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'''Roads''' increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges.
'''Roads''' increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges.


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In each region, you can build a road to the six cardinal directions. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction.  
In each region, you can build a road to the six cardinal points, as long as the destination region is not an ocean. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. For example, if we build a road to the north-east in the region at (6,-3), we need to build a road to the south-west in the region at (6,-2).
To build roads, you need a minimum level of 1 in roadwork, and you can add 1 stone per level (and per person in the unit).
To build roads, you need a minimum level of 1, and you can increase road by 1 stone per Roadwork level (and per person in the unit).
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
The following table states how many stones per direction are needed. Furthermore, some regions are so inhospitable that a [[Special:MyLanguage/Andere Gebäude|building]] is required before building a road. It must function while building it, that is, it must be completed and the maintenance costs must be paid. Once completed, the road works without paying the building maintenance.
Die folgende Tabelle gibt an, wie viele Steine pro Richtung benötigt werden. Außerdem sind einige Regionen so ungastlich, dass zuvor ein [[Special:MyLanguage/Andere Gebäude|Gebäude]] errichtet werden muss. Dieses muss zum Zeitpunkt des Baus funktionieren, d.h., es muss fertig sein und der Unterhalt muss gezahlt werden. Die fertige Straße funktioniert, auch ohne dass der Unterhalt gezahlt wird.
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<div class="mw-translate-fuzzy">
{| class="wikitable"
{| class="wikitable"
|+ Building Roads
|+ Building Roads
|-
|-
! Terrain !! Stones for a road section
! Terrain !! Stones !! Building
|-
|Plain/Forest ||50 || -
|-
|Highland ||100 || -
|-
|Mountain ||250 || -
|-  
|-  
|Mountain
|Volcano ||250 || -
||250
|-
|-
|Plain/Forest  
|Swamp  ||75 || [[Special:MyLanguage/Andere_Gebäude#Damm|Dam]]
||50
|-
|Glacier
||250
|-
|-
|Highland
|Desert ||100 || [[Special:MyLanguage/Andere_Gebäude#Karawanserei|Caravanserai]]
||100
|-
|Swamp
||75
|-
|-
|Desert
|Glacier ||250 || [[Special:MyLanguage/Andere_Gebäude#Tunnel|Tunnel]]
||100
|-
|Volcano
||250
|}
|}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
'''Example:'''
'''Beispiel:'''
For building a road from the plain at (0,0) through the swamp at (1,0) to the mountain at (1,1) you need
Um von der Ebene bei (0,0) über den Sumpf bei (1,0) bis zum Berg in (1,1) eine Straße zu bauen, brauchst du
* 50 stones for <tt>MAKE Road E</tt> in (0,0)
* 50 Steine für <tt>MACHE Straße O</tt> in (0,0)
* a dam in (1,0) that functions during construction costing 1000 silver and 3 wood per round
* einen Damm in (1,0), der während des Baus funktioniert, also pro Runde 1000 Silber und 3 Holz kostet
* 75 stones for <tt>MAKE Road W</tt> in (1,0)
* 75 Steine für <tt>MACHE Straße W</tt> in (1,0)
* 75 stones for <tt>MAKE Road NE</tt> in (1,0)
* 75 Steine für <tt>MACHE Straße NO</tt> in (1,0)
* 250 stones for <tt>MAKE Road SW</tt> in (1,1)
* 250 Steine für <tt>MACHE Straße SW</tt> in (1,1)
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<div lang="de" dir="ltr" class="mw-content-ltr">
After completion a unit can travel on foot with <tt>MOVE E NE</tt> from (0,0) to (1,1) in one round.
Danach kann eine Einheit mit <tt>NACH O NO</tt> zu Fuß in einer Runde von (0,0) nach (1,1) reisen.
</div>


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{{weiter|Schiff|Ships}}
{{weiter|Schiff}}
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[[Kategorie:Regeln]]
[[Kategorie:Regeln]]
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Aktuelle Version vom 19. November 2024, 21:02 Uhr

Roads increase the travelling speed over land. To achieve this, there must be inclusive roads from the start to the destination region. These roads allow easy progress as they do not become boggy when it rains, are not overgrown by forest and rivers and ravines are spanned by bridges.

In each region, you can build a road to the six cardinal directions. For a road to be complete, there must be a road in the region of the corresponding direction in the opposite direction. To build roads, you need a minimum level of 1 in roadwork, and you can add 1 stone per level (and per person in the unit).

The following table states how many stones per direction are needed. Furthermore, some regions are so inhospitable that a building is required before building a road. It must function while building it, that is, it must be completed and the maintenance costs must be paid. Once completed, the road works without paying the building maintenance.

Building Roads
Terrain Stones Building
Plain/Forest 50 -
Highland 100 -
Mountain 250 -
Volcano 250 -
Swamp 75 Dam
Desert 100 Caravanserai
Glacier 250 Tunnel

Example: For building a road from the plain at (0,0) through the swamp at (1,0) to the mountain at (1,1) you need

  • 50 stones for MAKE Road E in (0,0)
  • a dam in (1,0) that functions during construction costing 1000 silver and 3 wood per round
  • 75 stones for MAKE Road W in (1,0)
  • 75 stones for MAKE Road NE in (1,0)
  • 250 stones for MAKE Road SW in (1,1)

After completion a unit can travel on foot with MOVE E NE from (0,0) to (1,1) in one round.


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