Translations:Andere Gebäude/30/en: Unterschied zwischen den Versionen

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Die Seite wurde neu angelegt: „* Allows ships larger than a boat to land in regions which are not plains or forests. * A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any other ocean direction. * In both cases, the prerequisite is that the Harbour owner is a member of the same faction or has HELP GUARD set with the Captain faction. * The owner of the harbour receives 10% of all the silver earned through…“
 
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* Allows ships larger than a boat to land in regions which are not plains or forests.
* Allows ships larger than a boat to land in regions which are not plains or forests.
* A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any other ocean direction.
* A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
* In both cases, the prerequisite is that the Harbour owner is a member of the same faction or has [[Special:MyLanguage/HELFE|HELP GUARD]] set with the Captain faction.
* In both cases, the prerequisite is that the harbour owner is a member of the same faction or has [[Special:MyLanguage/HELFE|HELP GUARD]] set to the captain's faction.
* The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
* The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
* The owner also receives (2*Trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level, or the ship's captain is allied with the Harbor owner.
* The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
* In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
* In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
* A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the owner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]].
* A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]].

Aktuelle Version vom 5. März 2024, 12:45 Uhr

Information zur Nachricht (bearbeiten)
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Nachricht im Original (Andere Gebäude)
* Schiffe größer als ein Boot können auch in Nichtebenen anlegen, wenn ein Hafen vorhanden ist.
* Eine Region mit Hafen kann als "Kanalregion" genutzt werden, d.h. ein Schiff in dem Hafen kann in jede beliebige andere Richtung mit Ozean davon segeln.
* Voraussetzung ist in beiden Fällen, dass der Hafeneigner dem Kapitän [[Special:MyLanguage/HELFE|HELFE BEWACHE]] gesetzt hat oder der selben Partei angehört.
* Der Eigentümer erhält 10% aller Handelseinnahmen, zusätzlich zu eventuellen Einnahmen durch Burgen.
* Der Eigentümer erhält (2 * Handeln)% aller Luxusgüter, die sich auf einlaufenden Schiffen befinden, es sei denn, die die Gegenstände tragende Einheit ist besser getarnt als die Wahrnehmung des Hafenmeisters (Schmuggel) oder der Schiffskapitän ist mit dem Hafenmeister alliiert.
* In Regionen mit Hafen steigen die Preise für Luxusgüter mit einer Wahrscheinlichkeit von 20% (normalerweise 10%).
* Ein Hafen funktioniert nur, wenn er voll ausgebaut ist. Es kann nur einen Hafen pro Region geben. Wer zuerst fertig ist, hat gewonnen ... Der halbfertige Hafen kann mit dem Befehl [[Special:MyLanguage/ZERSTÖRE|ZERSTÖRE]] zerstört werden.
  • Allows ships larger than a boat to land in regions which are not plains or forests.
  • A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
  • In both cases, the prerequisite is that the harbour owner is a member of the same faction or has HELP GUARD set to the captain's faction.
  • The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
  • The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
  • In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
  • A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order DESTROY.