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Die Seite wurde neu angelegt: „* Allows ships larger than a boat to land in regions which are not plains or forests. * A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any other ocean direction. * In both cases, the prerequisite is that the Harbour owner is a member of the same faction or has HELP GUARD set with the Captain faction. * The owner of the harbour receives 10% of all the silver earned through…“ |
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* Allows ships larger than a boat to land in regions which are not plains or forests. | * Allows ships larger than a boat to land in regions which are not plains or forests. | ||
* A region with a harbour can be used as a " canal region ", i.e. a ship in the harbour can sail away in any | * A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean. | ||
* In both cases, the prerequisite is that the | * In both cases, the prerequisite is that the harbour owner is a member of the same faction or has [[Special:MyLanguage/HELFE|HELP GUARD]] set to the captain's faction. | ||
* The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles. | * The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles. | ||
* The owner also receives (2* | * The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner. | ||
* In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%. | * In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%. | ||
* A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the | * A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order [[Special:MyLanguage/ZERSTÖRE|DESTROY]]. |
Aktuelle Version vom 5. März 2024, 12:45 Uhr
- Allows ships larger than a boat to land in regions which are not plains or forests.
- A region with a harbour can be used as a "canal region", i.e., a ship in the harbour can sail away in any direction with an ocean.
- In both cases, the prerequisite is that the harbour owner is a member of the same faction or has HELP GUARD set to the captain's faction.
- The owner of the harbour receives 10% of all the silver earned through trade, in addition to the possible income through castles.
- The owner also receives (2 * trade)% of all luxury items which are on board of incoming ships. Unless the unit which carries the goods has a hiding level higher than the harbour master's perception level or the ship's captain is allied with the harbour owner.
- In a region with a harbour, the prices of goods will increase with a probability of 20% instead of the normal 10%.
- A harbour will only work if it is completely built. There can be only one harbour per region. The one who finishes a harbour first is the winner. The half-finished harbour can be destroyed with the order DESTROY.