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Die Seite wurde neu angelegt: „Finished products can be manufactured in any quantity. The only limits are, on the one hand, the raw materials available and, on the other, the number and skill level of the persons making the products.“ |
Die Seite wurde neu angelegt: „The following table shows the items available on Eressea. They can only be produced if the unit has the corresponding skill at a sufficiently high level. The total of the skill levels is always divided by the skill level required to produce these items (see these examples). The same applies to raw materials! A miner with a 4 mine in a region with "20 iron/4" can extract 4 iron per turn (and not just 1 iron).“ |
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Finished products can be manufactured in any quantity. The only limits are, on the one hand, the raw materials available and, on the other, the number and skill level of the persons making the products. | Finished products can be manufactured in any quantity. The only limits are, on the one hand, the raw materials available and, on the other, the number and skill level of the persons making the products. | ||
The following table shows the items available on Eressea. They can only be produced if the unit has the corresponding skill at a sufficiently high level. The total of the skill levels is always divided by the skill level required to produce these items (see [[Special:MyLanguage/Produktion|these examples]]). The same applies to raw materials! A miner with a 4 mine in a region with "20 iron/4" can extract 4 iron per turn (and not just 1 iron). | |||
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Version vom 8. März 2024, 14:27 Uhr
Production of items
Finished products can be manufactured in any quantity. The only limits are, on the one hand, the raw materials available and, on the other, the number and skill level of the persons making the products.
The following table shows the items available on Eressea. They can only be produced if the unit has the corresponding skill at a sufficiently high level. The total of the skill levels is always divided by the skill level required to produce these items (see these examples). The same applies to raw materials! A miner with a 4 mine in a region with "20 iron/4" can extract 4 iron per turn (and not just 1 iron).
Gegenstand | Gewicht | Talent | min. | Rohstoffe |
---|---|---|---|---|
Silber | 0,01 | -/- | -/- | -/- |
Juwelen | 1 | Handeln | 1 | -/- |
Weihrauch | 2 | Handeln | 1 | -/- |
Balsam | 2 | Handeln | 1 | -/- |
Gewürz | 2 | Handeln | 1 | -/- |
Myrrhe | 2 | Handeln | 1 | -/- |
Öl | 3 | Handeln | 1 | -/- |
Seide | 3 | Handeln | 1 | -/- |
Kräuter | 0 | Kräuterkunde | 1 | -/- |
Samen | 0,1 | Kräuterkunde | 3 | -/- |
Mallornsamen | 0,1 | Kräuterkunde | 4 | -/- |
Eisen | 5 | Bergbau | 1 | -/- |
Laen* | 2 | Bergbau | 7 | -/- |
Adamantium* | 2 | Bergbau | 8 | -/- |
Holz | 5 | Holzfällen | 1 | -/- |
Mallorn | 5 | Holzfällen | 2 | -/- |
Stein | 60 | Steinbau | 1 | -/- |
Pferd | 50 | Pferdedressur | 1 | -/- |
Wagen | 40 | Wagenbau | 1 | 5 Holz |
Katapult | 100 | Wagenbau | 5 | 10 Holz |
Katapultmunition | 10 | Steinbau | 3 | 1 Stein |
Schwert | 1 | Waffenbau | 3 | 1 Eisen |
Laenschwert | 1 | Waffenbau | 8 | 1 Laen |
Bihänder | 2 | Waffenbau | 4 | 2 Eisen |
Speer | 1 | Waffenbau | 2 | 1 Holz |
Mallornspeer | 1 | Waffenbau | 5 | 1 Mallorn |
Lanze | 2 | Waffenbau | 2 | 2 Holz |
Mallornlanze | 1 | Waffenbau | 5 | 2 Mallorn |
Hellebarde | 2 | Waffenbau | 3 | 1 Eisen, 2 Holz |
Kriegsaxt | 2 | Waffenbau | 3 | 1 Eisen, 1 Holz |
Adamantiumaxt | 1 | Waffenbau | 8 | 1 Adamantium, 1 Holz |
Armbrust | 1 | Waffenbau | 3 | 1 Holz |
Mallornarmbrust | 1 | Waffenbau | 5 | 1 Mallorn |
Bogen | 1 | Waffenbau | 2 | 1 Holz |
Mallornbogen | 1 | Waffenbau | 5 | 1 Mallorn |
Elfenbogen** | 1 | Waffenbau | 5 | 2 Mallorn |
Kettenhemd | 2 | Rüstungsbau | 3 | 3 Eisen |
Laenkettenhemd | 1 | Rüstungsbau | 9 | 3 Laen |
Plattenpanzer | 4 | Rüstungsbau | 4 | 5 Eisen |
Adamantiumrüstung | 1 | Rüstungsbau | 10 | 3 Adamantium |
Schild | 1 | Rüstungsbau | 2 | 1 Eisen |
Laenschild | 0 | Rüstungsbau | 7 | 1 Laen |
Tränke | 0 | Alchemie | 2 | Kräuter |
E3A | Weitere Waren nur E3 |
Siehe auch
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