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Zeile 4: Zeile 4:
Here is a summarised table, more detailed explanations follow below.
Here is a summarised table, more detailed explanations follow below.


{| style="margin-left:auto; margin-right:auto; border:0; border-collapse: collapse; border-spacing: 0pt;"
{| class="wikitable"
|- style="background-color:#aaaaaa"
|-
!Buildings
!Buildings
!colspan="4"|Building costs
!colspan="4"|Building costs
Zeile 12: Zeile 12:
!Max.
!Max.
!Capacity
!Capacity
|- style="background-color:#aaaaaa"
|-
!
!
!Stone
!Stone
Zeile 23: Zeile 23:
!
!
!
!
|+ Builging; see also table [[Special:MyLanguage/Burgen|Building Castle]]<br />The capacity refers only to the persons who can benefit from the building.<br />*: also 2 Mallorn and 2 Laen per size point
|+ Building; see also table on [[Special:MyLanguage/Burgen|building castles]]<br />The capacity refers only to the persons who can benefit from the building.<br />*: also 2 Mallorn and 2 Laen per size point
|- style="background-color:#eeeeee"
|-
|[[#leuchtturm|Lighthouse]]
|[[#leuchtturm|Lighthouse]]
|align="right"|2
||2
|align="right"|1
||1
|align="right"|1
||1
|align="right"|100
||100
|align="center"|3
||3
|align="right"|100
||100
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|4 persons
||4 persons
|- style="background-color:#cccccc"
|-
|[[#bergwerk|Mine]]
|[[#bergwerk|Mine]]
|align="right"|5
||5
|align="right"|10
||10
|align="right"|1
||1
|align="right"|250
||250
|align="center"|4
||4
|align="right"|500
||500
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#eeeeee"
|-
|[[#steinbruch|Quarry]]
|[[#steinbruch|Quarry]]
|align="right"|1
||1
|align="right"|5
||5
|align="right"|1
||1
|align="right"|250
||250
|align="center"|2
||2
|align="right"|250
||250
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#sägewerk|Sawmill]]
|[[#sägewerk|Sawmill]]
|align="right"|5
||5
|align="right"|5
||5
|align="right"|3
||3
|align="right"|200
||200
|align="center"|3
||3
|align="right"|250
||250
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#eeeeee"
|-
|[[#schmiede|Smithy]]
|[[#schmiede|Smithy]]
|align="right"|5
||5
|align="right"|5
||5
|align="right"|2
||2
|align="right"|200
||200
|align="center"|3
||3
|align="right"|300
||300
|align="center"|1 wood
||1 wood
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#pferdezucht|Stable]]
|[[#pferdezucht|Stable]]
|align="right"|2
||2
|align="right"|4
||4
|align="right"|1
||1
|align="right"|100
||100
|align="center"|2
||2
|align="right"|150
||150
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#eeeeee"
|-
|[[#hafen|Harbour]]
|[[#hafen|Harbour]]
|align="right"|5
||5
|align="right"|5
||5
|align="right"|-/-
||-/-
|align="right"|250
||250
|align="center"|3
||3
|align="right"|250
||250
|align="center"|-/-
||-/-
|align="right"|25
||25
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#karawanserei|Caravanserai]]
|[[#karawanserei|Caravanserai]]
|align="right"|1
||1
|align="right"|5
||5
|align="right"|1
||1
|align="right"|500
||500
|align="center"|2
||2
|align="right"|3000
||3000
|align="center"|2 horses
||2 horses
|align="right"|10
||10
|align="right"|size
||size
|- style="background-color:#eeeeee"
|-
|[[#akademie|Academy]]
|[[#akademie|Academy]]
|align="right"|5
||5
|align="right"|5
||5
|align="right"|1
||1
|align="right"|500
||500
|align="center"|3
||3
|align="right"|1000
||1000
|align="center"|-/-
||-/-
|align="right"|25
||25
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#magierturm|Mage Tower]]*
|[[#magierturm|Mage Tower]]*
|align="right"|5
||5
|align="right"|3
||3
|align="right"|3
||3
|align="right"|500
||500
|align="center"|5
||5
|align="right"|1000
||1000
|align="center"|-/-
||-/-
|align="right"|50
||50
|align="right"|2 Personen
||2 Personen
|- style="background-color:#eeeeee"
|-
|[[#damm|Dam]]
|[[#damm|Dam]]
|align="right"|5
||5
|align="right"|10
||10
|align="right"|1
||1
|align="right"|500
||500
|align="center"|4
||4
|align="right"|1000
||1000
|align="center"|3 wood
||3 wood
|align="right"|50
||50
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#tunnel|Tunnel]]
|[[#tunnel|Tunnel]]
|align="right"|10
||10
|align="right"|5
||5
|align="right"|1
||1
|align="right"|300
||300
|align="center"|6
||6
|align="right"|100
||100
|align="center"|2 stones
||2 stones
|align="right"|100
||100
|align="right"|size
||size
|- style="background-color:#eeeeee"
|-
|[[#taverne|Inn]]
|[[#taverne|Inn]]
|align="right"|4
||4
|align="right"|3
||3
|align="right"|1
||1
|align="right"|200
||200
|align="center"|2
||2
|align="right"|5*size
||5*size
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#monument|Monument]]
|[[#monument|Monument]]
|align="right"|1
||1
|align="right"|1
||1
|align="right"|1
||1
|align="right"|400
||400
|align="center"|4
||4
|align="right"|-/-
||-/-
|align="center"|-/-
||-/-
|align="right"|none
||none
|align="right"|size
||size
|- style="background-color:#cccccc"
|-
|[[#steinkreis|Stonecircle]]
|[[#steinkreis|Stonecircle]]
|align="right"|5
||5
|align="right"|5
||5
|align="right"|-/-
||-/-
|align="right"|-/-
||-/-
|align="center"|2
||2
|align="right"|-/-
||-/-
|align="center"|-/-
||-/-
|align="right"|100
||100
|align="right"|3 Persons
||3 Persons
|- style="background-color:#eeeeee"
|-
|{{E3Akurz|[[Special:MyLanguage/Das_dritte_Zeitalter#Wirtschaft_und_Moral|Markt]]}}
|{{E3Akurz|[[Special:MyLanguage/Das_dritte_Zeitalter#Wirtschaft_und_Moral|Markt]]}}
|align="right"|1
||1
|align="right"|1
||1
|align="right"|-/-
||-/-
|align="right"|-/-
||-/-
|align="center"|3
||3
|align="right"|200
||200
|align="center"|-/-
||-/-
|align="right"|10
||10
|align="right"|size
||size
|}
|}


