Rohstoffe/en: Unterschied zwischen den Versionen
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Raw materials can be obtained without other ingredients from the region without further ingredients. However, the deposits are limited and regenerate only slowly or not at all. The necessary skill can be looked up in the section about [[Special:MyLanguage/Waren|goods]]. | |||
<span id="Abbau_von_Rohstoffen"></span> | <span id="Abbau_von_Rohstoffen"></span> | ||
== | == Extraction of Raw Materials == | ||
When exploiting resources, it is important to consider that units on guard | When exploiting resources, it is important to consider that units on [[Special:MyLanguage/GUARD|guard]] prevent non-allied factions - having neither <tt>[[Special:MyLanguage/HELFE|HELP GUARD]]</tt> nor <tt>[[Special:MyLanguage/HELFE|HELP ALL]]</tt> to your faction and not [[Special:MyLanguage/KONTAKTIERE|CONTACT]]ing your unit or faction - from exploiting them. This does not apply if the guarding faction does not see the producer, for example because they are [[Special:MyLanguage/Tarnung|cloaked]]. | ||
<span id="Vom_Bergbau"></span> | <span id="Vom_Bergbau"></span> | ||
=== About Mining === | === About Mining === | ||
Iron, stone, laen, and, in particularly ancient regions, sometimes even adamantium, can be mined or quarried from mountains, glaciers, and sometimes other types of regions. Laen and adamantium require a mine and particularly high | Iron, stone, laen, and, in particularly ancient regions, sometimes even adamantium, can be mined or quarried from mountains, glaciers, and sometimes other types of regions. Laen and adamantium require a mine and particularly high mining skill. These resources can be difficult to extract. In your report you can find out by the number after the “/”. For example, if the report says "20 iron/4", this means that 20 iron can still be mined at skill level 4. Once these have been extracted, miners will need to be level 5 to extract iron from the next layer (5). In general, the quantities that can be extracted increase with each new layer. | ||
<span id="Tief_im_Wald"></span> | <span id="Tief_im_Wald"></span> | ||
=== | === Deep in the Forest === | ||
The development of Eressea's vegetation is determined by the seasons. As soon as the first rays of sunlight hit the ground in spring, the seeds hidden in the soil germinate and last year's saplings grow into mature trees. If there isn't enough sun (no free working space), the seeds remain dormant in the soil. During the summer and autumn months, mature trees shed their seeds, which can be collected with the | The development of Eressea's vegetation is determined by the seasons. As soon as the first rays of sunlight hit the ground in spring, the seeds hidden in the soil germinate and last year's saplings grow into mature trees. If there isn't enough sun (no free working space), the seeds remain dormant in the soil. During the summer and autumn months, mature trees shed their seeds, which can be collected with the <tt>[[Special:MyLanguage/MACHE|MAKE]] seed / "mallorn seed"</tt> order and the [[Special:MyLanguage/Liste der Talente|herbalism]] skill (minimum level 3 / 4) and then replanted elsewhere with the <tt>[[Special:MyLanguage/PFLANZE|PLANT]] seed / "mallorn seed"</tt> order (minimum level 6 / 7). | ||
If wood or mallorn is felled, the forest shrinks and only recovers very slowly. As long as there is enough wood, it can be felled in any quantity. The same applies to mallorn, a 'magic' wood found only in a few regions. Mallorn reproduces like wood, but mallorn seeds only grow in regions that are suitable for them. In regions with mallorn, the "MAKE wood" order can also be used to harvest wood instead of mallorn. The number of Mallorn trees is then reduced by the same amount as if | If wood or mallorn is felled, the forest shrinks and only recovers very slowly. As long as there is enough wood, it can be felled in any quantity. The same applies to mallorn, a 'magic' wood found only in a few regions. Mallorn reproduces like wood, but mallorn seeds only grow in regions that are suitable for them. In regions with mallorn, the "MAKE wood" order can also be used to harvest wood instead of mallorn. The number of Mallorn trees is then reduced by the same amount as if mallorn had been felled. | ||
