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:Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
:Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.


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;Weaponsmithing
;Waffenbau
:To produce wood, iron and laen weapons (see [[Special:MyLanguage/Waren|items]]).
:Bau von Waffen aus Eisen, Laen oder Holz (siehe [[Special:MyLanguage/Waren|Waren]]).
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Version vom 28. Februar 2024, 16:07 Uhr

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Here's a list of all skills units can learn on Eressea.

Alchemy
Make potions from herbs. Learning costs 200 Silver per turn and per person. There can be no more than three alchemists per faction.
Crossbow
Crossbow shooting
With a crossbow: to fight. With skill taxation: collecting taxes (TAX).
Endurance
Makes a unit more resistant to physical damage in combat or due to lack of food (see this table).
Mining
To extract iron and laen. You can extract one iron per person, per skill level and per turn. For laen, you need a level 7 skill and a mine.
Note that deposits are limited by level (see resources). You can only see the amount of iron in the top layer. For prospecting, you can't see more than the layer (mining level*2). If the layer is deeper, you won't see anything.
Bow
to use a bow
With a bow: to fight. With skill taxation : collecting taxes (TAX).
Masonry
to build buildings and castles (see buildings).
Trade
In regions with a castle: buy and sell luxury goods. 10 goods can be traded per person, skill level and turn (see trade and BUY).
Melee
With a melee weapon (sword, claymore, axe, laensword): to fight. With skill taxation: collecting taxes (TAX).
Forestry
Felling trees and mallorns to make wood (see resources).
Catapult
to use a catapult
With a catapult and Ammunitions : to fight. Can't be used to collect taxes.
Herbalism
To find Herbs to make potions. Learning cost is 200 Silver per week per person. With a high level we can use orders RESEARCH HERBS, MAKE SEEDS (see production) and PLANT. Despite high skill level, you may find few or no herbs.
magic
This allows you to cast combat spells and other types spells. Learning magic costs silver per person and week, depending on their level.
Taming
This skill is required to get horses. It can be used in two ways:
  • With MAKE [amount] horse, a unit captures horses present in the region, at a rate of one horse per person and per level of taming skill. Of course, a maximum of as many horses as there are in the region.
  • With GROW HORSES you can reproduce horses from existing horses, but you must be in a stable.
Riding
With a horse : From riding 1, faster movement, from riding 2, cavalry bonus in combat. Per person and skill level, it is possible to lead (4 x riding level)+1 horses or ride (2 x riding level) horses.
Armoursmithing
To produce iron and laen armour (see items).
Shipcraft
Construction and repair of wooden ships (see ships).
Sailing
With a ship: allows you to sail. All units on ship with sailing skills count as crew.
Espionage
Necessary to use the order SPY and thus obtain secret informations about units from other factions ( skills, true belonging to a faction...). Learning Espionage costs 100 Silver per person per week.
Polearm
With a polearm (spear, mallorn spear, lance, mallorn lance, halberd): to fight. With skill taxation: collecting taxes (TAX).
Quarrying
Produce stones and catapult ammunition (from skill level 3). One stone can be made per person, skill level and turn.
Note that deposits are limited by level (see resources). You can only see the number of stones in the top layer. If there are no stones in the layer (skill level*2), you can't see anything.
Taxation
Collect taxes from peasants. Per skill level and per person armed (and trained in this weapon), units can collect 20 Silver from peasants.
This skill does not increase when used, nor does the corresponding weapon skill.
Roadwork
Building roads from stones. One stone can be built per person, skill level and turn. (see roads)
tactics
In combat, the side with the best tactician has extra attacks. Learning costs 200 Silver per turn and per person (see mustering).
stealth
The unit is always cloaked and only visible to units with the same or greater perception skill. Successfully camouflaged units can steal or thwart vigilance of other units.
Entertainment
Entertaining the peasants. If the peasants have enough silver, units can earn 20 silver per person, skill level and turn.
Weaponsmithing
To produce wood, iron and laen weapons (see items).
Waffenloser Kampf
Spielerrassen können dieses Talent nicht lernen. Es ist nur für Monster und andere Spezialrassen verfügbar.
Wagenbau
Bau von Wagen und Katapulten aus Holz. Pro Person, Talentstufe und Runde kann aus 5 Holz ein Wagen gebaut werden, Katapulte benötigen Wagenbau 5 und 10 Holz.
Wahrnehmung
Die Einheit ist immer auf der Ausschau nach getarnten Einheiten. Dadurch kann man z.B. Dieben "vorbeugen" (siehe Talente).