Zeile 206: Zeile 206:
== Lighthouse ==
== Lighthouse ==


{|
<div class="row_layout">
| style="width:40%; vertical-align:top;" |
<div class="row_element">
 
{| class="wikitable"
{| class="wikitable"
|Costs per point of size: ||2 stones, 1 wood, 1 iron, 100 Silver
|Costs per point of size: ||2 stones, 1 wood, 1 iron, 100 Silver
Zeile 218: Zeile 217:
|Maximum size:      ||none
|Maximum size:      ||none
|-
|-
|Capacity:            ||4 persons
|Capacity:            ||4 units
|}
|}
</div>


| style="width:40%; vertical-align:top; text-align=right;" |
<div class="row_element">
 
{|class="wikitable"
{|class="wikitable"
|Size || Perception || Visibility
|Size || Perception || Visibility
Zeile 236: Zeile 235:
|colspan="3" | etc
|colspan="3" | etc
|}
|}
</div>
</div>
* Beginning from size 10, a lighthouse reduces the possibility that a ship drifts off. This effect extends 1+ log<sub>10</sub>(size of the lighthouse) regions around the building.
* The lighthouse gives the occupants (only up to 4 units) information about ship sightings in all ocean regions within a radius of 1 + log<sub>10</sub>(lighthouse size) regions. The unit must have a perception of at least distance * 3. A report from an ocean region three hexes away can only be obtained if the lighthouse is at least size 100 and the unit has at least perception 9.
{{E3Akurz|You don't need perception to use a lighthouse.}}


|}
{{Geruecht|author=Bruck|text=Ships protected by a lighthouse may still be stopped by a storm. They will, however, not drift to an adjacent region.}}


* Beginning from size 10, a lighthouse reduces the possibility that a ship drifts off. This effect extends log10(size of the lighthouse)+1 regions around the building.
* The lighthouse gives the occupants (only up to 4 units) information about ship sightings in all ocean regions within a radius of log10(lighthouse size)+1 regions. The unit must have a perception of at least distance×3. A report from an ocean region three hexes away can only be obtained if the lighthouse is at least size 100 and the unit has at least perception 9.
{{E3Akurz|Es wird kein Wahrnehmungstalent benötigt, damit der Leuchtturm funktioniert.}}
{{Geruecht|author=Bruck|text=Schiffe mit Leuchturmschutz können durch Stürme immer noch aufgehalten werden. Sie treiben dann aber nicht in eine Nachbarregion.}}
<span id="bergwerk"></span>
<span id="bergwerk"></span>
<span id="Bergwerk"></span>
<span id="Bergwerk"></span>
Zeile 256: Zeile 258:
|Maximum size:      ||none
|Maximum size:      ||none
|-
|-
|Capacity:            ||according to size
|Capacity:            ||1 person per 1 size
|}
|}


Zeile 263: Zeile 265:
* To produce laen you must be inside a mine.
* To produce laen you must be inside a mine.


  '''1 human unit for 2 persons level 4'''. They produce 8 iron and subtract 8 iron on the region stock. In a mine the same unit, produce 10 iron (4+1*2) and subtract only 5 iron (10/2). '''2 dwarfs level 4'''. They produce 8 iron and subtract 5 iron on the region stock (special dwarves ability 60%). In the mine, the same dwarven unit, produce 10 iron (4+1*2) and subtract only 3 iron (10*60%/2).
'''Examples:'''
* A human with mining 2 can mine 3 iron from layers 1 or 2 if they are in a mine. Because of rounding, 2 iron are deducted from the region deposit. Two humans may mine 6 iron and only 3 are deducted.
* 10 dwarves mine 60 iron in a region. Because of their racial benefit, only 36 are deducted from the region deposit. If they are in a mine, only 18 iron will be deducted. If there are only 9 iron left in the region, they can of course online mine 15, or 30 iron, respectively.


