Befehlsreihenfolge/en: Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
(Die Seite wurde neu angelegt: „Orders of the same rank from different units are normally processed in the order in which they appear in the report. For example, first all GIVE orders of the first unit, then all GIVE orders of the second unit, then all RECRUIT orders of the first unit, then the second and so on. itempool also usually works in this order. However, this can be changed by certain commands. These include ENTER, LEAVE, MAKE TEMP, GIVE CONT…“) |
||
Zeile 71: | Zeile 71: | ||
== Which unit acts first == | == Which unit acts first == | ||
Orders of the same rank from different units are normally processed in the order in which they appear in the report. For example, first all GIVE orders of the first unit, then all GIVE orders of the second unit, then all RECRUIT orders of the first unit, then the second and so on. [[Special:MyLanguage/Materialpool|itempool]] also usually works in this order. However, this can be changed by certain commands. These include ENTER, LEAVE, MAKE TEMP, GIVE CONTROL and GIVE SHIP. The exact behaviour is not guaranteed! Therefore, if in doubt, give orders in such a way that the unit order does not matter. | |||
< | <span id="Siehe_auch"></span> | ||
== | == See also == | ||
<div lang="de" dir="ltr" class="mw-content-ltr"> | <div lang="de" dir="ltr" class="mw-content-ltr"> |
Version vom 5. März 2024, 13:14 Uhr
Eressea's orders are evaluated in a fixed sequence. Orders with the same number are executed at the same time.
The point of this is that all factions are "served" equally and not the unit that is first in line gets all the resources.
- new default orders are set
- GROUP, MAKE TEMP
- NAME, DESCRIBE, GUARD NOT, HELP, COMBAT, COMBATSPELL, HIDE, ORIGIN, SHOW
- BANNER, EMAIL, OPTION, PASSWORD
- CONTACT
- MESSAGE
- ENTER ; 1. attemp
- USE
- LEAVE
- ENTER; 2. attemp
- ATTACK
- RESERVE, CLAIM
- ENTER; 3. attemp
- GIVE CONTROL
- FORGET
- GIVE
- RECRUIT is first remembered, then executed person by person
- DESTROY
- FOLLOW is set
- PROMOTE
- PAY NOT Sets function and maintenance costs for the corresponding building.
- Maintenance costs for buildings are accounted for. If they cannot be raised, the building has no effect for that turn!
- QUIT
- CAST
- TEACH
- LEARN
- MAKE
- RESEARCH, PLANT, SPY, GROW
- ENTERTAIN
- TAX
- WORK
- BUY
- SELL
- STEAL
- Ships with not enough crew suffer damage.
- ENTER 4. attemp
- MOVE and ROUTE, including RIDE and CARRY are executed, and units order to FOLLOW other units do so.
- GUARD this only works if the unit has not moved.
- Ships drifting on the high seas
- DEFAULT
- Empty units are removed
- Peasants, horses and trees grow if possible; the remaining peasants move into other regions.
- Silver for units maintenance is subtracted
- SORT
- NUMBER
However, the orders do not necessarily have to be entered in this order. It is perfectly permissible to enter the following:
GIVE TEMP 5 300 Silver MAKE TEMP 5 RECRUIT 1 COMBAT NOT LEARN FORESTRY END
Here the Orders Sequence is : The new unit is first created, no longer fights, receives 300 silver, recruits 1, and finally learns FORESTRY - although this is not the sequence in which the commands were written.
Explanations
- About ENTER
- 1st/2nd/3rd/4th Attempt:
- This means that you can still enter a castle before an attack. It does not mean that units leaving a ship can still attack in the same turn, as the server remembers who left ships and intercepts accordingly. If you completely kill or drive out a building crew in combat, you can enter the castle after the fight.
Which unit acts first
Orders of the same rank from different units are normally processed in the order in which they appear in the report. For example, first all GIVE orders of the first unit, then all GIVE orders of the second unit, then all RECRUIT orders of the first unit, then the second and so on. itempool also usually works in this order. However, this can be changed by certain commands. These include ENTER, LEAVE, MAKE TEMP, GIVE CONTROL and GIVE SHIP. The exact behaviour is not guaranteed! Therefore, if in doubt, give orders in such a way that the unit order does not matter.
See also
Continue reading: | Kurzbeschreibung |