Gebäude/en: Unterschied zwischen den Versionen

Aus Eressea
Zur Navigation springenZur Suche springen
(Die Seite wurde neu angelegt: „Maintenance is due in full as soon as the building is built; but not in the turn it is started with the order <tt>MAKE ''Building_type''</tt>. The consequence of this is that buildings that are completed in a single turn do not function during the construction week, as no maintenance was paid for at the start of the week.“)
(Die Seite wurde neu angelegt: „{{weiter|link=Burg|text=castles}}“)
 
(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 9: Zeile 9:
Maintenance is due in full as soon as the building is built; but not in the turn it is started with the order <tt>[[Special:MyLanguage/MACHE|MAKE ''Building_type'']]</tt>. The consequence of this is that buildings that are completed in a single turn do not function during the construction week, as no maintenance was paid for at the start of the week.
Maintenance is due in full as soon as the building is built; but not in the turn it is started with the order <tt>[[Special:MyLanguage/MACHE|MAKE ''Building_type'']]</tt>. The consequence of this is that buildings that are completed in a single turn do not function during the construction week, as no maintenance was paid for at the start of the week.


<div lang="de" dir="ltr" class="mw-content-ltr">
If there is a shortage of Silver, or if a certain building is not used during a week and you wish to save on its maintenance, the unit controlling the building (see next section) can ensure that maintenance is not paid for that turn by using the order <tt>[[Special:MyLanguage/BEZAHLE NICHT|PAY NOT]]</tt>. The building then, of course, has no use during that week.
Wenn das Silber knapp ist, oder man in einer Woche ein bestimmtes Gebäude nicht benutzt und den Unterhalt sparen möchte, kann die Einheit, die das Kommando über das Gebäude hat (siehe nächster Abschnitt), mit dem Befehl <tt>[[Special:MyLanguage/BEZAHLE NICHT|BEZAHLE NICHT]]</tt> dafür sorgen, dass der Unterhalt in dieser Runde nicht bezahlt wird. Das Gebäude hat dann in dieser Woche natürlich keine Funktion.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Einheiten_und_Gebäude"></span>
== Einheiten und Gebäude ==
== Units and buildings ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
All the units inside a building are listed underneath. The first unit has command of the building; it is the owner. It determines which other units can enter the building, and it can rename and describe the building. The unit that owns the largest castle in a region can even rename and describe the region it rules. {{E3A|Der Gebäudebesitzer kann das Gebäude nur verlassen, wenn er explizit den [[Special:MyLanguage/GIB|GIB]] Kommando oder den [[Special:MyLanguage/VERLASSE|VERLASSE]] Befehl verwendet}}
Unter einem Gebäude sind die Einheiten eingerückt, die sich in dem betreffenden Gebäude befinden. Die erste Einheit hat das Kommando über das Gebäude. Sie bestimmt, welche anderen Einheiten das Gebäude betreten dürfen, und sie darf das Gebäude umbenennen und beschreiben. Die Besitzereinheit der größten Burg einer Region darf sogar die Region, über die sie herrscht, umbenennen und beschreiben. {{E3A|Der Gebäudebesitzer kann das Gebäude nur verlassen, wenn er explizit den [[Special:MyLanguage/GIB|GIB]] Kommando oder den [[Special:MyLanguage/VERLASSE|VERLASSE]] Befehl verwendet.}}
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
The effect of buildings (including castles) is counted on a unit-by-unit basis. Units that no longer fit - even partially - into the free capacity do not receive a bonus from the building - even if they are the only unit!
Die Wirkung von Gebäuden (auch von Burgen) wird einheitenweise angerechnet. Einheiten, die also - auch nur teilweise - nicht mehr in die noch freie Kapazität passen, bekommen keinen Bonus durch das Gebäude - auch dann, wenn sie die einzige Einheit sind!
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
If there are several units in a building, they are interrogated in order, from top to bottom. The first unit that is too big "locks" the building for those that follow, even if the following units could get in if the big one wasn't there. The [[Special:MyLanguage/SORTIERE|SORT]] order can be used to remedy this situation.  
Sind mehrere Einheiten in einem Gebäude, werden diese der Reihe nach von oben nach unten abgefragt. Die erste zu große Einheit "sperrt" das Gebäude dann für weitere, auch dann, wenn kommende Einheiten passen würden, wenn die zu große nicht dort wäre. Der [[Special:MyLanguage/SORTIERE|SORTIERE]]-Befehl kann hier abhelfen.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Bau"></span>
== Bau ==
== Building ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
Buildings are constructed and expanded using the [[Special:MyLanguage/MACHE|MAKE]] order. As with other production orders, the construction output depends on the skill (masonry), size of the builder unit and the minimum skill required.
Gebäude werden mit dem [[Special:MyLanguage/MACHE|MACHE]]-Befehl gebaut und erweitert. Wie bei anderen Produktionsbefehlen ist die Bauleistung von Talent (Burgenbau) und Größe der Baumeistereinheit und vom erforderlichen Mindesttalent abhängig.
A unit can build ( skill level x persons / minimum skill) size points per round, so you can easily build a tower in a week with a sufficiently skilled unit and enough stones.
Eine Einheit kann pro Runde (Talentstufe x Personen / Mindesttalent) Größenpunkte bauen; du kannst also mit einer hinreichend guten Einheit und genug Steinen problemlos in einer Woche einen Turm bauen.
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
<span id="Siehe_auch"></span>
== Siehe auch ==
== See also ==
</div>