<span id="steinbruch"></span>
<span id="steinbruch"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Steinbruch ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Steinbruch"></span>
== Quarry ==
 
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||1 Stein, 5 Holz, 1 Eisen, 250 Silber
|Costs per point of size: ||1 stone, 5 wood, 1 iron, 250 Silver
|-
|-
|Mindestbautalent: ||2
|Skill required:     ||2
|-
|-
|Unterhalt pro Runde: ||250 Silber
|Maintenance per turn:   ||250 Silver
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Only half of the stone mined by units inside the mine is deducted from the region's supply. This effect works cumulatively together with any corresponding racial advantages.
* Von Einheiten innerhalb des Steinbruchs abgebaute Steine werden nur zur Hälfte vom Regionslimit abgezogen. Dieser Effekt wirkt kumulativ zusammen mit eventuell vorhandenen entsprechenden Rassenvorteilen.
* Units inside a quarry extract as they have +1 on their Quarrying level, but it doesn’t apply to the mining level needed to reach a deeper layer
* Die Fördermenge von Steinen erhöht sich, als hätten die Insassen einen Steinbaubonus von +1. Dies gilt jedoch nicht für die Abbautiefe.
</div>


  <div lang="de" dir="ltr" class="mw-content-ltr">
'''Example:''' 10 trolls produce 40 stones in a region. Due to the special ability of the trolls the supply of the region is only reduced by 30 stones.
10 Trolle bauen in einer Region 40 Steine ab. Es werden durch den Trollbonus
If the trolls are inside a quarry, the supply will be reduced by 15 Stones.
  nur 30 Steine vom Regionsvorrat abgezogen.
If there are only 7 stones left in the region, the trolls can only produce 9 stones but 18 in a quarry.
  Befinden sich diese Trolle auch noch in einem Steinbruch, so werden nur 15
  Steine abgezogen.
  Sind nur noch 7 Steine überhaupt in der Region vorhanden, können die Trolle
  natürlich nur 9 bzw. 18 Steine abbauen.
</div>


<span id="sägewerk"></span>
<span id="sägewerk"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Sägewerk"></span>
== Sägewerk ==
== Sawmill ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 5 Holz, 3 Eisen, 200 Silber
|Costs per point of size: ||5 stone, 5 wood, 3 iron, 200 Silver
|-
|-
|Mindestbautalent: ||3
|Skill required:     ||3
|-
|-
|Unterhalt pro Runde: ||250 Silber
|Maintenance per turn:   ||250 Silver
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Only half of the wood/saplings/mallorn produced by units inside a sawmill is subtracted from the supply in the region. This number is rounded up (i.e. if a unit, in a sawmill, makes 11 woods, 6 trees are cut).
* Von Einheiten innerhalb des Sägewerks abgeholzte Bäume und Mallornbäume und Schösslinge werden nur zur Hälfte vom Regionsvorrat abgezogen.
* Units inside a sawmill get a +1 modifier to their forestry skill.
* Einheiten innerhalb eines Sägewerks fällen mit einem Talentbonus von +1.
 
</div>
'''Example:''' With [[Special:MyLanguage/Tränke|water of life]] you can create wood with a sawmill. With <tt>[[Special:MyLanguage/BENUTZE|USE 1 water~of~life]]</tt> you can create 10 saplings using 10 wood. You can then immediately cut them with a sawmill, producing 20 wood.


<span id="schmiede"></span>
<span id="schmiede"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Schmiede"></span>
== Schmiede ==
== Smithy ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 5 Holz, 2 Eisen, 200 Silber
|Costs per point of size: ||5 stone, 5 wood, 2 iron, 200 Silver
|-
|-
|Mindestbautalent: ||3
|Skill required:     ||3
|-
|-
|Unterhalt pro Runde: ||300 Silber, 1 Holz
|Maintenance per turn:   ||300 Silver, 1 wood
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Units only need half the normal amount of iron to make iron weapons and armour. Laen is not saved.
* Bei Eisenwaffen und -rüstungen wird nur halb so viel Eisen benötigt. Laen wird in einer Schmiede nicht eingespart.
* Units inside a smithy receive a +1 modifier to their weaponsmithing and armoursmithing skills.
* In Schmieden produzierende Einheiten haben einen Bonus von +1 auf Waffenbau und Rüstungsbau.
</div>


<span id="pferdezucht"></span>
<span id="pferdezucht"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Pferdezucht ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Pferdezucht"></span>
== Stable ==
 
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||2 Steine, 4 Holz, 1 Eisen, 100 Silber
|Costs per point of size: ||2 stone, 4 wood, 1 iron, 100 Silver
|-
|-
|Mindestbautalent: ||2
|Skill required:     ||2
|-
|-
|Unterhalt pro Runde: ||150 Silber
|Maintenance per turn:   ||150 Silver
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Units inside a stable can reproduce horses by using the order [[Special:MyLanguage/ZÜCHTE|GROW]] HORSES. For this the unit needs the skill Taming and at least 2 horses (in its possession).
* In einer Pferdezucht können mit dem Befehl [[Special:MyLanguage/ZÜCHTE|ZÜCHTE]] Pferde gezüchtet werden. Hierzu braucht der Pferdezüchter das Talent Pferdezucht und mindestens zwei Pferde.
* The chance to breed horses corresponds to the unit's skill. In addition, the unit has several attempts according to his skill. If a unit is T5, he has 5 attempts at 5% each to breed a horse.
* Die Chance ein Pferd zu züchten entspricht dem Talent des Pferdezüchters. Zusätzlich hat er entsprechend seinem Talent mehrere Versuche. Hat ein Pferdezüchter T5, so hat er 5 Versuche zu je 5% ein Pferd zu züchten.
* For each breeding attempt, the unit needs one horse. If not enough horses are available, the attempts are forfeited.
* Für jeden Zuchtversuch benötigt der Züchter ein Pferd. Sind nicht genug Pferde vorhanden, verfallen die Versuche.
 
