a +1 modifier to their forestry skill. '''Example:''' With [[Special:MyLanguage/Tränke|water of life]] you can create wood with a sawmill. With <tt>[[Special:MyLanguage/BENUTZE|USE 1 water~of~life]]</tt> you can create 10 saplings using 10 wood. You can then immediately cut them with a sawmill, producing 20 wood. <span id="schmiede"></span> <span id="Schmiede"></span> == Smithy == {| class="wikitable" |Costs per point of size: ||5 stone, 5 wood, 2 iron, 200 Silver |- |Skill required: ||3 |- |Maintenance per turn: ||300 Silver, 1 wood |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Units only need half the normal amount of iron to make iron weapons and armour. Laen is not saved. * Units inside a smithy receive a +1 modifier to their weaponsmithing and armoursmithing skills. <span id="pferdezucht"></span> <span id="Pferdezucht"></span> == Stable == {| class="wikitable" |Costs per point of size: ||2 stone, 4 wood, 1 iron, 100 Silver |- |Skill required: ||2 |- |Maintenance per turn: ||150 Silver |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Units inside a stable can reproduce horses by using the order [[Special:MyLanguage/ZÜCHTE|GROW]] HORSES. For this the unit needs the skill Taming and at least 2 horses (in its possession). * The chance to breed horses corresponds to the unit's skill. In addition, the unit has several attempts according to his skill. If a unit is T5, he has 5 attempts at 5% each to breed a horse. * For each breeding attempt, the unit needs one horse. If not enough horses are available, the attempts are forfeited. {{E3Akurz|A stable can be used to breed a courser with taming 4, 1 iron and 200 silver.}} <span id="hafen"></span> == Harbour == {| class="wikitable" |Costs per point of size: ||5 stone, 5 wood, 250 Silver |- |Total cost: ||125 stone, 125 wood, 6250 Silver |- |Skill required: ||3 |- |Maintenance per turn: ||250 Silver |- |Maximum size: ||25 |- |Capacity: ||persons according to size, unlimited ships |} * Allows ships larger than a boat to land in regions which are not plains or forests. * A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean. * In both cases, the prerequisite is that the harbour owner is a member of the same faction or has [[Special:MyLanguage/HELFE|HELP GUARD]] set to the captain's faction. * The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles. * The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner. * In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%. * A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]]. <span id="akademie"></span> <span id="Akademie"></span> == Academy == {| class="wikitable" |Costs per point of size: ||5 stone, 5 wood, 1 iron, 500 Silver |- |Total cost: ||125 stone, 125 wood, 25 iron, 12500 Silver |- |Skill required: ||3 |- |Maintenance per turn: ||1000 Silver |- |Maximum size: ||25 |- |Capacity: ||persons according to size |} * Units in an academy can learn with a chance of 1/3 once extra in this week, if they have a teacher even with a chance of 2/3. * Learning in an academy costs 50 silver per person for skills which can be normally learned without any costs and the double amount of silver for skills which cost something to learn them. * Teachers who teach pupils in an academy also get a chance to learn, which is up to 1/3 depending on the number of their pupils. They do not have to be in an academy themselves for this. * An academy will only work if it is completely built! <span id="magierturm"></span> <span id="Magierturm"></span> == Mage Tower == {| class="wikitable" |Costs per point of size: ||5 stone, 3 wood, 3 iron, 2 mallorn, 2 laen, 500 Silver |- |Total cost: ||250 stone, 150 wood, 150 iron, 100 mallorn, 100 laen, 25000 Silver |- |Skill required: ||5 |- |Maintenance per turn: ||1000 Silver |- |Maximum size: ||50 |- |Capacity: ||2 Persons |} * In a mage tower, a mage regenerates 75% more aura. *The power of every spell casted inside a mage tower is increased as if the spell was cast one level higher. * Fizzles happen much less often. * Magical places, such as a mage tower, often increase protection against foreign magic. * A mage tower will only work if it is completely built! <span id="karawanserei"></span> <span id="Karawanserei"></span> == Caravanserai == {| class="wikitable" |Costs per point of size: ||1 stone, 5 wood, 1 iron, 500 Silver |- |Total cost: ||10 stone, 50 wood, 10 iron, 5000 Silver |- |Skill required: ||2 |- |Maintenance per turn: ||3000 Silver, 2 horses |- |Maximum size: ||10 |- |Capacity: ||persons according to size |} * A caravanserai allows you to build roads in deserts. If the caravanserai is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid. * In deserts, double the possible trade volume. The owner receives a part of the trade as in (see [[Special:MyLanguage/Burgen#übersicht|castle rules table]]). * A caravanserai will only work if it is completely built! <span id="damm"></span> <span id="Damm"></span> == Dam == {| class="wikitable" |Costs per point of size: ||5 stone, 10 wood, 1 iron, 500 Silver |- |Total cost: ||250 stone, 500 wood, 50 iron, 25000 Silver |- |Skill required: ||4 |- |Maintenance per turn: ||1000 Silver, 3 wood |- |Maximum size: ||50 |- |Capacity: ||persons according to size |} * Dam allows you to build roads in swamps. If the dam is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid. * Dam will only work if it is completely built! <span id="tunnel"></span> == Tunnel == {| class="wikitable" |Costs per point of size: ||10 stone, 5 wood, 1 iron, 300 Silver |- |Total cost: ||1000 stone, 500 wood, 100 iron, 30000 Silver |- |Skill required: ||6 |- |Maintenance per turn: ||100 Silver, 2 stone |- |Maximum size: ||100 |- |Capacity: ||persons according to size |} * A tunnel allows you to build roads in glacier. If the tunnel is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid. * Tunnel will only work if it is completely built! <span id="taverne"></span> <span id="Taverne"></span> == Inn == {| class="wikitable" |Costs per point of size: ||4 stone, 3 wood, 1 iron, 200 Silver |- |Skill required: ||2 |- |Maintenance per turn: ||5 Silver per 1 size |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * Units in a Inn regenerate 50% faster. * All persons inside an Inn need 14 silver per week to live instead of the normal 10 silver. <span id="monument"></span> == Monument == {| class="wikitable" |Costs per point of size: ||1 stone, 1 wood, 1 iron, 400 Silver |- |Skill required: ||4 |- |Maintenance per turn: ||none |- |Maximum size: ||none |- |Capacity: ||1 person per 1 size |} * The name and the description of the monument can only be entered once. This can never be changed again. * The monument has no functionality. <span id="steinkreis"></span> <span id="Steinkreis"></span> == Stonecircle == {| class="wikitable" |Costs per point of size: ||5 stone, 5 wood |- |Total cost: ||500 stone, 500 wood |- |Skill required: ||2 |- |Maintenance per turn: ||none |- |Maximum size: ||100 |- |Capacity: ||3 persons |} * A stonecircle can be blessed by a [[Special:MyLanguage/Zauberbeschreibungen E2#Segne Steinkreis|powerful spell]]. This then develops some strange effects. Among other things, it seems to attract the extremely rare elf horses. In addition, magicians in the building can interrupt the connection between the astral space and the real world. * In a blessed stonecircle, a mage regenerates 50% more aura. * The power of any spell cast in a blessed stonecircle increases as if the spell had been cast with one more level. * Magical places, such as a blessed stonecircle, often increase protection against foreign magic. * Stonecircle will only work if it is completely built and blessed! <span id="{{E3Akurz|_Markt_}}"></span> =={{E3Akurz|Marketplace}}== {| class="wikitable" |Costs per point of size: ||1 stone, 1 wood |- |Total cost: ||10 stone, 10 wood |- |Skill required: ||3 |- |Maintenance per turn: ||200 Silver |- |Maximum size: ||10 |- |Capacity: ||persons according to size |} The marketplace collects herbs and luxury goods from adjacent regions. The owner gets them automatically if the maintenance costs are paid. No skill is required for maintaining a marketplace. This building only exists in E3 and E4. <span id="Siehe_auch"></span> == See also == * [[Special:MyLanguage/Gebäude|Buildings]] * [[Special:MyLanguage/Burgen|Castles]] * [[Special:MyLanguage/Produktion|Production]] {{weiter|Parteipool|Faction Pool}} [[Kategorie:Regeln{{#translation:}}]] __NOTOC__
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