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'''GROW''' [''amount''] HERBS</tt>
'''GROW''' [''amount''] HERBS</tt>


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<tt>'''GROW'''</tt> is a long order with which units try to plant herbs in a region or breed horses if in a [[Special:MyLanguage/Andere Gebäude#Pferdezucht|Stable]].
<tt>'''GROW'''</tt> is a long order with which units try to plant herbs in a region or breed horses if in a [[Special:MyLanguage/Andere Gebäude#Pferdezucht|Stable]].
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With <tt>GROW HORSES</tt> a unit can breed one horse per person and skill level in [[Special:MyLanguage/Liste der Talente|Taming]] with a probability of [Taming skill]%.
With <tt>GROW HORSES</tt> a unit can breed one horse per person and skill level in [[Special:MyLanguage/Liste der Talente|Taming]] with a probability of [Taming skill]%. 3 persons level 5 would therefore have 3 * 5 = 15 attempts at 5% each to get a horse.  


3 people with taming 5 have 3×5 chances at 5% each to get a horse.
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You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example). The unit itself must have these horses; the material pool is not used here.
You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example).
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<div lang="de" dir="ltr" class="mw-content-ltr">
For <tt>GROW HERBS</tt> you need at least [[Special:MyLanguage/Liste der Talente|Herbalism]] 6. The unit tries to plant the specified number of herbs, but no more than one herb per skill level; it needs the appropriate number of herbs of the corresponding type as well as a potion of "Water of Life". It is not possible to change herb types of a region, the unit always tries to plant the type found before.
Für <tt>ZÜCHTE KRÄUTER</tt> braucht man mindestens [[Special:MyLanguage/Liste der Talente|Kräuterkunde]] 6. Die Einheit versucht die angegebene Anzahl an Kräutern zu pflanzen, maximal jedoch pro Talentstufe ein Kraut; sie benötigt dazu die passende Anzahl Kräuter des entsprechenden Typs sowie eine Phiole "Wasser des Lebens". Es können dadurch keine Kräutertypen gewechselt werden, es wird immer versucht, den in der Region festgelegten Typ zu pflanzen.
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== Siehe auch ==
== See also ==
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* [[Special:MyLanguage/PFLANZE|PLANT]] Herbs/Trees/Seeds
* [[Special:MyLanguage/PFLANZE|PFLANZE]] Kräuter/Bäume/Samen
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[[Kategorie:Befehle{{#translation:}}]]
[[Kategorie:Befehle{{#translation:}}]]

Aktuelle Version vom 12. März 2024, 14:02 Uhr

GROW Horses
GROW [amount] HERBS

GROW is a long order with which units try to plant herbs in a region or breed horses if in a Stable.

With GROW HORSES a unit can breed one horse per person and skill level in Taming with a probability of [Taming skill]%. 3 persons level 5 would therefore have 3 * 5 = 15 attempts at 5% each to get a horse.

You need at least two horses in the stable to be able to breed horses. In addition, there must be one horse per "breeding opportunity" (i.e. 15 horses in the above example). The unit itself must have these horses; the material pool is not used here.

For GROW HERBS you need at least Herbalism 6. The unit tries to plant the specified number of herbs, but no more than one herb per skill level; it needs the appropriate number of herbs of the corresponding type as well as a potion of "Water of Life". It is not possible to change herb types of a region, the unit always tries to plant the type found before.

See also