Road
Roads increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges.
In each region, you can build a road to the six cardinal directions. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. To build roads, you need a minimum level of 1 in roadwork, and you can add 1 stone per level (and per person in the unit).
The following table states how many stones per direction are needed. Furthermore, some regions are so inhospitable that a building is required before building a road. It must function while building it, that is, it must be completed and the maintenance costs must be paid. Once completed, the road works without paying the building maintenance.
Terrain | Stones | Building |
---|---|---|
Plain/Forest | 50 | - |
Highland | 100 | - |
Mountain | 250 | - |
Volcano | 250 | - |
Swamp | 75 | Dam |
Desert | 100 | Caravanserai |
Glacier | 250 | Tunnel |
Beispiel: Um von der Ebene bei (0,0) über den Sumpf bei (1,0) bis zum Berg in (1,1) eine Straße zu bauen, brauchst du
- 50 Steine für MACHE Straße O in (0,0)
- einen Damm in (1,0), der während des Baus funktioniert, also pro Runde 1000 Silber und 3 Holz kostet
- 75 Steine für MACHE Straße W in (1,0)
- 75 Steine für MACHE Straße NO in (1,0)
- 250 Steine für MACHE Straße SW in (1,1)
Danach kann eine Einheit mit NACH O NO zu Fuß in einer Runde von (0,0) nach (1,1) reisen.
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