Translations:Andere Gebäude/30/en
Aus Eressea
- Allows ships larger than a boat to land in regions which are not plains or forests.
- A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
- In both cases, the prerequisite is that the harbour owner is a member of the same faction or has HELP GUARD set to the captain's faction.
- The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
- The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
- In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
- A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order DESTROY.