Herbs
Herbs are gathered with the order MAKE HERBS. Depending on the skill level in Herbalism, you will gather more or less herbs in the region. Each region have only one typ of herb. Herbs grow back like trees; if you are not careful, you can pick all the herbs in a region and then have to plant some again using GROW HERBS. If in doubt, you have to try out which herb has ever grown here.
Herbs are mainly used for alchemy. Some spells also need herbs as components.
With RESEARCH HERBS you can find out approximately how many herbs grow in the region; this requires herbalism level 7 or higher.
very few = less than 10
few = less than 30
rather many = less than 60
many = less than 90
a great many = more than 90
Be careful, fresh herbs don't last forever. Herbs will rot with time.
Herbs list
distribution | Kräuter (german names) | Herbs (english names) |
---|---|---|
Plain/Forest | Flachwurz, Würziger Wagemut, Eulenauge, Grüner Spinnerich, Blauer Baumringel, Elfenlieb | flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear |
Swamp | Gurgelkraut, Knotiger Saugwurz, Blasenmorchel | bugleweed, knotroot, bubblemorel |
Desert | Wasserfinder, Kakteenschwitz, Sandfäule | waterfinder, peyote, sand reeker |
Highland | Windbeutel, Fjordwuchs, Alraune | windbag, fjord fungus, mandrake |
Mountain | Steinbeißer, Spaltwachs, Höhlenglimm | rock weed, gapgrowth, cave lichen |
Glacier | Eisblume, Weißer Wüterich, Schneekristall | ice begonia, white hemlock, snowcrystal petal |
Volcano | -- | -- |
Continue reading: | Befehle |