Translations:Rassen/7/en

Aus Eressea
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  • Volatility: All skills with at least one skill point (before racial malus) have a 25% chance of shifting. The skill can lose up to 3 weeks of learning (40%), or rise up to 3 weeks of learning (60%). No skill can ever fall below level 0.
  • Infernal Hunger: Demons eat peasants every turn. Demons that do not receive food (not enough peasants) lose hit points and are subject to skill reduction according to the starvation normal rule. Units feed on peasants in the order they appear in the report (see report nr).
  • Ethereal Creature: Demons are not recruited from the peasant population (they aren’t deducted from the peasant pool). However, the normal recruitment limits still apply.
  • Ethereal Creature: When a demon unit gives away men with GIVE 0 order, these men are not added to the peasant population in the region.
  • Intrinsic Disguise: Demons can change their appearance to become that of any other player race.
  • Panic: In front combat, taking a hit from a demon causes panic in the victim. The person receives a modifier of −1 to all combat skills (not the unit).
  • Regeneration: Wounded demons regenerate 7,5% of their hit points per turn.