</div>
{{E3Akurz|A stable can be used to breed a courser with taming 4, 1 iron and 200 silver.}}
{{E3Akurz|In einer Pferdezucht können mit Pferdedressur 4, 1 Eisen, 200 Silber und einem Pferd Streitrösser gezüchtet werden.}}
 
<span id="hafen"></span>
<span id="hafen"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Harbour ==
== Hafen ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 5 Holz, 250 Silber
|Costs per point of size: ||5 stone, 5 wood, 250 Silver
|-
|-
|Baukosten gesamt: ||125 Steine, 125 Holz, 6250 Silber
|Total cost: ||125 stone, 125 wood, 6250 Silver
|-
|-
|Mindestbautalent: ||3
|Skill required: ||3
|-
|-
|Unterhalt pro Runde: ||250 Silber
|Maintenance per turn: ||250 Silver
|-
|-
|Größenbegrenzung: ||25
|Maximum size: ||25
|-
|-
|Kapazität: ||Personen entsprechend Größe, Schiffe egal
|Capacity: ||persons according to size, unlimited ships
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Allows ships larger than a boat to land in regions which are not plains or forests.
* Schiffe größer als ein Boot können auch in Nichtebenen anlegen, wenn ein Hafen vorhanden ist.
* A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
* Eine Region mit Hafen kann als "Kanalregion" genutzt werden, d.h. ein Schiff in dem Hafen kann in jede beliebige andere Richtung mit Ozean davon segeln.
* In both cases, the prerequisite is that the harbour owner is a member of the same faction or has [[Special:MyLanguage/HELFE|HELP GUARD]] set to the captain's faction.
* Voraussetzung ist in beiden Fällen, dass der Hafeneigner dem Kapitän [[Special:MyLanguage/HELFE|HELFE BEWACHE]] gesetzt hat oder der selben Partei angehört.
* The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
* Der Eigentümer erhält 10% aller Handelseinnahmen, zusätzlich zu eventuellen Einnahmen durch Burgen.
* The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
* Der Eigentümer erhält (2×Handeln)% aller Luxusgüter, die sich auf einlaufenden Schiffen befinden, es sei denn, die die Gegenstände tragende Einheit ist besser getarnt als die Wahrnehmung des Hafenmeisters (Schmuggel) oder der Schiffskapitän ist mit dem Hafenmeister alliiert.
* In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
* In Regionen mit Hafen steigen die Preise für Luxusgüter mit einer Wahrscheinlichkeit von 20% (normalerweise 10%).
* A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]].
* Ein Hafen funktioniert nur, wenn er voll ausgebaut ist. Es kann nur einen Hafen pro Region geben. Wer zuerst fertig ist, hat gewonnen ... Der halbfertige Hafen kann mit dem Befehl [[Special:MyLanguage/ZERSTÖRE|ZERSTÖRE]] zerstört werden.
</div>


<span id="akademie"></span>
<span id="akademie"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Akademie"></span>
== Akademie ==
== Academy ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 5 Holz, 1 Eisen, 500 Silber
|Costs per point of size: ||5 stone, 5 wood, 1 iron, 500 Silver
|-
|-
|Baukosten gesamt: ||125 Steine, 125 Holz, 25 Eisen, 12500 Silber
|Total cost: ||125 stone, 125 wood, 25 iron, 12500 Silver
|-
|-
|Mindestbautalent: ||3
|Skill required: ||3
|-
|-
|Unterhalt pro Runde: ||1000 Silber
|Maintenance per turn: ||1000 Silver
|-
|-
|Größenbegrenzung: ||25
|Maximum size: ||25
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity: ||persons according to size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Units in an academy can learn with a chance of 1/3 once extra in this week, if they have a teacher even with a chance of 2/3.
* Einheiten, die in einer Akademie lernen, können mit einer Chance von 1/3 in dieser Woche einmal zusätzlich lernen, wenn sie einen Lehrer haben sogar mit einer Chance von 2/3.
* Learning in an academy costs 50 silver per person for skills which can be normally learned without any costs and the double amount of silver for skills which cost something to learn them.
* Lernen in einer Akademie kostet bei nicht kostenpflichtigen Talenten 50 Silber pro Person, bei kostenpflichtigen Talenten das Doppelte der normalen Lernkosten.
* Teachers who teach pupils in an academy also get a chance to learn, which is up to 1/3 depending on the number of their pupils. They do not have to be in an academy themselves for this.
* Eine Akademie funktioniert nur, wenn sie voll ausgebaut ist!
* An academy will only work if it is completely built!
* Lehrer, die Schüler in einer Akademie lehren, bekommen ebenfalls eine Chance, zu lernen, die je nach Anzahl ihrer Schüler bis zu 1/3 beträgt. Sie müssen dafür nicht selbst in einer Akademie stehen.
</div>


<span id="magierturm"></span>
<span id="magierturm"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Magierturm ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Magierturm"></span>
== Mage Tower ==
 
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 3 Holz, 2 Mallorn, 3 Eisen, 2 Laen, 500 Silber
|Costs per point of size: ||5 stone, 3 wood, 3 iron, 2 mallorn, 2 laen, 500 Silver
|-
|-
|Baukosten gesamt: ||250 Steine, 150 Holz, 100 Mallorn, 150 Eisen, 100 Laen, 25000 Silber
|Total cost: ||250 stone, 150 wood, 150 iron, 100 mallorn, 100 laen, 25000 Silver
|-
|-
|Mindestbautalent: ||5
|Skill required: ||5
|-
|-
|Unterhalt pro Runde: ||1000 Silber
|Maintenance per turn: ||1000 Silver
|-
|-
|Größenbegrenzung: ||50
|Maximum size: ||50
|-
|-
|Kapazität: ||2 Personen
|Capacity: ||2 Persons
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* In a mage tower, a mage regenerates 75% more aura.
* In einem Magierturm regeneriert ein Magier 75% mehr Aura.
*The power of every spell casted inside a mage tower is increased as if the spell was cast one level higher.
* Die Stärke jedes Zaubers, der von einem Magierturm aus gesprochen wird, erhöht sich, als wäre der Zauber mit einer Stufe mehr gezaubert worden.
* Fizzles happen much less often.
* Patzer passieren deutlich seltener.
* Magical places, such as a mage tower, often increase protection against foreign magic.
* Magische Orte, wie ein Magierturm, erhöhen oft den Schutz gegen fremde Magie.
* A mage tower will only work if it is completely built!
* Ein Magierturm funktioniert nur, wenn er voll ausgebaut ist!
</div>


