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## A region's taxes are a percentage of the peasants' wealth equal to the region's morale or the size of the biggest castle or watch, whichever is smaller. | ## A region's taxes are a percentage of the peasants' wealth equal to the region's morale or the size of the biggest castle or watch, whichever is smaller. | ||
# Captains receive a +1 bonus to their ship's range for every 7 levels of sailing skill (7 = 1, 14 = 2, 21 = 3) | # Captains receive a +1 bonus to their ship's range for every 7 levels of sailing skill (7 = 1, 14 = 2, 21 = 3) | ||
# A new building, the watch, exists in | # A new building, the watch, exists in two sizes: 1-4: guard house, 5-10: guard tower. To build it, use MAKE WATCH (MACHE WACHE). Cost is 1 wood per size. |
Version vom 18. Mai 2009, 13:05 Uhr
Preliminary rules for Eressea 2009 (aka Eressea 1.1):
- Heroes have 3 attacks per turn, not 10.
- To reduce the amount of units required, there is no more perception or stealth, and likewise, no stealing.
- All money-making commands (BUY/SELL/TAX/ENTERTAIN/WORK) have been removed.
- The TEACH command has been removed.
- The SABOTAGE command has been removed.
- The SPY command has been removed.
- The DELIVER command has been removed. Use @GIVE to achieve the same result.
- You can no longer give items or people to other players with the GIVE command.
- Only monsters and the copses of your own army provide loot (no loopholes to #8)
- Region ownership:
- The faction with the biggest castle or watch (see below) in a region is the owner of that region.
- The owner of a region gets 1-2% of the region's silver in taxes every month.
- The tax money is given to the owner of the biggest castle.
- Taxation happens after working.
- Region ownership is recalculated after taxation.
- There are no cats, insects, aquarians
- Every faction has a main race that can be recruited for $100/person, and a secondary race for $500
- Valid race combinations are (with secondary race): human(elf), halfling(dwarf), goblin(demon), orc(troll)
- Humans can not get migrants (see #8).
- To recruit the secondary race, specify the race, e.g. RECRUIT 10 TROLL. Units can not be mixed-race.
- There is no HELP GIVE option
- Race changes:
- Goblins cost only 6 silver maintenance
- Humans get shipcraft +3, sailing +3
- The familiar races get shuffled around a bit
- Combat changes:
- You will no longer get the a skill bonus added to your damage.
- halberds no longer give a bonus when used on horseback.
- There is no astral space
- There are no wormholes (yet)
- Morale (light):
- Peasants in every region have an initial morale of 2.
- When a region loses its' owner, morale falls to 0.
- For every 10 turns under the same ownership, a region's morale rises by 1 point.
- A region's taxes are a percentage of the peasants' wealth equal to the region's morale or the size of the biggest castle or watch, whichever is smaller.
- Captains receive a +1 bonus to their ship's range for every 7 levels of sailing skill (7 = 1, 14 = 2, 21 = 3)
- A new building, the watch, exists in two sizes: 1-4: guard house, 5-10: guard tower. To build it, use MAKE WATCH (MACHE WACHE). Cost is 1 wood per size.