<div lang="de" dir="ltr" class="mw-content-ltr">
* [[Special:MyLanguage/Burg|castles]]
* [[Special:MyLanguage/Burg|Burgen]]
* [[Special:MyLanguage/Andere Gebäude|special buildings]]
* [[Special:MyLanguage/Andere Gebäude|Andere Gebäude]]
* [[Special:MyLanguage/Produktion|production]]
* [[Special:MyLanguage/Produktion|Produktion]]
* [[Special:MyLanguage/Ausgaben|expenses]]
* [[Special:MyLanguage/Ausgaben|Ausgaben]]
</div>


<noinclude>
<noinclude>
<div lang="de" dir="ltr" class="mw-content-ltr">
{{weiter|link=Burg|text=castles}}
{{weiter|link=Burg|text=Burgen}}
</div>


[[Kategorie:Regeln{{#translation:}}{{#translation:}}]]
[[Kategorie:Regeln{{#translation:}}{{#translation:}}]]


</noinclude>
</noinclude>

Aktuelle Version vom 12. März 2024, 15:59 Uhr

Sprachen:

There are a number of different buildings in Eressea that offer different benefits. Apart from castles and monuments, all buildings have a recurring maintenance cost to keep them running.

Maintenance

These maintenance costs are generally independent of the size of the building and must be paid at the start of the turn by the building owner, between the GIVE order and long orders (see orders sequence). So a unit cannot collect taxes and then pay for its maintenance with the money collected. If there is no money at the time, the building does not function.

Maintenance is due in full as soon as the building is built; but not in the turn it is started with the order MAKE Building_type. The consequence of this is that buildings that are completed in a single turn do not function during the construction week, as no maintenance was paid for at the start of the week.

If there is a shortage of Silver, or if a certain building is not used during a week and you wish to save on its maintenance, the unit controlling the building (see next section) can ensure that maintenance is not paid for that turn by using the order PAY NOT. The building then, of course, has no use during that week.

Units and buildings

All the units inside a building are listed underneath. The first unit has command of the building; it is the owner. It determines which other units can enter the building, and it can rename and describe the building. The unit that owns the largest castle in a region can even rename and describe the region it rules.

Der Gebäudebesitzer kann das Gebäude nur verlassen, wenn er explizit den GIB Kommando oder den VERLASSE Befehl verwendet

The effect of buildings (including castles) is counted on a unit-by-unit basis. Units that no longer fit - even partially - into the free capacity do not receive a bonus from the building - even if they are the only unit!

If there are several units in a building, they are interrogated in order, from top to bottom. The first unit that is too big "locks" the building for those that follow, even if the following units could get in if the big one wasn't there. The SORT order can be used to remedy this situation.

Building

Buildings are constructed and expanded using the MAKE order. As with other production orders, the construction output depends on the skill (masonry), size of the builder unit and the minimum skill required. A unit can build ( skill level x persons / minimum skill) size points per round, so you can easily build a tower in a week with a sufficiently skilled unit and enough stones.

See also


Continue reading: castles