Modificateurs de compétences

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Les différentes races ont, en plus de leurs capacités spéciales, des coûts de recrutement et des modificateurs différents sur les compétences. Ceux-ci sont résumés dans ce tableau. Dans le rapport, ces modificateurs sont déjà pris en compte, ce qui signifie que le niveau effectif est toujours affiché.

modificateurs de compétences
Compétence dwarves orcs elves cats demons halflings humans goblins insects trolls aqua.
recrutement 110 70 130 90 150 80 75 40 80 90 80
points de vie 24 24 18 20 50 18 20 16 24 30 20
armure nat. 0 0 0 0 2 0 0 0 2 1 0
Régénération 5% 5% 5% 5% 7.5% 5% 5% 10% 5% 7.5% 5%
Résist. magie 5 -5 10 0 15 5 0 -5 5 10 0
alchemy 0 +1 -1 -1 +2 0 0 +1 0 0 0
crossbow 0 0 0 0 0 +1 0 0 +1 0 0
endurance 0 0 0 0 0 0 0 0 0 0 0
mining +2 +1 -2 -2 0 +1 0 +1 +1 +2 -2
bow -1 0 +2 0 0 -1 0 0 -2 -2 0
masonry +2 +1 -1 -1 0 +1 0 +1 +2 +2 -1
trade +1 -3 0 0 -3 +2 +1 -1 -1 0 +2
melee +1 0 0 0 +1 -1 0 0 -1 +1 0
forestry -1 +1 0 0 +1 0 0 0 +1 0 0
catapult +2 0 -2 -1 0 -1 0 +1 0 +2 0
herbalism -2 -2 +2 +1 -3 +2 -1 0 +1 -1 0
magic -2 -1 +1 0 +1 0 0 -1 0 0 0
taming -2 -1 +1 0 -3 -1 0 0 -3 -1 0
riding -2 0 0 0 -1 -1 0 0 -3 -2 0
armoursmithing +2 +1 -1 -1 0 0 0 0 +2 +2 -1
shipcraft -1 -1 -1 -1 -1 -1 +1 -2 0 -1 +3
sailing -2 -1 -1 -2 -1 -2 +1 -2 0 -1 +3
espionage 0 -1 0 +2 0 +1 0 0 0 -3 0
polearm 0 0 0 0 +1 -1 0 0 +1 0 0
quarrying +2 +1 -1 -1 0 0 0 0 0 +2 0
taxation +1 +1 0 +1 +1 -1 0 0 0 +1 0
roadwork +2 0 -1 -1 0 +1 0 -2 -1 +2 -1
tactics 0 +1 0 0 -1 0 0 -2 -1 -1 0
stealth -1 0 +1 +1 +1 +1 0 +1 -1 -3 0
entertainment -1 -2 0 0 -3 +1 0 -1 -2 -1 0
weaponsmithing +2 +2 0 0 +1 0 0 0 0 0 0
cartmaking 0 -1 0 0 -2 +2 0 -1 0 0 0
perception 0 0 +1 +2 +1 +1 0 0 +1 -1 0


Weiterlesen: Talente