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Die Seite wurde neu angelegt: „The past has shown that such a ban alone is not enough and double play sometimes happens. Without knowledge of the game masters it is always, for whatever region it happened, grounds to be excluded from the game.“
Die Seite wurde neu angelegt: „Another reason is often that the departure of a faction would lead to a major change in the balance of power. An alliance that loses an important member takes over the player's party and runs it as a second party. This is also not okay unless it has been coordinated with the game management (there are several legacy factions where it has been allowed). To alleviate the phenomenon, we have the command QUIT with the argument FAC…“
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The past has shown that such a ban alone is not enough and double play sometimes happens. Without knowledge of the game masters it is always, for whatever region it happened, grounds to be excluded from the game.
The past has shown that such a ban alone is not enough and double play sometimes happens. Without knowledge of the game masters it is always, for whatever region it happened, grounds to be excluded from the game.


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Another reason is often that the departure of a faction would lead to a major change in the balance of power. An alliance that loses an important member takes over the player's party and runs it as a second party. This is also not okay unless it has been coordinated with the game management (there are several legacy factions where it has been allowed). To alleviate the phenomenon, we have the command [[Special:MyLanguage/STIRB|QUIT]] with the argument FACTION, which transfers the units of the leaving party to an allied party, which ensures that the unit limit and the upper limits for mages, heroes, etc. are adhered to.
Ein anderer Grund ist oft, dass das Ausscheiden einer Partei zu einer starken Änderung der Kräfteverhältnisse führen würde. Eine Allianz, die ein wichtiges Mitglied verliert, übernimmt die Partei des Spielers, und führt sie als Zweitpartei. Das ist ebenfalls nicht okay, es sei denn es wurde mit der Spielleitung abgesprochen (es gibt mehrere Altparteien, bei denen es erlaubt wurde). Zur Linderung des Phänomens haben wir den Befehl [[Special:MyLanguage/STIRB|STIRB]] mit dem Argument PARTEI, der die Einheiten der ausscheidenden Partei an eine verbündete Partei übergibt, was die Einhaltung des Einheitenlimits und der Obergrenzen für Magier, Helden, etc. gewährleistet.
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Version vom 6. März 2024, 11:52 Uhr

Registration

You can register for playing by following this link Link.

Errors in the Game

A program as big and complex as Eressea inevitably contains errors. The design team strives to find and correct these errors as quickly as possible, but bugs will still appear.

If you can't live with that, you shouldn't play Eressea!

It is not possible to rerun a turn for an individual player. It's either all the players or none of them. Because of this, reruns are rarely ever done, and only if the bug affects a large number of players and is deemed threatening to their existence.

It is also not always possible to compensate for or replace losses caused by errors, especially if people or objects such as ships or buildings are lost.

Even then, it's still a decision that is made by the game masters alone, and is not guaranteed. Minor mistakes often affect many factions, so that on the whole it balances itself out.

Every player is asked to make errors they encounter known to the game masters, also and especially if they profit from them. The best way to do this is to file bug report on Mantis.

Bug Report

Eressea is not without errors, but there are not many. If you think that you have found an error, please proceed as follows:

  1. Double-check that the error is really in the program. Sometimes you just overlook some detail.
  2. Read the E-Announce mailing list or the existing bug reports on Mantis, or the #general channel on Discord: sometimes somebody else already found and reported the same error, so your report would not be helpful.
  3. Try to remember how the error happened. Collect all the necessary information. File a new bug report on Mantis. It should contain:
    1. your faction number
    2. numbers of the affected units, ships, or other options
    3. messages from the report relevant to the event
    4. names and ids of regions where the error happened
    5. relevant parts of the current or later report
    6. relevant parts of your orders
    7. the server version that caused the error
    8. a description that contains all information to understand and reproduce the error; including
    9. what you expected to happen
    10. what actually happened
    11. Please do not attach your whole report, if not requested! Bug reports are generally public information.
    12. If you must submit your report or information that you do not want your fellow players to know, add a note to your existing report and mark it as private.

Please don't be impatient if you do not get an answer right away. If you need help right away, ask on Discord.

Bug fixes are generally not included into the running server right away if they are not serious. Instead, the new code is tested first and then rolled out quarterly after an announcement. This ensures the stability of future turns. So if a bug is marked as "resolved" this does not automatically imply that it won't happen again the next turn.

Cheating

Cheating leads to exclusion from the game.

Cheating takes the fun from your fellow players and, to be honest, often from yourself. Specifically, the following points, among others, are regarded as attempts to cheat:

Double play

If you play more than one faction ("double play"), you gain an advantage over other players with only one faction. For this reason, double play is generally prohibited. Playing more than one faction circumvents restrictions like unit limit, number of mages and alchemists, or racial features.

The past has shown that such a ban alone is not enough and double play sometimes happens. Without knowledge of the game masters it is always, for whatever region it happened, grounds to be excluded from the game.

Another reason is often that the departure of a faction would lead to a major change in the balance of power. An alliance that loses an important member takes over the player's party and runs it as a second party. This is also not okay unless it has been coordinated with the game management (there are several legacy factions where it has been allowed). To alleviate the phenomenon, we have the command QUIT with the argument FACTION, which transfers the units of the leaving party to an allied party, which ensures that the unit limit and the upper limits for mages, heroes, etc. are adhered to.

Mehrere Spieler, die sich einen Mail-Account teilen, können zu Eressea nicht zugelassen werden - die Gefahr des Schummelns ist hier zu groß.

Weder die Übergabe noch das Beschaffen von Passwörtern anderer Spieler ist erlaubt und das Einsenden von Befehlen für fremde Parteien ist grundsätzlich verboten.

Nichtbeachtung dieser Regeln führt zum Ausschluss aller beteiligten Parteien.

Zweitpartei

Einzige Ausnahme zum generellen Verbot zum führen mehrerer Parteien: Wer wirklich nicht mit einer Partei ausgelastet ist, darf eine zweite Partei starten, wenn seine erste Partei mindestens 150 Runden alt ist.

Der Fairness halber muss allerdings immer offensichtlich sein, das zwei Parteien nicht unabhängig geführt werden, und wann immer zwei Parteien ihre Befehl vom selben Spieler bekommen, müssen diese die selbe Emailadresse benutzen. Die eingetragene Mailadresse muss existieren und der Spieler innerhalb von 14 Tagen auf Mails der Spielleitung an ihre Adresse reagieren, falls es Zweifel an ihrer Echtheit gibt.

Nichtbeachtung dieser Regeln führt zum Ausschluss aller beteiligten Parteien.

Urlaubsvertretung

Das einsenden von Befehlen für fremde Parteien ist grundsätzlich verboten. Die einzige Ausnahme hiervon sind Urlaubsvertretungen. Damit diese legal sind, muss die zu vertretende Partei im BANNER die Emailadresse und die genaue Dauer der Vertretung angeben. Eine kurzzeitige Übernahme zum Zweck der "Auflösung" der Partei ist keine Urlaubsvertretung! Urlaubsvertretungen von mehr als 3 Wochen sind vorher bei der Spielleitung anzumelden. Missachtung dieser Regel führt zur Löschung der Partei.

Ausnutzen von Fehlern im Programm

Wer einen Fehler des Programms zu seinem Vorteil ausnutzt, anstatt ihn der Spielleitung zu melden, schummelt.

Unsoziales Verhalten auf Spieler-Ebene

Seid nett zueinander. Auch euer ärgster Feind im Spiel ist sicherlich ein netter Mensch und verdient es nicht, mit Werbe-Mails, "Igitt-Bildern" und anderen Dingen bombardiert zu werden.


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