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Castles increase peasants' incomes, allow to trade luxury goods and, finally, offer their occupants protection in the event of attack. They also reduce the likelihood of [[Special:MyLanguage/Pest|Pest]]. Castles are built from stone using the [[Special:MyLanguage/MACHE|MAKE CASTLE]] command and the Masonry skill. The size at which a castle enters a new category is shown in the table below. The larger the castle, the more difficult it is to expand. To continue building a castle, you need at least the Masonry skill at the required level.
Castles increase the peasants' income, enable trade luxury goods and, finally, offer their occupants protection in the event of an attack. They also reduce the likelihood of [[Special:MyLanguage/Pest|plagues]]. Castles are built from stone using the <tt>[[Special:MyLanguage/MACHE|MAKE CASTLE]]</tt> command and the masonry skill. The size at which a castle enters a new category is shown in the table below. The larger the castle, the more difficult it is to expand it further. To continue building a castle, you need the masonry skill at the required level.
Each unit has production points (PP) each turn: (skill level) x (number of persons).  
Each week, the unit will extend the building by (total skill) / (skill level required) using the same amount of stones.
Each week, the unit will extend the building by PP/(skill level required) stones. The necessary stones must also be available.
You can easily build a tower in a week with a sufficiently large and skilled unit and enough stones.
You can easily build a tower in a week with a sufficiently large and skilled unit and enough stones.


Les châteaux ont aussi des numéros (ID), utilisés pour les ordres. Voici un exemple de château :
Castles also have numbers (IDs), which are used for orders. Here is an example of a castle:


  Large temple of the golden-eyed cat (58), size 58, tower;  
Large Temple of the Golden-Eyed Cat (58), size 58, tower; The temple shines white in the sun, framed by the delicate green of the park's trees. The slender tower, which rises high above the city, can be seen from afar. To the north of the temple, the city of Xontormia stretches along the Whyren, which is spanned by a gigantic, long bridge near the harbour.
The temple shines white in the sun, framed by the delicate green of the park's trees.
The slender tower, which rises high above the city, can be seen from afar. To the north of the temple, the city of Xontormia stretches along the Whyren, which is spanned by a gigantic, long bridge near the harbour.


Units in castles are protected, namely one person is protected per size unit of the castle. Only the protected persons benefit from the bonus that a castle gives its occupants in the event of a raid (for more information, see the [[Special:MyLanguage/Krieg|War]] chapter, in particular the list of [[Special:MyLanguage/Boni und Mali|Bonuses and Penalties]]). Each size unit of the castle requires a stone.
Units in a castle are protected by its walls, namely one person is protected per size unit of the castle. Only the protected persons benefit from the bonus that a castle gives its occupants in the event of a raid (for more information, see the [[Special:MyLanguage/Krieg|war]] chapter, in particular the list of [[Special:MyLanguage/Boni und Mali|bonuses and penalties]]). Each size unit of the castle requires a stone.


Un plus grand château améliore le revenu de la population : tous les ouvriers et paysans bénéficient d'un bonus lorsqu'ils travaillent, qui dépend de la taille du plus grand château dans une région (voir aussi [[#aperçu|tableau du bas]]), de plus le propriétaire du plus grand château reçoit une part du produit des ventes des autres joueurs.
A larger castle improves the population's income: all workers and peasants receive a bonus when they work, which depends on the size of the largest castle in a region (see also the [[#overview|summary table]]), and the owner of the largest castle receives a share of the profit when other players sell trade goods.


<span id="Beispiele"></span>
<span id="Beispiele"></span>
==Exemple==
==Examples==


* L'unité "Thors Baumeister" est composée de 20 personnes ayant Masonry niveau 1 et dispose de 100 pierres. En raison de son niveau de compétence et du nombre de personnes de l'unité, elle dispose de 20 points de production  (PP). Cela lui permet de construire PP/(niveau requis) unités de taille du chateau chaque semaine.
* The unit "Thor's Builders" has 20 persons with masonry level 1 and 100 stones. Due to its skill level and the number of people in the unit, it has 20 production points which allows it to increase a castle's size by a number dependent on the required level for the castle.
    
