Building Roads
From Eressea
In order to increase the movement rate of your units, roads can be constructed between regions. These roads allow for faster movement and do not become marshy during rain. They also will not become overgrown with trees, and always span rivers and canyons (bridges are automatically assumed to be part of any roads you build). In Eressea, rivers and such are not in the game because the size of the regions are so large. The scale of the game does not support rivers. On a network of roads, a unit may move up to 2 regions on foot, or 3 regions by horse. In order to take advantage of this, the unit must move continuously on completed roads.
Any unit which has the necessary skill and enough stones is able to build a road. Roads start in the middle of a region, and run towards any bordering region. Any region in Eressea is surrounded by six other regions, therefore any region can have up to six roads. A complete road between two regions consists of two pieces: one road from region A towards region B, and one road from region B towards region A. If you build a road from (6, 3) heading southwest, you must build a road in region (6, 2) heading northeast in order to connect the roads, and therefore connecting the two regions.
Building roads requires a skill of 1, you can use 1 stone per skill level roadwork.
In general, a road does not need any prerequisites. There are however, some region types which are so inhospitable, that they require special buildings before any roads can be built: in Glaciers, a tunnel, in Swamps, a dam, and in deserts, a Caravanserei.
| Terrain | Stones Required |
|---|---|
| Plain | 50 |
| Forest | 50 |
| Swamp* | 75 |
| Highland | 100 |
| Desert+ | 100 |
| Mountain | 250 |
| Glacier# | 250 |
| Volcano | 250 |