<span id="karawanserei"></span>
<span id="karawanserei"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Karawanserei"></span>
== Karawanserei ==
== Caravanserai ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||1 Stein, 5 Holz, 1 Eisen, 500 Silber
|Costs per point of size: ||1 stone, 5 wood, 1 iron, 500 Silver
|-
|-
|Baukosten gesamt: ||10 Steine, 50 Holz, 10 Eisen, 5000 Silber
|Total cost: ||10 stone, 50 wood, 10 iron, 5000 Silver
|-
|-
|Mindestbautalent: ||2
|Skill required: ||2
|-
|-
|Unterhalt pro Runde: ||3000 Silber, 2 Pferde
|Maintenance per turn: ||3000 Silver, 2 horses
|-
|-
|Größenbegrenzung: ||10
|Maximum size: ||10
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity: ||persons according to size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* A caravanserai allows you to build roads in deserts. If the caravanserai is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
* Ermöglicht Straßenbau in Wüsten. Wird die Karawanserei beschädigt oder zerstört, wird die Hälfte der Straße vernichtet. Eine fertige Straße bleibt bestehen, wenn der Gebäudeunterhalt nicht bezahlt wird.
* In deserts, double the possible trade volume. The owner receives a part of the trade as in (see [[Special:MyLanguage/Burgen#übersicht|castle rules table]]).
* Verdoppelt in Wüsten das dort mögliche Handelsvolumen. Der Besitzer erhält einen Erlösanteil vom Handel entsprechend den Burgen (siehe [[Special:MyLanguage/Burgen|diese]] Tabelle).
* A caravanserai will only work if it is completely built!
* Die Karawanserei funktioniert nur, wenn sie voll ausgebaut ist!
</div>


<span id="damm"></span>
<span id="damm"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Damm"></span>
== Damm ==
== Dam ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Steine, 10 Holz, 1 Eisen, 500 Silber
|Costs per point of size: ||5 stone, 10 wood, 1 iron, 500 Silver
|-
|-
|Baukosten gesamt: ||250 Steine, 500 Holz, 50 Eisen, 25000 Silber
|Total cost: ||250 stone, 500 wood, 50 iron, 25000 Silver
|-
|-
|Mindestbautalent: ||4
|Skill required: ||4
|-
|-
|Unterhalt pro Runde: ||1000 Silber, 3 Holz
|Maintenance per turn: ||1000 Silver, 3 wood
|-
|-
|Größenbegrenzung: ||50
|Maximum size: ||50
|-
|-
|Kapazität: ||entsprechend Größe
|Capacity: ||persons according to size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Dam allows you to build roads in swamps. If the dam is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
* Ein Damm ermöglicht den Straßenbau in Sümpfen. Wird der Damm beschädigt oder zerstört, so wird die Hälfte der Straße vernichtet. Eine fertige Straße bleibt bestehen, wenn der Gebäudeunterhalt nicht bezahlt wird.
* Dam will only work if it is completely built!
* Der Damm funktioniert nur, wenn er voll ausgebaut ist!
</div>


<span id="tunnel"></span>
<span id="tunnel"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Tunnel ==
== Tunnel ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||10 Steine, 5 Holz, 1 Eisen, 300 Silber
|Costs per point of size: ||10 stone, 5 wood, 1 iron, 300 Silver
|-
|-
|Baukosten gesamt: ||1000 Steine, 500 Holz, 100 Eisen, 30000 Silber
|Total cost: ||1000 stone, 500 wood, 100 iron, 30000 Silver
|-
|-
|Mindestbautalent: ||6
|Skill required: ||6
|-
|-
|Unterhalt pro Runde: ||100 Silber, 2 Steine
|Maintenance per turn: ||100 Silver, 2 stone
|-
|-
|Größenbegrenzung: ||100
|Maximum size: ||100
|-
|-
|Kapazität:     ||entsprechend Größe
|Capacity: ||persons according to size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* A tunnel allows you to build roads in glacier. If the tunnel is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
* Ein Tunnel ermöglicht den Straßenbau in Gletschern. Wird der Tunnel beschädigt oder zerstört, so wird die Hälfte der Straße vernichtet. Eine fertige Straße bleibt bestehen, wenn der Gebäudeunterhalt nicht bezahlt wird.
* Tunnel will only work if it is completely built!
* Der Tunnel funktioniert nur, wenn er voll ausgebaut ist!
</div>


<span id="taverne"></span>
<span id="taverne"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Taverne"></span>
== Taverne ==
== Inn ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||4 Stein, 3 Holz, 1 Eisen, 200 Silber
|Costs per point of size: ||4 stone, 3 wood, 1 iron, 200 Silver
|-
|-
|Mindestbautalent: ||2
|Skill required:     ||2
|-
|-
|Unterhalt pro Runde: ||5 Silber pro Größenpunkt
|Maintenance per turn:   ||5 Silver per 1 size
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität:       ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* Units in a Inn regenerate 50% faster.
* Einheiten in einer Taverne regenerieren 50% schneller.
* All persons inside an Inn need 14 silver per week to live instead of the normal 10 silver.
* Einheiten in einer Taverne verbrauchen 14 Silber als Unterhalt!
</div>


