Castle

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Version vom 23. Februar 2024, 14:06 Uhr von Vachalet (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „* The "Thors Baumeister" unit has 20 people with Masonry level 1 and 100 stones. Due to its skill level and the number of people in the unit, it has 20 production points (PP). This allows it to build PP/(level required) castle-sized units every week. * When this unit starts to build a new castle, it can build 10 size units in the first turn: for the foundations and the tradepost, the minimum level in masonry is 1; to build 1 size unit, 1 production poi…“)
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Castles increase peasants' incomes, allow to trade luxury goods and, finally, offer their occupants protection in the event of attack. They also reduce the likelihood of Pest. Castles are built from stone using the MAKE CASTLE command and the Masonry skill. The size at which a castle enters a new category is shown in the table below. The larger the castle, the more difficult it is to expand. To continue building a castle, you need at least the Masonry skill at the required level. Each unit has production points (PP) each turn: (skill level) x (number of persons). Each week, the unit will extend the building by PP/(skill level required) stones. The necessary stones must also be available. You can easily build a tower in a week with a sufficiently large and skilled unit and enough stones.

Les châteaux ont aussi des numéros (ID), utilisés pour les ordres. Voici un exemple de château :

  Large temple of the golden-eyed cat (58), size 58, tower; 

The temple shines white in the sun, framed by the delicate green of the park's trees. The slender tower, which rises high above the city, can be seen from afar. To the north of the temple, the city of Xontormia stretches along the Whyren, which is spanned by a gigantic, long bridge near the harbour.

Units in castles are protected, namely one person is protected per size unit of the castle. Only the protected persons benefit from the bonus that a castle gives its occupants in the event of a raid (for more information, see the War chapter, in particular the list of Bonuses and Penalties). Each size unit of the castle requires a stone.

Un plus grand château améliore le revenu de la population : tous les ouvriers et paysans bénéficient d'un bonus lorsqu'ils travaillent, qui dépend de la taille du plus grand château dans une région (voir aussi tableau du bas), de plus le propriétaire du plus grand château reçoit une part du produit des ventes des autres joueurs.

Exemple

  • The "Thors Baumeister" unit has 20 people with Masonry level 1 and 100 stones. Due to its skill level and the number of people in the unit, it has 20 production points (PP). This allows it to build PP/(level required) castle-sized units every week.
  • When this unit starts to build a new castle, it can build 10 size units in the first turn: for the foundations and the tradepost, the minimum level in masonry is 1; to build 1 size unit, 1 production point is required, so the unit first builds the tradepost up to size 10, which makes this building a fortification. There are then 10 production points left, but they are lost because the minimum Masonry level required for fortifications is 2.
  • If the unit has a level 2 in masonry, it starts with 40 production points, 10 of which are needed for a fortification. It can then use the remaining 30 production points to improve the fortification in the same turn. However, a minimum talent of 2 also means that 2 production points must be spent per stone. So, the fortification is increased by 15 stones and a size 25 fortification is built at the end of the week.
  • With skill level 2, builders will, in 2 extra weeks, enlarge the fortification to size 50, creating a tower that they will not be able to enlarge because a minimum level of 3 is required.

Aperçu

Burgenbau - Baumaterial, Mindesttalent, Bonus und Erlösanteil
Typ ab Größe Burgenbau Silberbonus Erlösanteil Verteidigungsbonus
Grundmauern 1 1 0 Silber nichts 0
Handelsposten 2 1 0 Silber 6% 0
Befestigung 10 2 1 Silber 12% +1
Turm 50 3 2 Silber 18% +2
Burg 250 4 3 Silber 24% +3
Festung 1250 5 4 Silber 30% +4
Zitadelle 6250 6 5 Silber 36% +5

Siehe auch



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