Translations:Befehlsreihenfolge/17/en: Unterschied zwischen den Versionen
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# [[Special:MyLanguage/BENUTZE|USE]] | # [[Special:MyLanguage/BENUTZE|USE]] | ||
# [[Special:MyLanguage/VERLASSE|LEAVE]] | # [[Special:MyLanguage/VERLASSE|LEAVE]] | ||
# [[Special:MyLanguage/BETRETE|ENTER]]; | # [[Special:MyLanguage/BETRETE|ENTER]]; 2nd attempt | ||
# [[Special:MyLanguage/ATTACKIERE|ATTACK]] | # [[Special:MyLanguage/ATTACKIERE|ATTACK]] | ||
# [[Special:MyLanguage/RESERVIERE|RESERVE]], [[Special:MyLanguage/BEANSPRUCHE|CLAIM]] | # [[Special:MyLanguage/RESERVIERE|RESERVE]], [[Special:MyLanguage/BEANSPRUCHE|CLAIM]] | ||
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# [[Special:MyLanguage/FOLGE|FOLLOW]] is set | # [[Special:MyLanguage/FOLGE|FOLLOW]] is set | ||
# [[Special:MyLanguage/BEFÖRDERE|PROMOTE]] | # [[Special:MyLanguage/BEFÖRDERE|PROMOTE]] | ||
# [[Special:MyLanguage/BEZAHLE|PAY NOT]] | # [[Special:MyLanguage/BEZAHLE|PAY NOT]]; stops operation and maintenance costs for the corresponding building. | ||
# maintenance costs for buildings are accounted for. If they cannot be raised, the building has no effect for that turn! | # maintenance costs for buildings are accounted for. If they cannot be raised, the building has no effect for that turn! | ||
# [[Special:MyLanguage/STIRB|QUIT]] | # [[Special:MyLanguage/STIRB|QUIT]] |
Aktuelle Version vom 5. März 2024, 23:18 Uhr
- new default orders are set
- GROUP, MAKE TEMP
- NAME, DESCRIBE, GUARD NOT, HELP, COMBAT, COMBATSPELL, HIDE, ORIGIN, SHOW
- BANNER, EMAIL, OPTION, PASSWORD
- CONTACT
- MESSAGE
- ENTER; 1st attempt
- USE
- LEAVE
- ENTER; 2nd attempt
- ATTACK
- RESERVE, CLAIM
- ENTER; 3rd attempt
- GIVE CONTROL
- FORGET
- GIVE
- RECRUIT*
- DESTROY
- FOLLOW is set
- PROMOTE
- PAY NOT; stops operation and maintenance costs for the corresponding building.
- maintenance costs for buildings are accounted for. If they cannot be raised, the building has no effect for that turn!
- QUIT
- CAST
- TEACH
- LEARN
- MAKE *
- RESEARCH, PLANT, SPY, GROW
- ENTERTAIN *
- WORK *
- TAX *
- BUY *
- SELL *
- STEAL *
- ships with insufficient crew suffer damage
- ENTER; 4th attempt
- MOVE and ROUTE, including RIDE and CARRY are executed, and units ordered to FOLLOW other units do so
- GUARD; this only works if the unit has not moved.
- ships drift on the high seas
- DEFAULT
- empty units are removed
- peasants, horses and trees grow, if possible; the remaining peasants move into other regions
- silver for units maintenance is subtracted
- SORT
- NUMBER