    
* Lorsque cette unité commence à construire un nouveau château, elle peut construire 10 unités de taille au premier tour : pour les fondations et le tradepost, le niveau minimal en masonry est de 1 ; pour construire une unité de taille, il faut un point de production, donc l'unité construit d'abord le tradepost jusqu'à la taille 10, ce qui fait de ce bâtiment une fortification. Il reste alors 10 points de production, mais ils sont perdus parce que le niveau minimum requis  en masonry pour les fortifications est de 2.
* When this unit starts to build a new castle, it can build 10 size units on the first turn: for the foundations and the tradepost, the required level in masonry is 1; to build 1 size unit, 1 production point is required, so the unit first builds the tradepost up to size 10, which makes this building a fortification. There are then 10 production points left, but they are lost because the minimum masonry level required for fortifications is 2.
    
    
* Si l'unité a un niveau 2 en masonry, elle commence avec 40 points de production, dont 10 sont nécessaires pour une fortification. Elle peut ensuite utiliser les 30 points de production restants pour améliorer la fortification dans le même tour. Cependant, un talent minimum de 2 signifie également que 2 points de production doivent être dépensés par pierre. Ainsi, la fortification augmente de 15 pierres et une fortification de taille 25 est construite à la fin de la semaine.
* If the unit has a level 2 in masonry, it starts with 40 skill points; 10 are needed for the fortification. It will then use the remaining 30 points to improve the fortification in the same turn. However, a minimum skill of 2 also means that 2 production points must be spent per stone. So, the fortification is increased by 15 stones and a size 25 fortification will have been built at the end of the week.
    
    
* Avec le niveau de compétence 2, les bâtisseurs vont, en l'espace de 2 tours supplémentaires, agrandir la fortification jusqu'à la taille 50, créant ainsi une tour (Tower) qu'ils ne pourront pas agrandir en raison du niveau minimal de 3 requis.
* With skill level 2, builders will, in 2 additional weeks, enlarge the fortification to size 50, creating a tower. They will not be able to enlarge the tower, though, due to the new required minimum level of 3.


<span id="übersicht"></span>
<span id="übersicht"></span>
<span id="Übersicht"></span>
<span id="Übersicht"></span>
== Aperçu ==
== Overview ==


{| border="0" cellspacing="0" cellpadding="3" align="center"
{| class="wikitable zebra"
|+ Masonry - building material, minimum skill, bonus and revenue share
|+ Building Castles - building material, minimum skill, wage bonus, trade share and defense
|- style="background-color:#aaaaaa"
|-
!Type    !!from size !!Masonry min !!Silver bonus !!Trade share  !!Defense bonus
!Type    !!From Size !!Masonry min !!Wage bonus !!Trade share  !!Defense bonus
|- style="background-color:#eeeeee"
|-
|Foundation
|Foundation
|align="right"|1   
||1   
|align="center"|1   
||1   
|align="right"|0 Silber
||0 silver
|align="right"|nichts
||-
|align="center"|0
||0
|- style="background-color:#cccccc"
|-
|Tradepost
|Tradepost
|align="right"|2   
||2   
|align="center"|1   
||1   
|align="right"|0 Silber
||0 silver
|align="right"|6%
||6%
|align="center"|0
||0
|- style="background-color:#eeeeee"
|-
|Fortification
|Fortification
|align="right"|10   
||10   
|align="center"|2   
||2   
|align="right"|1 Silber
||1 silver
|align="right"|12%
||12%
|align="center"|+1
||+1
|- style="background-color:#cccccc"
|-
|Tower 
|Tower 
|align="right"|50   
||50   
|align="center"|3   
||3   
|align="right"|2 Silber
||2 silver
|align="right"|18%
||18%
|align="center"|+2
||+2
|- style="background-color:#eeeeee"
|-
|Stronghold 
|Stronghold 
|align="right"|250   
||250   
|align="center"|4   
||4   
|align="right"|3 Silber
||3 silver
|align="right"|24%
||24%
|align="center"|+3
||+3
|- style="background-color:#cccccc"
|-
|Fortress
|Fortress
|align="right"|1250 
||1250 
|align="center"|5   
||5   
|align="right"|4 Silber
||4 silver
|align="right"|30%
||30%
|align="center"|+4
||+4
|- style="background-color:#eeeeee"
|-
|Citadel
|Citadel
|align="right"|6250 
||6250 
|align="center"|6   
||6   
|align="right"|5 Silber
||5 silver
|align="right"|36%
||36%
|align="center"|+5
||+5
|}
|}