<span id="monument"></span>
<span id="monument"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
== Monument ==
== Monument ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||1 Stein, 1 Holz, 1 Eisen, 400 Silber
|Costs per point of size: ||1 stone, 1 wood, 1 iron, 400 Silver
|-
|-
|Mindestbautalent: ||4
|Skill required:     ||4
|-
|-
|Unterhalt pro Runde: ||Kein Unterhalt
|Maintenance per turn:   ||none
|-
|-
|Größenbegrenzung: ||keine
|Maximum size:     ||none
|-
|-
|Kapazität:     ||entsprechend Größe
|Capacity:             ||1 person per 1 size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* The name and the description of the monument can only be entered once. This can never be changed again.
* Sind Name und Beschreibung eines Monumentes gesetzt, können sie nicht mehr geändert werden, auch vom Eigentümer nicht.
* The monument has no functionality.
* Das Monument hat keine Funktion.
</div>


<span id="steinkreis"></span>
<span id="steinkreis"></span>
<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Steinkreis"></span>
== Steinkreis ==
== Stonecircle ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Baukosten pro Größenpunkt: ||5 Stein, 5 Holz
|Costs per point of size: ||5 stone, 5 wood
|-
|-
|Baukosten gesamt: ||500 Steine, 500 Holz
|Total cost: ||500 stone, 500 wood
|-
|-
|Mindestbautalent: ||2
|Skill required:     ||2
|-
|-
|Unterhalt pro Runde: ||Kein Unterhalt
|Maintenance per turn:   ||none
|-
|-
|Größenbegrenzung: ||100
|Maximum size:     ||100
|-
|-
|Kapazität:     ||3 Personen
|Capacity:             ||3 persons
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* A stonecircle can be blessed by a [[Special:MyLanguage/Zauberbeschreibungen E2#Segne Steinkreis|powerful spell]]. This then develops some strange effects. Among other things, it seems to attract the extremely rare elf horses. In addition, magicians in the building can interrupt the connection between the astral space and the real world.
*Ein Steinkreis kann durch einen [[Special:MyLanguage/Zauberbeschreibungen E2#Segne Steinkreis|mächtigen Zauber]] gesegnet werden. Dieser entfaltet dann einige sonderbare Wirkungen. Unter anderem scheint er die überaus seltenen Elfenpferde anzulocken. Außerdem können Magier in dem Gebäude die Verbindung zwischen Astralraum und Realwelt unterbrechen.
* In a blessed stonecircle, a mage regenerates 50% more aura.
*Ein Steinkreis funktioniert nur, wenn er voll ausgebaut und gesegnet ist!
* The power of any spell cast in a blessed stonecircle increases as if the spell had been cast with one more level.
*In einem gesegneten Steinkreis regeneriert ein Magier 50% mehr Aura.
* Magical places, such as a blessed stonecircle, often increase protection against foreign magic.
*Die Stärke jedes Zaubers, der von einem gesegneten Steinkreis aus gesprochen wird, erhöht sich, als wäre der Zauber mit einer Stufe mehr gezaubert worden.
* Stonecircle will only work if it is completely built and blessed!
*Magische Orte, wie ein gesegneter Steinkreis, erhöhen oft den Schutz gegen fremde Magie.
 
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="{{E3Akurz|_Markt_}}"></span>
=={{E3Akurz| Markt }}==
=={{E3Akurz|Marketplace}}==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|Costs per point of size: ||1 stone, 1 wood
|Baukosten pro Größenpunkt: ||1 Steine, 1 Holz
|-
|-
|Baukosten gesamt: ||10 Steine, 10 Holz
|Total cost: ||10 stone, 10 wood
|-
|-
|Mindestbautalent: ||3
|Skill required: ||3
|-
|-
|Unterhalt pro Runde: ||200 Silber
|Maintenance per turn: ||200 Silver
|-
|-
|Größenbegrenzung: ||10
|Maximum size: ||10
|-
|-
|Kapazität: ||Personen entsprechend Größe
|Capacity: ||persons according to size
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
The marketplace collects herbs and luxury goods from adjacent regions. The owner gets them automatically if the maintenance costs are paid. No skill is required for maintaining a marketplace. This building only exists in E3 and E4.
Der Marktplatz sammelt Kräuter und Handelsgüter aus den angrenzenden Regionen.
 
Der Marktbesitzer bekommt diese automatisch, wenn der Unterhalt bezahlt wird. Es ist kein Talent zum Betreiben des Marktplatzes erforderlich.
<span id="Siehe_auch"></span>
Dieses Gebäude gibt es nur in E3 und E4.
== See also ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* [[Special:MyLanguage/Gebäude|Buildings]]
== Siehe auch ==
* [[Special:MyLanguage/Burgen|Castles]]
</div>
* [[Special:MyLanguage/Produktion|Production]]


<div lang="de" dir="ltr" class="mw-content-ltr">
{{weiter|Parteipool|Faction Pool}}
* [[Special:MyLanguage/Gebäude|Gebäude]]
* [[Special:MyLanguage/Burgen|Burgen]]
* [[Special:MyLanguage/Produktion|Produktion]]
</div>


{{weiter|Geld}}
[[Kategorie:Regeln{{#translation:}}]]
[[Kategorie:Regeln{{#translation:}}]]


__NOTOC__
__NOTOC__

Aktuelle Version vom 23. März 2024, 19:32 Uhr

Sprachen:

Buildings are built with the MAKE "building type" order and can be enlarged with MAKE "building type" ID-building. Examples: MAKE Lighthouse or MAKE Harbour xyz. These buildings require a minimum level in Masonry skill, which is indicated in the table. Some buildings are of a specific size.

