Production
From Eressea
There is a large number of items one can produce in Eressea. On the one hand, there are raw materials, such as iron, stones, logs of wood, or horses. On the other hand, there are the end products, such as various kinds of weapons, armor, ships, wagons, buildings, roads, or potions. In order to produce any of this, the appropriate skill is needed. Once a unit has this skill, it can be given the MAKE order to produce something.
Depending on the desired item, a certain minimum level of skill is reqruied. Some items require high levels of skill, and therefore only a few can be produced. In any case, every will only be able to produce one type of item or product or work on one building or ship per turn. The following examples illustrate this point:
- A unit with 4 men and weaponsmithing 5 has altogether 20 production points. Provided the unit has the necessary raw materials, it can e.g.
make 6 swords as the required minimum skill level for weaponsmithing is 3 thus you have to divide 20 by 3. Alternatively, the unit could produce 4 elven bows if they are elves, since the minimum skill level in weaponsmithing is 5 or just as well 10 spears (minimum weaponsmithing skill: 2).
- If this unit was inside a smithy that would halve its consumption of
iron for shields, swords, and the like. The unit would be able to create 10 shields from only 5 iron.
- Important: Production points are summed up on a per-unit basis. The
minimum skill level is required per man in the unit. A unit with 2 men and a weaponsmithing skill level of 1 is not able to make a spear since the minimum skill level is 2.
All raw materials can be obtained as soon as the necessary skill is acquired. The same applies to horses and herbs. This does not apply to Laen, an extremely rare and magical metal, and Mallorn, a rare magical wood. In order to produce Laen, a mining skill level of 7 is needed, in addition to a mine in the region. In order to produce Mallorn, a minimum forestry skill level of 2 is required.
Certain raw materials such as iron, are limited. If the units in a region wish to produce more than is available, the raw materials present will be divided up among the units according to their numbers and skill levels.
In general, the skill levels of all members of a unit are counted together and divided by the required minimum level of a skill. For each production point calculated this way a building or a ship can be extended by one size point or one item can be produced (provided the necessary raw materials are available). As an in the previous example, 4 men with 5 weaponsmithing each have a total of 20 production points. They can create items that require up to a minimum of weaponsmithing level 5. These men therefore can make up to 6 swords in one turn. (weaponsmithing 3 times 6 swords requires 18 points of weaponsmithing all together).
Once the construction of a building or a ship has started, one can continue building with as many units and men as one wants. It is not possible to build several ships or buildings with only one unit, even if it has enough production points and raw materials to do so. One cannot change the kind of building or ship once construction has begun (i.e. a sawmill will stay a sawmill and never turn into a castle).
For larger factions, the gathering of all the needed materials can be quite a nuisance. Raw materials are found in various different places depending on the type of raw material in question.
Raw materials
Units guarding the region will prevent producing raw materials if the guarding faction has neither set HELP ALL nor HELP GUARD to your faction (see also GUARD). This does not apply if the guards are not able to see the producer.
Iron, stones and laen can be mined and quarried in glaciers, mountains and sometimes in certain regions. A mine and at least a skill level of 7 in the mining skill is required to mine Laen.
After some time of producing raw materials, it gets harder and harder to get more, your report will for example show '20 iron/4', meaning that with a mining skill of 4, you can produce another 20 iron before you will need skill level 5 to continue.
The development of Eressea's vegetation is determined by the seasons. In spring, seeds in the ground become young trees, and last year's young trees grow up to become trees. In the months of summer and autumn the trees drop their seeds which a herbalist with a herbalism skill of 3 resp. 4 or more can pick up by using the order MAKE SEED or MAKE "MALLORN SEED" and can plant these in another region by using the [[PLANT|PLANT SEED / "MALLORN SEED".
If a tree or mallorn tree is cut down to make wood, the forest will shrink and it will take time to grow back. Therefore, one has to be careful in the harvesting of trees, lest an entire forest is cut down and permanently destroyed.
As long as there are enough trees, one can cut down as many as one needs. The mount of trees found in a region will be shown in your weekly report. The same applies to the number of Mallorntrees, which provide Mallorn wood. Like Laen, Mallorntrees can only be found in certain regions. Mallorntrees multiply like normal trees, but they will not spread out to other regions. They will remain only in their region of origin.
You can catch and tame as many horses as you like, as long as there is at least one in the region. Only wild horses will breed on their own, but additional horses can be made with the help of horses inside a stable.