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Siehe_auch"></span>
== Siehe auch ==
== See also ==
</div>


* [[Special:MyLanguage/Andere Gebäude|Other buildings]]
* [[Special:MyLanguage/Gebäude|Buildings]]
* [[Special:MyLanguage/Boni und Mali|Bonuses and penalties]]
* [[Special:MyLanguage/Einnahmen|Income]]


<div lang="de" dir="ltr" class="mw-content-ltr">
{{weiter|Andere Gebäude|Other Buildings}}
* [[Special:MyLanguage/Andere Gebäude|Andere Gebäude]]
* [[Special:MyLanguage/Gebäude|Gebäude]]
* [[Special:MyLanguage/Boni und Mali|Boni und Mali]]
* [[Special:MyLanguage/Einnahmen|Einnahmen]]
</div>


{{weiter|Andere Gebäude}}
[[Kategorie:Gebäude{{#translation:}}]]
[[Kategorie:Gebäude{{#translation:}}]]

Aktuelle Version vom 12. März 2024, 12:00 Uhr

Castles increase the peasants' income, enable trade luxury goods and, finally, offer their occupants protection in the event of an attack. They also reduce the likelihood of plagues. Castles are built from stone using the MAKE CASTLE command and the masonry skill. The size at which a castle enters a new category is shown in the table below. The larger the castle, the more difficult it is to expand it further. To continue building a castle, you need the masonry skill at the required level. Each week, the unit will extend the building by (total skill) / (skill level required) using the same amount of stones. You can easily build a tower in a week with a sufficiently large and skilled unit and enough stones.

Castles also have numbers (IDs), which are used for orders. Here is an example of a castle:

Large Temple of the Golden-Eyed Cat (58), size 58, tower; The temple shines white in the sun, framed by the delicate green of the park's trees. The slender tower, which rises high above the city, can be seen from afar. To the north of the temple, the city of Xontormia stretches along the Whyren, which is spanned by a gigantic, long bridge near the harbour.

Units in a castle are protected by its walls, namely one person is protected per size unit of the castle. Only the protected persons benefit from the bonus that a castle gives its occupants in the event of a raid (for more information, see the war chapter, in particular the list of bonuses and penalties). Each size unit of the castle requires a stone.

A larger castle improves the population's income: all workers and peasants receive a bonus when they work, which depends on the size of the largest castle in a region (see also the summary table), and the owner of the largest castle receives a share of the profit when other players sell trade goods.

Examples

  • The unit "Thor's Builders" has 20 persons with masonry level 1 and 100 stones. Due to its skill level and the number of people in the unit, it has 20 production points which allows it to increase a castle's size by a number dependent on the required level for the castle.
  • When this unit starts to build a new castle, it can build 10 size units on the first turn: for the foundations and the tradepost, the required level in masonry is 1; to build 1 size unit, 1 production point is required, so the unit first builds the tradepost up to size 10, which makes this building a fortification. There are then 10 production points left, but they are lost because the minimum masonry level required for fortifications is 2.
  • If the unit has a level 2 in masonry, it starts with 40 skill points; 10 are needed for the fortification. It will then use the remaining 30 points to improve the fortification in the same turn. However, a minimum skill of 2 also means that 2 production points must be spent per stone. So, the fortification is increased by 15 stones and a size 25 fortification will have been built at the end of the week.
  • With skill level 2, builders will, in 2 additional weeks, enlarge the fortification to size 50, creating a tower. They will not be able to enlarge the tower, though, due to the new required minimum level of 3.

Overview

Building Castles - building material, minimum skill, wage bonus, trade share and defense
Type From Size Masonry min Wage bonus Trade share Defense bonus
Foundation 1 1 0 silver - 0
Tradepost 2 1 0 silver 6% 0
Fortification 10 2 1 silver 12% +1
Tower 50 3 2 silver 18% +2
Stronghold 250 4 3 silver 24% +3
Fortress 1250 5 4 silver 30% +4
Citadel 6250 6 5 silver 36% +5

See also


Continue reading: Other Buildings