Here is a summarised table, more detailed explanations follow below.

Buildings Building costs Skill Upkeep Max. Capacity
Stone Wood Iron Silver Silver Resource
Building; see also table on building castles
The capacity refers only to the persons who can benefit from the building.
*: also 2 Mallorn and 2 Laen per size point
Lighthouse 2 1 1 100 3 100 -/- none 4 persons
Mine 5 10 1 250 4 500 -/- none size
Quarry 1 5 1 250 2 250 -/- none size
Sawmill 5 5 3 200 3 250 -/- none size
Smithy 5 5 2 200 3 300 1 wood none size
Stable 2 4 1 100 2 150 -/- none size
Harbour 5 5 -/- 250 3 250 -/- 25 size
Caravanserai 1 5 1 500 2 3000 2 horses 10 size
Academy 5 5 1 500 3 1000 -/- 25 size
Mage Tower* 5 3 3 500 5 1000 -/- 50 2 Personen
Dam 5 10 1 500 4 1000 3 wood 50 size
Tunnel 10 5 1 300 6 100 2 stones 100 size
Inn 4 3 1 200 2 5*size -/- none size
Monument 1 1 1 400 4 -/- -/- none size
Stonecircle 5 5 -/- -/- 2 -/- -/- 100 3 Persons
E3AMarkt
1 1 -/- -/- 3 200 -/- 10 size

Lighthouse

Costs per point of size: 2 stones, 1 wood, 1 iron, 100 Silver
Skill required: 3
Maintenance per turn: 100 Silver
Maximum size: none
Capacity: 4 units
Size Perception Visibility
10 3 1
10 6 2
100 9 3
1000 12 4
etc
  • Beginning from size 10, a lighthouse reduces the possibility that a ship drifts off. This effect extends 1+ log10(size of the lighthouse) regions around the building.
  • The lighthouse gives the occupants (only up to 4 units) information about ship sightings in all ocean regions within a radius of 1 + log10(lighthouse size) regions. The unit must have a perception of at least distance * 3. A report from an ocean region three hexes away can only be obtained if the lighthouse is at least size 100 and the unit has at least perception 9.
E3AYou don't need perception to use a lighthouse.
Player experience: Bruck
Ships protected by a lighthouse may still be stopped by a storm. They will, however, not drift to an adjacent region.


Mine

Costs per point of size: 5 stones, 10 wood, 1 iron, 250 Silver
Skill required: 4
Maintenance per turn: 500 Silver
Maximum size: none
Capacity: 1 person per 1 size
  • Only half of the iron mined by units inside the mine is deducted from the region's supply. This effect works cumulatively together with any corresponding racial advantages.
  • Units inside a mine extract as they have +1 on their mining skill, but it doesn’t apply to the mining level needed to reach a deeper layer.
  • To produce laen you must be inside a mine.

Examples:

  • A human with mining 2 can mine 3 iron from layers 1 or 2 if they are in a mine. Because of rounding, 2 iron are deducted from the region deposit. Two humans may mine 6 iron and only 3 are deducted.
  • 10 dwarves mine 60 iron in a region. Because of their racial benefit, only 36 are deducted from the region deposit. If they are in a mine, only 18 iron will be deducted. If there are only 9 iron left in the region, they can of course online mine 15, or 30 iron, respectively.

Quarry

Costs per point of size: 1 stone, 5 wood, 1 iron, 250 Silver
Skill required: 2
Maintenance per turn: 250 Silver
Maximum size: none
Capacity: 1 person per 1 size
  • Only half of the stone mined by units inside the mine is deducted from the region's supply. This effect works cumulatively together with any corresponding racial advantages.
  • Units inside a quarry extract as they have +1 on their Quarrying level, but it doesn’t apply to the mining level needed to reach a deeper layer

Example: 10 trolls produce 40 stones in a region. Due to the special ability of the trolls the supply of the region is only reduced by 30 stones. If the trolls are inside a quarry, the supply will be reduced by 15 Stones. If there are only 7 stones left in the region, the trolls can only produce 9 stones but 18 in a quarry.

Sawmill

Costs per point of size: 5 stone, 5 wood, 3 iron, 200 Silver
Skill required: 3
Maintenance per turn: 250 Silver
Maximum size: none
Capacity: 1 person per 1 size
  • Only half of the wood/saplings/mallorn produced by units inside a sawmill is subtracted from the supply in the region. This number is rounded up (i.e. if a unit, in a sawmill, makes 11 woods, 6 trees are cut).
  • Units inside a sawmill get a +1 modifier to their forestry skill.

Example: With water of life you can create wood with a sawmill. With USE 1 water~of~life you can create 10 saplings using 10 wood. You can then immediately cut them with a sawmill, producing 20 wood.

Smithy

Costs per point of size: 5 stone, 5 wood, 2 iron, 200 Silver
Skill required: 3
Maintenance per turn: 300 Silver, 1 wood
Maximum size: none
Capacity: 1 person per 1 size
  • Units only need half the normal amount of iron to make iron weapons and armour. Laen is not saved.
  • Units inside a smithy receive a +1 modifier to their weaponsmithing and armoursmithing skills.

