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Die Seite wurde neu angelegt: „* Allows ships larger than a boat to land in regions which are not plains or forests. * A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any other ocean direction. * In both cases, the prerequisite is that the Harbour owner is a member of the same faction or has HELP GUARD set with the Captain faction. * The owner of the harbour receives 10% of all the silver earned through…“ |
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* The owner also receives (2*Trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level, or the ship's captain is allied with the Harbor owner. | * The owner also receives (2*Trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level, or the ship's captain is allied with the Harbor owner. | ||
* In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%. | * In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%. | ||
* A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the | * A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]]. |
Version vom 5. März 2024, 11:53 Uhr
- Allows ships larger than a boat to land in regions which are not plains or forests.
- A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any other ocean direction.
- In both cases, the prerequisite is that the Harbour owner is a member of the same faction or has HELP GUARD set with the Captain faction.
- The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
- The owner also receives (2*Trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level, or the ship's captain is allied with the Harbor owner.
- In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
- A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order DESTROY.