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These are the rules for the play-by-email game ''Eressea''.
These are the rules for the play-by-email game ''Eressea''. Eressea is played exclusively by e-mail. If you do not have your own e-mail address, you cannot play Eressea. Eressea originates from [[Atlantis]], a game that was developed in 1993 by Russell Wallace. Eressea has been running continuously since 1996. In Eressea you will lead a ''faction'' and play together with many other factions of other people in a fantastical world.
 
The rules are relatively complex. You should read them anyway before starting to play. Just follow the ''Continue reading'' links at the end of the page for guidance. Of course you don't have to remember all the details from the start. You will make mistakes, which will have negative impact on your faction, but that's okay! Other people also make mistake and with the help of fellow players, your faction will still have a chance to live on and thrive. Eressea is no fast game. Things are measured in (real life) months and years rather than in days and weeks. Nevertheless, many eagerly look forward to the next turn and some have been in the game for decades.


Eressea is played exclusively by e-mail. If you do not have your own e-mail address, you cannot play Eressea. The move rhythm is one week, due date (ZAT in German for "move submission deadline") is Saturday evening 21:00 (CET). If no move is received by the game master, this results in a so-called NMR (no moves received). If there are 4 NMRs in a row, the faction is automatically removed from the game. This means that the faction is deleted on the 5th NMR.


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Editing the rules is encouraged, but please be sure to regard the [[Special:MyLanguage/Eressea:Mitmachen|Instructions for editing the rules]]!
Editing the rules is encouraged, but please be sure to regard the [[Special:MyLanguage/Eressea:Mitmachen|Instructions for editing the rules]]!


{{weiter|link=Einleitung|Introduction}}
{{weiter|Einleitung|Introduction}}
[[Kategorie:Regeln]]
[[Kategorie:Regeln{{#translation:}}]]

Aktuelle Version vom 8. März 2024, 17:17 Uhr

These are the rules for the play-by-email game Eressea. Eressea is played exclusively by e-mail. If you do not have your own e-mail address, you cannot play Eressea. Eressea originates from Atlantis, a game that was developed in 1993 by Russell Wallace. Eressea has been running continuously since 1996. In Eressea you will lead a faction and play together with many other factions of other people in a fantastical world.

The rules are relatively complex. You should read them anyway before starting to play. Just follow the Continue reading links at the end of the page for guidance. Of course you don't have to remember all the details from the start. You will make mistakes, which will have negative impact on your faction, but that's okay! Other people also make mistake and with the help of fellow players, your faction will still have a chance to live on and thrive. Eressea is no fast game. Things are measured in (real life) months and years rather than in days and weeks. Nevertheless, many eagerly look forward to the next turn and some have been in the game for decades.


Warning: Under Construction!

Eressea is a game in the river. It has undergone continuous improvements in recent years and we will continue to work on improving it in the future. This means that rules may change. Since such changes have unfortunately led to extensive disputes between the game masters and a few dissatisfied players in the past, we hereby expressly point out that we reserve the right to change all rules at any time, under special circumstances even without prior notice.

Editing the rules is encouraged, but please be sure to regard the Instructions for editing the rules!


Continue reading: Introduction