Stable

Costs per point of size: 2 stone, 4 wood, 1 iron, 100 Silver
Skill required: 2
Maintenance per turn: 150 Silver
Maximum size: none
Capacity: 1 person per 1 size
  • Units inside a stable can reproduce horses by using the order GROW HORSES. For this the unit needs the skill Taming and at least 2 horses (in its possession).
  • The chance to breed horses corresponds to the unit's skill. In addition, the unit has several attempts according to his skill. If a unit is T5, he has 5 attempts at 5% each to breed a horse.
  • For each breeding attempt, the unit needs one horse. If not enough horses are available, the attempts are forfeited.
E3AA stable can be used to breed a courser with taming 4, 1 iron and 200 silver.

Harbour

Costs per point of size: 5 stone, 5 wood, 250 Silver
Total cost: 125 stone, 125 wood, 6250 Silver
Skill required: 3
Maintenance per turn: 250 Silver
Maximum size: 25
Capacity: persons according to size, unlimited ships
  • Allows ships larger than a boat to land in regions which are not plains or forests.
  • A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
  • In both cases, the prerequisite is that the harbour owner is a member of the same faction or has HELP GUARD set to the captain's faction.
  • The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
  • The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
  • In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
  • A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order DESTROY.

Academy

Costs per point of size: 5 stone, 5 wood, 1 iron, 500 Silver
Total cost: 125 stone, 125 wood, 25 iron, 12500 Silver
Skill required: 3
Maintenance per turn: 1000 Silver
Maximum size: 25
Capacity: persons according to size
  • Units in an academy can learn with a chance of 1/3 once extra in this week, if they have a teacher even with a chance of 2/3.
  • Learning in an academy costs 50 silver per person for skills which can be normally learned without any costs and the double amount of silver for skills which cost something to learn them.
  • Teachers who teach pupils in an academy also get a chance to learn, which is up to 1/3 depending on the number of their pupils. They do not have to be in an academy themselves for this.
  • An academy will only work if it is completely built!

Mage Tower

Costs per point of size: 5 stone, 3 wood, 3 iron, 2 mallorn, 2 laen, 500 Silver
Total cost: 250 stone, 150 wood, 150 iron, 100 mallorn, 100 laen, 25000 Silver
Skill required: 5
Maintenance per turn: 1000 Silver
Maximum size: 50
Capacity: 2 Persons
  • In a mage tower, a mage regenerates 75% more aura.
  • The power of every spell casted inside a mage tower is increased as if the spell was cast one level higher.
  • Fizzles happen much less often.
  • Magical places, such as a mage tower, often increase protection against foreign magic.
  • A mage tower will only work if it is completely built!

Caravanserai

Costs per point of size: 1 stone, 5 wood, 1 iron, 500 Silver
Total cost: 10 stone, 50 wood, 10 iron, 5000 Silver
Skill required: 2
Maintenance per turn: 3000 Silver, 2 horses
Maximum size: 10
Capacity: persons according to size
  • A caravanserai allows you to build roads in deserts. If the caravanserai is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
  • In deserts, double the possible trade volume. The owner receives a part of the trade as in (see castle rules table).
  • A caravanserai will only work if it is completely built!

Dam

Costs per point of size: 5 stone, 10 wood, 1 iron, 500 Silver
Total cost: 250 stone, 500 wood, 50 iron, 25000 Silver
Skill required: 4
Maintenance per turn: 1000 Silver, 3 wood
Maximum size: 50
Capacity: persons according to size
  • Dam allows you to build roads in swamps. If the dam is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
  • Dam will only work if it is completely built!

Tunnel

Costs per point of size: 10 stone, 5 wood, 1 iron, 300 Silver
Total cost: 1000 stone, 500 wood, 100 iron, 30000 Silver
Skill required: 6
Maintenance per turn: 100 Silver, 2 stone
Maximum size: 100
Capacity: persons according to size
  • A tunnel allows you to build roads in glacier. If the tunnel is damaged or destroyed, half of the roads will also be destroyed. A completed road remains if the building maintenance is not paid.
  • Tunnel will only work if it is completely built!

Inn

Costs per point of size: 4 stone, 3 wood, 1 iron, 200 Silver
Skill required: 2
Maintenance per turn: 5 Silver per 1 size
Maximum size: none
Capacity: 1 person per 1 size
  • Units in a Inn regenerate 50% faster.
  • All persons inside an Inn need 14 silver per week to live instead of the normal 10 silver.

Monument

Costs per point of size: 1 stone, 1 wood, 1 iron, 400 Silver
Skill required: 4
Maintenance per turn: none
Maximum size: none
Capacity: 1 person per 1 size
  • The name and the description of the monument can only be entered once. This can never be changed again.
  • The monument has no functionality.

Stonecircle

Costs per point of size: 5 stone, 5 wood
Total cost: 500 stone, 500 wood
Skill required: 2
Maintenance per turn: none
Maximum size: 100
Capacity: 3 persons
  • A stonecircle can be blessed by a powerful spell. This then develops some strange effects. Among other things, it seems to attract the extremely rare elf horses. In addition, magicians in the building can interrupt the connection between the astral space and the real world.
  • In a blessed stonecircle, a mage regenerates 50% more aura.
  • The power of any spell cast in a blessed stonecircle increases as if the spell had been cast with one more level.
  • Magical places, such as a blessed stonecircle, often increase protection against foreign magic.
  • Stonecircle will only work if it is completely built and blessed!


<span id="

E3A_Markt_

">

E3AMarketplace

Costs per point of size: 1 stone, 1 wood
Total cost: 10 stone, 10 wood
Skill required: 3
Maintenance per turn: 200 Silver
Maximum size: 10
Capacity: persons according to size

The marketplace collects herbs and luxury goods from adjacent regions. The owner gets them automatically if the maintenance costs are paid. No skill is required for maintaining a marketplace. This building only exists in E3 and E4.

See also


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