<span id="Und_anderswo"></span> | <span id="Und_anderswo"></span> | ||
=== And | === And Elsewhere === | ||
You may capture as many horses as you like with <tt>[[Special:MyLanguage/MACHE|MAKE horse]]</tt>. Without help, only wild horses reproduce. However, it is possible to breed other horses in a [[Special:MyLanguage/Pferdezucht|stable]]. Wild horses love space and freedom, which is why some of them migrate to neighboring regions when there are fewer horses there. | |||
Herbs can also be harvested to make potions. There is a maximum of one herb species in each region. See the [[Special:MyLanguage/Kräuter#Kräuterliste|herbs list]]. | |||
< | <span id="Siehe_auch"></span> | ||
== | == See also == | ||
* [[Special:MyLanguage/Produktion|Production]] | |||
* [[Special:MyLanguage/Produktion| | * [[Special:MyLanguage/Waren|Goods]] | ||
* [[Special:MyLanguage/Waren| | * [[Special:MyLanguage/Straßen|Roads]] | ||
* [[Special:MyLanguage/Straßen| | * [[Special:MyLanguage/Gebäude|Buildings]] | ||
* [[Special:MyLanguage/Gebäude| | |||
{{weiter|Waren|Goods}} | |||
[[Kategorie:Regeln{{#translation:}}]] | [[Kategorie:Regeln{{#translation:}}]] |
Aktuelle Version vom 6. März 2024, 19:15 Uhr
Raw materials can be obtained without other ingredients from the region without further ingredients. However, the deposits are limited and regenerate only slowly or not at all. The necessary skill can be looked up in the section about goods.
Extraction of Raw Materials
When exploiting resources, it is important to consider that units on guard prevent non-allied factions - having neither HELP GUARD nor HELP ALL to your faction and not CONTACTing your unit or faction - from exploiting them. This does not apply if the guarding faction does not see the producer, for example because they are cloaked.
About Mining
Iron, stone, laen, and, in particularly ancient regions, sometimes even adamantium, can be mined or quarried from mountains, glaciers, and sometimes other types of regions. Laen and adamantium require a mine and particularly high mining skill. These resources can be difficult to extract. In your report you can find out by the number after the “/”. For example, if the report says "20 iron/4", this means that 20 iron can still be mined at skill level 4. Once these have been extracted, miners will need to be level 5 to extract iron from the next layer (5). In general, the quantities that can be extracted increase with each new layer.
Deep in the Forest
The development of Eressea's vegetation is determined by the seasons. As soon as the first rays of sunlight hit the ground in spring, the seeds hidden in the soil germinate and last year's saplings grow into mature trees. If there isn't enough sun (no free working space), the seeds remain dormant in the soil. During the summer and autumn months, mature trees shed their seeds, which can be collected with the MAKE seed / "mallorn seed" order and the herbalism skill (minimum level 3 / 4) and then replanted elsewhere with the PLANT seed / "mallorn seed" order (minimum level 6 / 7).
If wood or mallorn is felled, the forest shrinks and only recovers very slowly. As long as there is enough wood, it can be felled in any quantity. The same applies to mallorn, a 'magic' wood found only in a few regions. Mallorn reproduces like wood, but mallorn seeds only grow in regions that are suitable for them. In regions with mallorn, the "MAKE wood" order can also be used to harvest wood instead of mallorn. The number of Mallorn trees is then reduced by the same amount as if mallorn had been felled.
And Elsewhere
You may capture as many horses as you like with MAKE horse. Without help, only wild horses reproduce. However, it is possible to breed other horses in a stable. Wild horses love space and freedom, which is why some of them migrate to neighboring regions when there are fewer horses there.
Herbs can also be harvested to make potions. There is a maximum of one herb species in each region. See the herbs list.
See also
Continue reading: | Goods |